News

Guards on Patrol!

 

Guards, Guards!

Defending the Weak: Townspeople and Guard Overhaul

 

Overview:

  • Activating Criminal Intent prompts all nearby guards to “arrest” you

  • Attacking a Citizen will summon additional NPCs to defend them

  • Citizens are more responsive to player karma

  • Updates and bugfixes to general Guard AI

 

Heroes!

 

Life is tough for a citizen of Azeroth. From monsters to wolves, dragons to harvest reapers, the townspeople of the world face death daily. Worst of all, on Ascension, these hapless individuals occasionally have to watch out for the very individuals whose aid they seek--rogue adventures may turn from friend to foe with just a dash of criminal intent. Not only do townspeople have the outside world to fear, but also the appearance of Outlaws.

 

Luckily, farmers and blacksmiths the world over can rely on the ever watchful gaze of town guards to protect them from ‘Heroes’ with evil intent!

 

  https://media.giphy.com/media/XI7Hz7H50Qhwf5oqLF/giphy.gif

Oh geez, someone should really do something…

 

At least they should be able to. With all the violence and suffering in the world, guards on Ascension have become desensitized to violence even when it’s happening only thirty feet away. Weak and innocent townsfolk should be able to rely on guard intervention should an adventure try and give them the ole’ shakedown. Thus, guards all across Ascension have been recently called in for disciplinary meetings.

 

Guards on Ascension have rekindled their thirst for JUSTICE!

 

Animated GIF

Stop! You’ve violated the law!

 

Townspeople the world over can feel safer in the presence of guards: activating criminal intent prompts all nearby guards to attack you. 

 

Now, if a roving Outlaw attempts to dispatch a Quest Giver or important Townsperson, they’ll have to think twice about drawing that sword. Guards are tough customers, and while a smooth criminal might be able to handle a few, unlucky griefers will find themselves quickly overwhelmed.

 

Animated GIF

Never should have come here!

 

Citizens now respond to player Karma

 

With the recent surge in guard activity, however, rumors have spread quicker of no-good, dastardly outlaws. Thus, townspeople have learned to spot the signs of a criminal. If a townsperson spots a criminal nearby, they might be inclined to react. 

 

Animated GIF

Spare me my life!

 

Be careful tormenting the innocent, however--it’s always possible a Protector will be on-hand to show you the error of your ways.

 

Finally, many civilians have been inspired by the guards recent surge in duty, and have decided to take up their own arms in the event that one of their own are threatened. Many NPCs who can wield a sword will jump at the chance to teach an outlaw the error of their ways. These individuals, in addition, have mastered the art of stealth, and might appear literally from nowhere if you threaten their fellow townsfolk.

 

Animated GIF

Attacking certain civilians spawns guards, too!

 

As guards and townspeople rally to defend their homes from the likes of outlaws, we hope the world is a bit safer for Quest Givers and important town NPCs, heroes. If you see any criminals giving townsfolk a hard time, be sure to smack them upside the head yourself--it might not yield any physical reward, but keeping the peace and defending the innocent is its own reward!

 

The Guard update is live now!

 

 

 

 

 

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Enter the Dragon's Lair

 

On Black Wings

Blackwing Lair Releases Soon on Darkmoon

 

Heroes,

 

With Ragnaros’ defeat and the Molten Core cooled, you and your allies must raise your sights from the depths of Blackrock Mountain to the threat that awaits at its heights: Blackwing Lair opens soon on Season 4! 

 

Nefarian, prince of the Black Dragonflight, concocts twisted experiments with the blood of other dragons, attempting to combine them into a single, unstoppable Chromatic Flight. You must put a stop to his plans, and strike down the son of Deathwing.

 

Blackwing Lair releases Saturday, September 14th on Darkmoon!

 

Get ready to take your Draft Mode heroes into the heart of Blackrock Mountain as you challenge the creatures of Blackwing Lair. The raid will release at 18:00 Server Time on Saturday, September 14th. Additionally, with its release, Blackwing Lair items will be available in High Risk in the open world!

