Ravenholdt Merges September 14th!


All Good Things

Season 1 End and Ravenholdt Character Merges




Season 1 is drawing to a close. We hope you’ve had a blast with Ravenholdt’s unique features--from the Karma System to 1v1 PvP Zones, from the staggered level cap to unique world PvP quests; whether you fought as a Protector or an Outlaw, Horde or Alliance, we truly hope you had fun.


As we wind down Ascension’s first seasonal realm, we want to bring you up to speed with our plans moving forward: what we’ve learned from the season, and how Ascension’s legacy realms will benefit because of it:


  1. 1v1 Zones and the Karma System are coming to Laughing Skull--The Karma system really did it’s job on Ravenholdt: it encouraged players to band together and make friends, team up against foes, and group in the open world while still allowing the dangerous Free-For-All-PvP atmosphere of our High-Risk realms. In fact, the Karma system went a long way towards fixing High-Risk’s biggest problem: the inability of players to form social bonds. This problem, while seemingly small, was one of the biggest reasons why new players left High-Risk. Without allies-- without a group--enemies seem much more overwhelming, especially to new players. When gear is lost, a few good allies can be the difference between wanting to quit the game entirely, or wanting to stay and plot revenge. Thanks to the Karma system, we had an overwhelming number of players choose the latter.


Meanwhile, 1v1 PvP zones massively encouraged better and more dynamic world PvP. By locking some zones to single combat, we saw more players than ever before venture out of cities with better gear to really test their skills and builds in combat. Without the threat of gank squads or unfair fights in these areas, we hope 1v1 PvP zones will continue to promote intense world PvP experiences on High-Risk.


We’re thrilled to announce that we’re moving both the Karma System and 1v1 Zones to Laughing Skull. We’re bringing jump pad’s too!


  1. Characters on Ravenholdt will be transferring to Legacy Realms--With Season 1 ending soon, it’s just about time for characters on Ravenholdt to choose their new homes. On Friday, September 14th, players will be able to chose which of the two legacy realms they would like to transfer to--Andorhal or Laughing Skull. Choose wisely--it’s a one way trip!


  1. The Seasonal Points Cosmetic Vendor will be added with the release of Season 2--Over the course of Season 1, players earned a number of Seasonal Points. With the release of Season 2, a vendor will be added where you can pick up cosmetic items with your seasonal points.


Season 1 was an amazing experience for both Ascension and the Ascension team. We’ve learned a LOT over the past few months, and moving forward, we’ll be able to use that knowledge to improve not only our Legacy realms, but future seasonal realms as well (for example, we learned that level caps were a bit too long). Additionally, we’ll be opening up a feedback thread within the coming days togather input from you guys about Ascension Season 1.


We hope you had a blast with Ascension Season 1. Prep your characters for transfer, and we’ll see you on the Legacy Realms!


Characters will transfer from Ravenholdt on Friday, September 14th.






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Jump Pads Have Arrived on Ravenholdt!


It’s not a Bus, but It’ll Do

Jump Pads have Arrived on Ravenholdt




Getting to world PvP zones is tough; you have to walk to the flight master, open the map, and click once on your destination. Then you have to wait a whole five minutes to get there; it’s really just too much. If only there were some sort of pad, we thought, scratching our collective developer heads, that players could step on to be beamed up by a zeppelin and air dropped into the PvP zone of their choice.


Then we made a pad that allowed players to be beamed up by a zeppelin and air dropped into the PvP zone of their choice. Introducing Jump Pads!


Ready for Pickup


Jump pads are a brand new feature exclusive (at the moment) to our Seasonal Realm, Ravenholdt. A whole new way to travel, jump pads allow you to instantly be air dropped to one of several PvP zones.

Of Course, It’s Up to You to Figure Out Where You’re Going


Once you press a button, you’ll be zapped up and air dropped into the zone you chose. With a mobile parachute and control of your character, you can steer your way to anywhere you want.


Drop into PvP with Style


Our goal with jump pads is to implement quicker, less tedious travel for all heroes--especially outlaws. Now, for a cheap fair, you can jump right into your preferred PvP zone and start fighting. We hope you PvPers will be able to use jump pads to do more of what you love.


You can find Jump Pads in both Booty Bay and Ratchet.


Take it easy out there, heroes!


Note that zeppelins, like busses, have a schedule: they’ll only pick you up once every 30 minutes.






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August Balance Pack and Season 1!


A Fairly August Balance Patch

August Means Impressive




Season 1 begins in less than an hour, and with it comes another balance patch! Though not quite as large as our July balance pack, the August balance pack has still got around 50 changes to the abilities you love. Some of these changes are general tweaks to things we thought were getting a little out of hand (we’re looking at you, % Damage Reduction), while others were made with the upcoming level cap system in mind to make sure plenty of builds were viable as you compete on Ravenholdt. You can view the full list on our changelog, but below we’ve included a few that should really whet your appetite.


Good luck on the seasonal, Heroes--whether you’re Defender of the Pure, or a salty dog Outlaw!


    Fixed a bug where Hunter pets and Warlock demons wouldn’t gain hit and expertise based on their owner’s hit.


    Wands now deal damage according to their school, and scale slightly with spell power (Bring back Wand Specialization!)


    Soul Link now shares 6% of your damage taken with your demon, down from 10%, and the Demonic Embrace talent now increases the shared Soul Link damage by 2/4/6%, down from 4/7/10%.


    Improved Shadowform now gives 3/6% damage reduction, down from 5/10%.


    Travel Form base mana increased from 26%, up from 13%.


    Improved Eviscerate increases Eviscerate damage again, instead of Eviscerate critical strike chance.


    Charge is now usable in combat. (Still requires Battle Stance.)


    Fixed a bug where Drain Soul would be able to do damage through immunities like Divine Shield and Ice Block.


    Fingers of Frost now has a chance to proc whenever you deal Frost damage. (For example on Frost Shock and Frostbrand.)

    Ice Block and Divine Shield now share a 30 second cooldown.







Check out the overview of our seasonal realm with the Ascension Seasonal Overview!








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Become a Discord Helper!


Lending a Helping Hand

The ‘Helper’ Rank is being Added to our Public Discord




There are those among you who would seek to aid the naive, the innocent, the fledgling--the new player. There are those of you who would dedicate your time and energy to assisting fresh adventurers find their place on Ascension. Whether by answering questions, helping with specs, or just lending friendly advice, certain veterans go above and beyond when it comes to helping new players on our server.


We notice time and again certain individuals who continually and consistently help new players on Ascension’s official discord. These players reach out to lend a helping hand when they see someone in need, and we see it every single day. As gamers ourselves, we recognize what an incredibly important gesture that is; community is everything in a game like ours, and when a new player’s first experience with others is a powerful veteran caring enough about them to help--well, that speaks volumes. With toxicity the norm online these days, and with negative and hostile interactions becoming a standard part of multiplayer games, getting a happy “Hello!” and a bit of help can COMPLETELY shift a new player’s opinion of the game they’re playing. We mean it, and we can’t stress it enough: the positivity that these helpful individuals on our Discord lend the community is one of the greatest gifts that players could contribute to Ascension--it’s one of the greatest gifts they could contribute to gaming.


We would like, in some small way, to acknowledge and promote their actions.


We are adding a new Rank to our public discord: the ‘Helper’ rank.


This is not a rank players can ask to be promoted to. Rather, it is a rank that our Game Masters and Community Managers will promote players to if they demonstrate a true devotion to helping others. If our GM’s and CM’s notice players consistently engaging in positive and helpful interactions on Discord, they’ll be promoted to the Helper rank as both an acknowledgement of their actions, and as a way to better help them accomplish what they’re already doing. This is our way of Knighting you, helpful players, and showing just how important your kindness is.


By granting players the Helper rank, new players will instantly know where to go if they are ever in need of advice or assistance. No matter where you are on our quest through Ascension, Helpers have got your back.


Thank you, heroes, for being a positive light on Ascension.






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July Balance Update!


Synergy, Percent Stats, and Five Pointers

Balance on Project Ascension




The July Balance Pack is here!


We hope you’re enjoying the slew of changes we released on July 15th in what was our largest balance update ever! There were buffs (mostly buffs), there were nerfs (mostly % stat nerfs), and there were more changes than ever before. In addition to some Mystic Enchantment, individual item, and general changes, we took a look at over 90 different talents and abilities and made changes, big and small, to how they work, what they accomplished, and how they affected players overall.