 

Gather your allies, heroes, and get ready to step into Blackwing Lair!

 

Blackwing Lair releases at 18:00 Server Time on Saturday, September 14th.

 

 

 

 

 

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Hand of Fate Changes LIVE!

 

Change your Fate

Hand of Fate Overhaul!

 

Heroes!

 

The [Hand of Fate] has just undergone some MAJOR changes! This new update addresses a few important issues and improves the functionality of the hand immensely.

 

To begin, rather than choosing the ability you’re unlearning first, you’ll now choose a new spell before selecting the one you want to trade in. This allows players to see exactly what they’re gaining, letting them make a more informed decision on which ability to sacrifice. By reversing the process, you can feel confident choosing an ability you actually WANT first, and THEN deciding what’s worth trading for it. Additionally, should you get a bad draw and decide that NOTHING is worth the new ability, you’ll be able to back out of the entire thing--using up the Hand of Fate, but negating the repick and saving your already known abilities.This change also entirely eliminates the skill limiting problem of selecting lower-level abilities to unlearn.

 

 

Additionally, you’ll now begin receiving Hand of Fates as you level,allowing you to tweak and improve your build even when you’re just starting out. Your first Hand of Fate comes at level 20. At 30, you’ll receive two--then three at 40, four at 50, and finally five Hand of Fates at level 60. Not only will this allow Heroes to fix their builds as they push for level cap, but it will also allow newer players to catch up to veterans with better builds quicker, allowing them to be competitive even with a late start.

 

Finally, a few issues with the Hand of Fate have been patched up, and a few mechanical changes have been improved: 

 

  • Unlearning certain abilities with the Hand will no longer leave you with leftover AE. 

 

  • The Hand is now able to draft Level 57-60 abilities such as Tranquilizing Shot, Curse of Doom, Deterrence, and Mass Dispel. 

 

  • You now have an even higher chance to draft abilities that require prerequisites if you have those prerequisites already--for example, the system will notice if you have Bear Form, and you’ll have a higher chance of seeing Swipe, Maul, etc. as you level. 

 

  • The Hand of Fate is now usable at level 15

 

  • The Hand of Fate quests from Silas Darkmoon have been completely reset. You can complete all quests from the beginning, even if you have already completed them before!

 

Note of Caution: Players using the Hand of Fate should be careful not to gain a level while choosing abilities. Doing so will result in the current draft options closed and dismissed, and will discard the Hand of Fate.

 

We hope you enjoy the new Hand of Fate changes, Heroes!

 

 

 

 

 

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Darkmoon MASSIVE September Updates

 

Update your Decks!

MASSIVE Updates COMING SOON to Season 4

 

Heroes!

 

Changes are on the horizon for Season 4--a BIG batch of updates is coming to Darkmoon soon. Over the month of September a TON of updates are pushing to live realms, so whether you’re just starting your adventure, in the midst of gathering equipment, or delving into the deepest and darkest dungeons, your Draft Mode experience is about to get a LOT better! This update is targeting some of the season’s biggest problems and kicking them to the curb. In addition, it’s also bringing more ways to get the community together, adding in dynamic changes to the leveling process, and cementing individuals as pillars of their realm.

 

Lets jump in:

 

Overview:

  • Hand of Fate Overhaul

  • Improvements to Draft Mode Logic

  • Skill Card Trading

  • Guard and Townspeople Vigilance Overhaul

  • Hotspots

  • Blackwing Lair

  • Titan (Realm Wide) Buffs



Hand of Fate Overhaul

 

The [Hand of Fate] is having its mechanics reversed: you now select the ability you want to gain first, and a spell to unlearn second.

 

Several issues regarding the Hand of Fate are being fixed.

 

You will now receive Hand of Fates as you level, allowing you to tweak and better your build while on your adventure.  