In the wake of this update, we wanted to take a moment to share with you a few of our reasons for these changes, as well as our vision moving forward:


Reduction of Five Point Talents:


Although players have a good amount of Talent Essences on Ascension, when it comes to classless, it doesn’t feel like a lot to play around with. Many builds have severely tight talent requirements, leaving players with very little wiggle room to make interesting choices. To combat this, one of our goals moving forward is to transform many five-point talents into three-point talents; by which we mean, we want to change a good deal of five-point talents into three-point talents and adjust them accordingly. You’ve seen it with cast speed talents: now you’ll see it with Maelstrom Weapon, Mind Mastery, Arcane Mind, Flurry, and more--and you can expect it on additional talents as we move forward. The reason for this is to free up talent points for players to play with, providing some wiggle room for certain specs that would otherwise be too talent-intensive. We hope to see more interesting builds with these extra points.


Keep an eye open for more five-point reductions in the future!


Limitation of Percent Stat Increases:


We’re not huge fans of raw stat stacking on Ascension. It’s boring, it’s simple, and it’s not very dynamic play--you stack one stat and watch your numbers increase. We don’t like it! We’re working to limit the power and effectiveness of pure stat stacking, and instead move towards interesting and dynamic talent and ability synergies. This one is a work in progress, but please keep in mind that we’re not out to destroy player’s raw power builds. However, we would like player strength to come from their own skill, and the interaction and synergy between abilities and talents that they choose, not because they’ve stacked and converted egregiously high stats.


De-Class Masking, Opening Up Synergies, and Buffs


As a follow up to that, a HUGE focus for this patch and future changes will be de-class masking talents and abilities, and opening up new synergies between classes. Basically, we want more things working together. Why? Because synergy means cross-class specs, which means more viable builds, which means more ways for you to customize and play, which means more fun. We made several changes this patch that focus on opening up new builds to players, including:


 Maelstrom Weapon: Now additionally effects both Fireball and Frostbolt, potentially opening up Fire Hybrid and Frost Hybrid classes.


 Missile Barrage: Can now proc from both Moonfire and Starfire, encouraging full Arcane specs and allowing Arcane Missiles to benefit from the effects of Starfire and the Earth and Moon talent.


 Serendipity: Increased to 5/10/15% reduced cast time on Greater Heal and Prayer of Healing spells per stack, up from 4/8/12%, and can now also be triggered by Smite, potentially opening up holy hybrid damage/healing casters.


Additionally, this balance pack was filled with individual buffs to spells and talents that increase the effectiveness of 2h Melee Builds, Shadow spec synergy, 1h weapon specs, and Restoration Druid specs. We hope that a bit of love in their direction will encourage players to try them out, and increase the number of competitive builds on Ascension.

With regards to PvP


The importance of PvP combat on Ascension can’t be stressed enough; both on High Risk and Low Risk, competition between players in battlegrounds, in arenas, and in the world, is one of our greatest focuses. Our eternal aim is to have as many viable specs as possible for players to build into, experience, and enjoy, so that when a player has a class fantasy they want to explore, they can make it happen.


With that in mind, a few of our changes this patch were aimed at tuning down builds we thought were doing exceptionally well--too exceptionally well. Although we realize this negatively impacts players who have strived to perfect these builds, we make these changes for the overall health of PvP on Ascension: when a handful of specs are performing too amazingly, it limits the creativity that is the hallmark of what Ascension should be.


We have a good grasp of what is strong on both Laughing Skull and Andorhal, and we’ll continue to make adjustments there to prevent the Meta from becoming stale--both by keeping the power levels of specs in line with each other, and by adding new viable specs into the mix.


Finally, as is always the case with big updates, its often hard to predict the consequences of changes: we’ll be keeping an eye on the tweaks we’ve made, and on PvP as a whole, and making adjustments accordingly.


We hope you’re enjoying the changes, heroes. Keep your eyes open for more updates coming soon, and start getting hyped for our first Seasonal Realm, coming late July / early August!

A full list of changes can be found in our changelog, located here:






Check out our answers to the community's questions on the Ascension Q&A!







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Mystic Extract Overhaul


Free to Experiment, Free to Extract

Players Gain Mystic Extracts Faster, and with Less Runes.



Gathering Mystic Enchantments is one of the most effective ways to skyrocket your build’s power. Few things on Ascension feel better than finally extracting and applying the enchantment you’ve been searching for.