 

 

The [Hand of Fate] is receiving a big update this month that addresses a few important issues and improves its functionality immensely. Rather than choosing the ability you’re unlearning first, you’ll choose a new spell first before selecting the one you want to trade. This allows players to see exactly what they’re gaining, letting them make a more informed decision on which ability to sacrifice. By reversing the process, you can feel confident choosing an ability you actually WANT first, and THEN deciding what’s worth trading for it. Should you, for example, draft a spell like Windfury, only to pull three of your BEST current spells to replace it with, you can decide it’s not worth it and back out of the entire exchange. Clicking out of the process will use up the Hand of Fate, but negate the repick and save your already known abilities.This change also entirely eliminates the skill limiting problem of selecting lower-level abilities to unlearn.

 

Additionally, with this new update, you’ll begin receiving Hand of Fates as you level,allowing you to tweak and improve your build even when you’re still on your adventure. Your first Hand of Fate comes at level 20. At 30, you’ll receive two--then three at 40, four at 50, and finally five Hand of Fates at level 60. Not only will this allow Heroes to mold their builds as they push for level cap, but it will also allow newer players to catch up to veterans with better builds quicker, allowing them to be competitive even with a late start.

 

Finally, a few issues with the Hand of Fate are getting patched up, and a few mechanical changes will be improved: 

 

  • Unlearning certain abilities with the Hand will no longer leave you with leftover AE. 

 

  • The Hand is now able to draft Level 57-60 abilities such as Tranquilizing Shot, Curse of Doom, Deterrence, and Mass Dispel. 

 

  • You now have an even higher chance to draft abilities that require prerequisites if you have those prerequisites already--for example, the system will notice if you have Bear Form, and you’ll have a higher chance of seeing Swipe, Maul, Taunt, etc. as you level. 

 

  • The Hand of Fate is now usable at level 15

 

  • The Hand of Fate quests from Silas Darkmoon have been completely reset. You can complete all quests from the beginning, even if you have already completed them before!

    • A total of 50 Hand of Fate quests will be available post-update

 

Note of Caution: Players using the Hand of Fate should be careful not to gain a level while choosing abilities. Doing so will result in the current draft options closed and dismissed, and will discard the Hand of Fate.

 

Draft Mode Logic Improvements

 

This month, the Draft Mode system is receiving HUGE logic updates that will allow players more control over the abilities they learn. Players who have learned a skill such as Cat or Bear Form will have a significantly increased chance of drafting spells that require that form. Combo point generators such as Sinister Strike or Backstab will net players an increased chance to see Rogue finishers, and playstyles that require a few critical spells to be viable--such as Taunt with Defensive Stance--will see essential spells drafted more often. In addition, the following Draft Mode Fixes will be implemented over the month of September: 

 

  • Fixed an issue where using skill cards in specs would not appear in all specs.

  • Fixed an issue where using multiple specs, then redrafting, would cause a character to break.

  • Players can no longer receive tame beast at level 10.

  • Fixed an issue that caused players to occasionally draft an ability they already had.

  • Fixed an issue that caused players to occasionally draft the same skill twice in a single draft.

  • Fixed an issue causing players to occasionally receive too much or too little AE at level 60.

  • Players can no longer keep more AE than intended between levels.

  • Level 18 will now ALWAYS draft 1AE abilities, no longer drafting them at level 21.

  • Players will no longer roll more than five 1AE abilities.

  • Fixed an issue where using 1AE skill cards would cause you to draft abilities too early.

  • Fixed an issue that occasionally caused the Ace of Talents to remove talents incorrectly.

  • Fixed an issue where players would occasionally arrive at level 60 without 5AE to spend. You are now always able to spend 5 AE at level 60, and players will no longer get stuck with the message, "You must pick your draft mode abilities in this specialization."

  • You are now ALWAYS able to change specializations.

  • The chance to roll rogue finishers is increased if you have combo point generators.

  • The chance to roll cat form abilities is increased if you have cat form.

  • The chance to roll bear form abilities is increased if you have bear form

  • The chance to roll battle stance abilities is increased if you have battle stance.

  • The chance to roll defensive stance abilities is increased if you have defensive stance.

  • Added logic to draft mode increasing its ability to recognize prerequisite skills such as Defensive Stance, Battle Stance, and Forms. Players are nowmuch more likely to see spells requiring abilities they already possess.

Skill Card Trading

 

You will soon be able to trade-in unwanted Skill Cards for a new Sealed Card Pack.

 

How many skill cards have you got sitting in your bank, heroes? Ten? Twenty? Lying there, collecting dust like so many forgotten Poke-oh: the Gathering trading cards. Wouldn’t it be nice if you could, you know, trade your trading cards?


Well, now you can:

 

With this upcoming update, players will be able to trade-in five Skill Cards to Silas Darkmoon for a shiny new Sealed Card Pack. Doing so will allow you to recycle skill cards you’re never going to use for a chance of pulling the one you really want. Trade in your unwanted skill cards to Silas, and what awaits in the Sealed Pack you get in return could be just the card you need.


Guard and Townspeople Vigilance Overhaul

 

Guards and Townspeople are now on the lookout for criminals. Adventurers who activate Criminal Intent will prompt nearby guards to immediately attack. Additionally, civilians now spawn guards if attacked.

 

The innocent townsfolk of Azeroth face a unique problem on Ascension. These denizens are no strangers to the dangers of the opposite faction, but never before have the common Blacksmith or Farmer had to deal with enemies in their own faction: outlaws

 

Luckily, Guards have been training vigilantly on just how to deal with traitors:

 

With the new update, Guards will become immediately hostile to any player who displays Criminal Intent in their presence.

 

Now, if a player decides to try and do a townsperson dirty, they’ll need to think twice. Any guard who sees them get that criminal look in their eye will immediately attack, protecting citizens at any cost.


Additionally, the townspeople themselves have been inspired to take up arms. If a player attacks a townsperson, other townsfolk might appear to aid them in battle. You might think you’re just attacking the baker, but you could end up against the butcher and the candlestick maker.

 

Finally, all this ruckus with Protectors and Outlaws has the general populace of Azeroth feeling a little nervous. If you show up, some of them might react to things you do (like popping criminal intent).

 

Hotspots



Hotspots are a new type of world event--at random times, Hotspots will appear in certain areas, offering varying bonuses to players who travel there. This first update will see EXP Hotspots live, and further updates may see new kinds.

 

Well I guess I should go there...

 

Heroes: your adventures throughout Azeroth have been many. Countless times has your spirit traversed, in one body or another, the lands of Kalimdor and the Eastern Kingdoms. With each new incarnation, each new avatar, you tread a beaten path--helping citizens, slaying monsters, as you have countless times before.

 

Hotspots are on their way to spice that journey up.

 

 

Hotspots are a brand new Ascension feature that will appear in nearly every zone. When they do, a certain area within the zone will spring to life, granting huge bonuses to players who travel there. The bonuses granted depend on the type of Hotspot that appears: for the first update, only EXP Hotspots will be implemented. The future, however, might hold PvP Hostspots, Quest Hotspots, and even Profession Hotspots. 

 

Yeah this seems like a good place to fish.

 

Hotspots are designed to break up routine, providing dynamic, shifting areas of maximum potential. Their goal is to allow players to feel comfortable deviating from their preferred paths to explore areas of Azeroth that they might otherwise ignore--to find and make new friends, and do battle with new enemies.

 



Blackwing Lair on Season 4

 

Blackwing Lair releases this month on Season 4! Additionally, Darkmoon will progress through Ahn’qiraj and Naxxramas before draft mode concludes.

Think you can tackle Nefarian’s lair in draft mode, heroes? You’ll get your chance to try--Blackwing Lair will be coming to Season 4 this September! Get ready to storm the laboratory of the Prince of Black Dragons as you cleave through foes and stop Nefarian’s twisted experiments. Additionally, the Lair’s release means you’ll soon be seeing all new gear as drops out in the open world. Players who rove out in search of treasure in High Risk mode will soon be able to find BWL gear as drops off of monsters in the world if their own equipment is high enough.