However, few things feel worse than harvesting several Mystic Enchantments, applying them, and finding out that the build you were working towards isn’t super effective. With Mystic Extracts difficult to come by, knowing that one was wasted on a spec that isn’t going to be played can be absolutely heartbreaking. We recognized this, and we made a change.


We’ve re-assessed the rate at which players acquire [Mystic Extracts]. The cost has been lowered by more than 50%, and there will no longer be such a harsh scaling.


Basically, we’ve lowered the EXP required to get to the next level of Mystic Enchanting by half, and reduced the scaling difficulty between levels--meaning it will require less [Mystic Runes] to get to the next level of enchanting.

The TL;DR version is that it’s now easier than ever to get [Mystic Extracts].


We realized that with the old system, players were being punished for trying new specs and experimenting with Mystic Enchantment extractions. With Mystic Extracts being so rare, players were hesitant to spend them on anything other than exactly what they were looking for. We hope with this new scaling system, players won’t feel shoehorned into only spending extracts on meta enchantments, and will be free to play and experiment with any build they’d like to try.


We hope you really get creative out there, Heroes!






Check out our answers to the community's top questions on the Ascension Q&A!








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Hero Highlight: Firestarter


The Firestarter is an AoE damage dealer designed to burn down as many foes as possible, as quickly as possible. Though weaker than other specs in dungeons and boss fights, he excels at clearing massive numbers of monsters that other builds can't manage. The Firestarter doesn't rely on gear or RE's to get the job done; however, once he gets them, he becomes blazingly efficient.


When playing the Firestarter on High Risk, be sure to pick up Stealth, Vanish, and the Master of Deception talent: these will ensure that you can escape a situation before becoming a veritable loot pinata.


We hope you find plenty of places to incinerate, heroes!






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Generate, Share, and Conquor Builds!


Generate your Spec Instantly

Sharing your Build has Never Been so Easy!




We’re rolling out a quality of life change for any of you who’ve ever wanted an easy way to share and trade your build. Introducing the in-game Build Generator!


Generate your Build Instantly!


The Build Generator is the first step in a series of updates aimed at increasing player accessibility to different staff and player-made specs. See the Load and Generate buttons? By clicking on Generate, you’ll be able to instantly create a link to your current active build.


Sharing is as Easy as Copy and Paste!


Once Generated, the Build Generator will provide a link to your exact spec, down to the last talent. By copy+pasting this link, any other player will have instant access to your precious build, and can load it instantly with the Load Build button.


Your Spec, down to the Last Detail


Once loaded, the Build Generator will display all of the spells and talents possessed by the specific link. By clicking on Activate, players can instantly learn the spec, provided they have the appropriate number of Ability and Talent essences.


Additionally, you’ll be able to edit the build straight from this window: by clicking on an individual spell or talent, you’ll be able to remove it if it’s something you don’t want to give out. Doing so will instantly affect the link at the bottom! Diving into new specs has never been easier!


We hope you enjoy the simplicity and convenience of the Build Generator, heroes!





 Check out our answers to your questions with the most recent Ascension Q&A!







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Tomes are now Fully Operational


Tomes are Working Now!




Tome Spells are a unique aspect of Ascension; they allow an extra level of progression at the end game while also offering players the chance to help out their peers. With the introduction of Tome Collection, we added an extra layer of security to tomes to make sure that resetting a spec didn’t mean you had to achieve that level of progression over again.


However, it turns out not all tomes were able to be added into your collection! Some couldn’t even be learned at all, and players were walking around with one spell rank less than the maximum. Since we know you all love min-maxing so much, we went ahead and looked through every single tome in the game, fixing the ones that weren’t functioning properly, and double checking those that were. Now, all Tomes should be functioning perfectly, so you can upgrade your spells to MAXIMUM POWER!


We hope you enjoy your tome ranks, Heroes!






 Check out our latest answers to community questions with the Ascension Q&A!








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Hero Highlight: The Grove Warden




Welcome to the Ascension Hero Highlight, featuring the Grove Warden!


The Grove Warden is a healer build, designed to get your group through dungeons and into raids. With a kit full of powerful AoE heals, the Grove Warden can keep her party topped off while offering massive benefits to each party member she hits with a critical heal.


This Spec is also a tree!





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