 

Blackwing Lair is the next raid slated for release on Season 4. Additionally, players can look forward to a full release schedule, including Ahn’qiraj and Naxxramas, on Darkmoon. We hope your draft mode build is up to snuff!

 

Titan (Realm Wide) Buffs

 

Titan buffs are realm-wide buffs that players can use to help their entire realm. Using a Titan buff displays a realm-wide announcement, announcing the player who used it.

 

Titan Buffs are legendary, realm wide buffs. Once activated by a player, the Titan Buff will provide benefits to the entire realm for one hour. These powerful benefits can be stacked to five, and each time a player uses one, the timer is reset to full. It will be entirely up to players whether or not a Titan Buff remains active, and if players cooperate, they can see benefits for not only themselves, but the entire realm.

 

 

 

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OFFICIAL: Realm First Claim Requirements

 

Claim your Glory

Official Realm First Claim Requirements

 

Heroes!

 

For many of you, the glory of claiming Realm First is the reason your Hero draws breath. This is particularly true of Raids and Raiding Guilds, who race spectacularly with each new raid release to claim the honor of quickest and most skillful run. Many players devote hours to tackling this new content as quickly and effectively as possible, attempting, adapting, and mastering new dungeons and bosses the very moment they release. To ensure fairness as players and guilds compete for this honor, we’re establishing a precedent that all claims of Realm First must follow. For those of you pursuing that honor, please be sure to carefully review the following:

 

  1. “Ascension First” claims are retiring: Due to the unique differences in raiding between Ascension’s realms, Firsts can now be claimed exclusively on the realm in which they are achieved (Laughing Skull First, Andorhal First, etc.).

 

Realm First Claims must be accompanied by Video Footage. All footage submitted for the purpose of Realm First Claims must adhere to the following requirements:

 

 

  • The Raid from Start to Finish

 

    1. Any guild seeking to claim a Realm First dungeon, raid, world boss, etc. must provide a video to Game Masters clearly showing the run from the beginning of the instance to the end. Failure to show the instance in its entirety may result in an inability to acknowledge the realm first achievement as valid.

 

  • Single Perspective

 

    1. Video footage must be taken from a single player’s perspective, and must remain in that perspective throughout the dungeon and all encounters.

  • Display the In-Game Clock, set to Realm Time
    1. In order to properly gauge how quickly a guild progresses and finishes a raid, the only acceptable metric is the in-game clock, set to Realm Time. This clock will be used to determine which guild completes the raid fastest. Guilds may wish to show their cursor hovering over the in game clock before the raid starts, and after the final boss, to further prove their clear time.

  • UI must be clearly visible
    1. We understand that many guilds prefer to mask certain aspects of their User Interface when releasing a video to the public and/or Ascension Community. However, for purposes of a Realm First claim, all such editing should be excluded--please be sure to submit an unedited version to GM’s.

 

The following may disqualify a video from being considered for a Realm First:

 

  1. Obscured Video Footage: the dungeon/raid/boss fights should all be clearly visible. Any obstructed footage, whether in game or post, may be grounds for disqualification

  2. Incomplete footage: failing to record the entire dungeon

  3. Switching player perspective: changing perspective from one player to another

  4. Failing to display the in-game clock

  5. Obscured UI


We hope these requirements will help guilds across all of Ascension’s Realms have a fair race to Realm First moving forward.

Good luck, heroes!

 

 

 

 

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Draw your Sword--The Military Wing Opens

 

The Thunder of Hooves

The Military Ward Opens Soon

 

Heroes!

 

Death Knights and their steeds march from the innards of Naxxramas. Recruits and risen warriors train in their shadows, waiting to test their skills on any who might be foolish enough to face them. The vanguard of the Lich King awaits in the next Wing--the Military Quarter opens soon.

 

The next wing of Naxxramas opens August 24th!

 

Tackle the strongest warriors of Kel’thuzad as you cleave your way through Death Knights and their disciples. Fight your way through a dark gauntlet of steel, and fell both instructor and student. But be warned, heroes--fail, and your risen corpse will serve as apprentice to a new master.

 

The Military Ward contains the following bosses:

  1. Instructor Razuvious

  2. Gothic the Harvester

  3. The Four Horsemen

 

Good luck, heroes.

 

The Military Ward opens at 18:00 on August 24th. For guilds interested in participating in the Race to Realm First, please thoroughly review our new Realm First requirements article, located here: https://bit.ly/2Z8neLF

 

 

 

 

 

 

 

 

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Weekend Releases, Week-Long Bonuses!

 

Seize your Fate!

Updates, Week-Long Bonus Event, Releases, and More

 

Heroes!

 

Fortune is a fickle mistress, ever as liable to shower you with riches as she is to pull the three most valuable spells from your deck if you ever try to force the Hand of Fate. Today, however, you have a chance to seize that fortune for yourself, and take charge of your own fate:

 

Lightning fast updates are hitting Ascension RIGHT NOW!

 

This weekend Ascension is seeing some big bonuses for our realms, and a bag of crisp new updates for Darkmoon. They’re coming in as fast as we can dish them out--here’s what we’ve got for you:

 

50% BONUS EXPERIENCE, 10% BONUS HONOR, AND 2x DP

ACROSS ALL REALMS

 

Dont Miss Out!

 

    50% Bonus EXP!

Hesitant to pick up a new deck of cards? Don’t be. Starting today and lasting through the 24th, you’ll be snagging 50% bonus EXP as you adventure through Azeroth and draft your hero. This bonus EXP stacks with other bonuses, meaning it will combine with being rested, recruit-a-friend, playing in High Risk, or if you chug an EXP potion.

 

    x2 DP Event through the 24th!

Been eyeing a new mount from the shop, heroes? Waiting for the right moment to grab those Tomes of Specialization? Want to capitalize on bonus EXP and pick up two potions for the price of one? There’s no better time to do it: from now until Saturday the 24th, any DP you get your hands on is doubled. Deck out your hero with the coolest cosmetic flare and storm into battle like a God on the field.

 

    10% Bonus Honor through the 24th!

As you skyrocket in levels and deck out your heroes cosmetic closet, you might find yourself wanting for some new gear to really unleash your strength. Luckily, we’ve got just the thing: queue up for some Battlegrounds and tear into your foes, because for the length of the event, you’ll receive 10% bonus honor from all sources. Use that honor to pick up PvP gear, runes, Mystic Orbs, and more as you climb your way to greatness.

 

Season 4 Updates!

 

Snag your Hand of Fate from Silas Darkmoon

 

    10 New Hand of Fate Quests!

Fortune truly does smile on you, heroes--or maybe it just likes to watch you gamble. 10 NEW Hand of Fate quests are available now from Silas Darkmoon, giving you more chances than ever to fine tune your deck. Additionally, the cost of completing these quests has been reduced--meaning you won’t need quite so many Marks of Ascension to get the cards you crave; it’s all the excitement of opening booster packs with none of the mess!

 

Ace of Talents Cost Reduced

Every good deck needs a high card, and yours is no exception--the cost of the Ace of Talents has dropped from 150 Marks of Ascension to 100 Marks of Ascension. 

 

    Molten Core and Crow’s Cache Release Saturday!

Finally, we’ve got all new events for Season 4 releasing tomorrow: to begin, Crow’s Cache is coming to Darkmoon. Soon, you’ll be able to get your hand on this legendary box and all the loot inside. The event will operate the same as it always has, so when you hear that announcement ring out, be sure to check your map.

 

 

Enter the Core

 

Additionally, tomorrow, Saturday the 17th, marks the release of Molten Core on Darkmoon. Get ready to dive into the fire as you challenge the monsters of Molten Core. The raid will release at 18:00 Server Time. Additionally, with its release, Molten Core items will be available in High Risk in the open world!

 

We hope you’re excited for this onslaught of updates, Heroes! We’ll see you on the battlefield.

 

 

 

 

 

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Once More into the Core, Dear Friends

 

King Under the Mountain

Molten Core Releases Saturday on Season 4!

 

Heroes,

 

Once, long ago, the War of the Three Hammers raged between the dwarven clans of the Eastern Kingdoms. Facing imminent defeat, the Sorcerer-Thane Thaurissan, leader of the Dark Irons, sought to turn the tide of the war by summoning an ancient and powerful creature--to his folly. 

 

Deep beneath his halls, Thaurissan’s reckless use of magic tore open a portal to the Firelands, incinerating him instantly, and beckoning the creatures that dwelt there. The eruption of flame transformed the mountain, and created the Molten Core.

 

Ragnaros the Firelord claimed dominion of the Core, subjugating the Dark Iron Dwarves to his will. Now he sleeps beneath the mountain, gathering strength.

 

It is up to you to stop his fiery reign.   

 

Molten Core releases soon on Darkmoon!

 

Get ready to dive into the fire as you challenge the monsters of Molten Core. The raid will release at 18:00 Server Time on Saturday, August 17th. Additionally, with its release, Molten Core items will be available in High Risk in the open world!

 

Gather your allies, heroes, and get ready to step into the Core!

 

Molten Core releases at 18:00 Server Time on Saturday, August 17th.

 

 

 

 

 

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Stack your Deck, Heroes!

 

A Helping Hand (of Fate)

Shuffle the Deck Quests 11-20 Added!

 

Heroes,

 

As Season 4 rages on, it becomes more and more apparent that we would all be kicked out of Vegas the moment we sat down at a poker table. We’ve been shuffling and stacking our decks so often, you’d think we were some kind of present-day Duelist. The [Hand of Fate] is responsible for players careful manipulation of their Draft Mode Decks, allowing Heroes to draw three random abilities from the ones they know and choose one to re-draft. Unfortunately for anyone looking for a fair game of cards, we love seeing players taking fate into their own hands: that’s why we’ve added more opportunities to bargain with destiny.

 

The quests “Hand of Fate: Shuffle the Deck 11-21” have been added to Silas Darkmoon! 

 

Players looking to get their hands on more [Hand of Fate]s should head over and chat with the grinning Gnome. He’ll have 10 additional Hand of Fate quests for you to complete: all for the low, low price of 55 Marks of Ascension each! Trade him some Marks, and you’ll get to re-draft a few of your less useful abilities. What a bargain!

 

Good luck out there, heroes! We’ll see you on the battlefield!

 

 

 

 

 

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Onyxia Soars Against the Darkmoon!

 

The Broodmother Stirs

Onyxia Comes to Season 4

 

Heroes,

 

Deep within the Wyrmbog, the daughter of the Deathwing rests. Her charade within the Alliance unmasked, she now eagerly waits for adventurers foolish enough to tread into the depths of her lair. After all, surprise snacks are delightful...

 

Whether Horde or Alliance, Protector or Outlaw, the time has come to gather your allies and slay the dreaded Onyxia! Polish your armor, sharpen your sword, and head for the Wyrmbog--just be careful no one is waiting for you along the way.

 

Onyxia comes to Season 4!

 

Get ready to tackle the Broodmother, heroes--this Wednesday, August 14th, at 18:00 Server Time, Onyxia takes flight on Darkmoon. Finish up your attunement quests and get your raids ready, because you’ll need every ounce of your draft mode power to bring her down!

 

Of course, for those of you who lead a more risky lifestyle, Onyxia’s release means that her loot will be available in the open world for High-Risk players! Players will have a chance to snag items from Onyxia’s Lair off of monsters in the world of a high enough level--but be warned, these items will be rare!

 

We’re excited to see who will bring her down first, Heroes! Good luck!

 

Note: Heroes! Please hold fast and firm to your Drakefire Amulet once you have obtained it. If you let it go, whether on purpose or by accident, we will not be able to return it to you. 

 

The Drakefire Amult is untradable, and will also not drop in High Risk PvP encounters.

 

 

 

 

 

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