Classless 10 Man Raids and Double Exp Event


Same Dungeons, New way to Raid

Ten Man Raids are coming to Ascension



Raiding is one of the most thrilling experiences Ascension has to offer. The excitement of getting together a group of people to take on intense challenges and achieve greater loot is, for many players, the pinnacle of gameplay. For many, however, getting a group of 25 other players--or getting a spot in such a group--is a huge obstacle, due to either time constraints, or in most cases, real life (not just fantasy).


We are proud to lift that burden slightly: 10 Man Raids are coming to Ascension!


The Lowdown


We’re making raids more accessible to more players. Now, beginning with Molten Core and continuing with the release Zul’gurub and all future raids, players will be able to set their Raid to 10 man. This will not only adjust the difficulty of the dungeon accordingly, but offer a brand new way to get some of the best pieces of gear in the game, offering bigger stats, more damage, and--unique to Project Ascension--more powerful Random Enchantments. Rejoice heroes: you’ve got the chance to grow stronger now  than ever before!


Why are we Making the Change?


We first made the decision to reduce Molten Core from a 40 man raid to a 25 man raid in order to allow more people access to these incredibly fun challenges. That’s exactly the reason we’re making 10 mans now--we want more players to have access to Ascension’s end-game content. People want to raid and get badass gear. We want you to as well, so we’re giving you more options to get it.


Here’s what’s happening:


  • Raid Leaders will now be able to set their raids to 10 Man. This will appropriately scale the difficulty of the raid, as well as the loot that drops from bosses.

  • Both 10 and 25 man versions of Vanilla raids will drop the same gear. However, 10 man raids will drop less gear per run than a 25 man raid.

  • Both 10 and 25 man raids will have unique raid IDs, allowing you to run both in any given week (loot pinata!)


Tuned for Classless WoW


Our developers have poured tons of hours into making sure 10 mans offer a unique and satisfying challenge to raiders. Even with our classless system, expect to have to take care in putting together raids and assembling your allies: the best gear in the game doesn’t get picked up easily!

10 Man Molten Core will be coming to Project Ascension Wednesday, October 18th, along with a host of other changes. Zul’gurub will be on the way soon after! To Celebrate, we’re hosting a Double EXP event from now until the official release. Use this time wisely, heroes! You’ll need to be at full strength to delve into the chamber of the Firelord!






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Elite Mob Loot and Gold Overhaul


Bigger mobs, bigger rewards.


Elite Mob Loot Tables Majorly Buffed


Heroes of Ascension!


Gold is magnificent. It’s shiny, it’s collectable, and you can spend it on anything and everything from Random Enchantments to new and stronger pieces of equipment. It is the blood of World of Warcraft, and having a lot of it just makes players feel good.


Obtaining it, however, is a tricky business; some pick up a profession, others run dungeons, and on Sargeras, many players roam the world searching for others to pilfer via Fel Commutation.


Others hunt the biggest, baddest monsters they can find. And those monsters just made a withdrawal from the bank.


As of now, many 55+ elite zones that weren't viable for AoE farming have had their loot drastically increased. Mostly item drops, a little bit of gold, but its all gotten bigger, and there are more reasons to kill these guys than ever before. If you’re a spec that focuses on dealing tons of single-target damage, then this update is going to fill your pockets with sweet, sweet dosh.


Additionally, the real value is coming from increased % drop chance and additional dropped items--vendor trash that will fetch a pretty penny when sold.

That sounds cool. Why the Change?


Gold is a huge and necessary part of Ascension. Whether you need to insure your gear or roll RE’s, you need mad bucks to do it. By buffing certain areas of mobs (the 55+ elite mobs in places like Darkwhisper Gorge and The Tainted Scar), we provide a way for players with high single-target dps specs to really make some cash. As an added bonus, by creating new areas in the world that players want to venture, we open up new places for dynamic interaction between players. New people in new areas means new world PvP, group exploration, and more gold circulation between players.

What’s Being Changed?


Everyone is familiar with areas of Elite Mobs: Darkwhisper Gorge, The Tainted Scar, Alcaz Island, etc. These are areas where the strongest of all monsters roam, and where, in Vanilla, only the bravest ventured. We’re amping up the rewards for people brave enough to farm there:


  • The amount of gold Elite Mobs in specific zones drop has been drastically increased

  • The % drop change of rare items off these mobs has been drastically increased

  • The mobs in this area now drop unique, high-value loot that can be vendored for tons of dosh.


We hope this change allows more players to get a lot more dinero, and allows for a healthier server economy. Go forth, Heroes, and slay your greatest foe: the deficit in your wallet.








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Double EXP Weekend Event!


Double EXP Weekend Event!


Heerohs of Ascension!


Da spirits be swellin’ in your midst once again, bringin’ da powah of de ancestors! From Friday, 7:00pm Server Time to Sunday,12:00am Server Time, you kan bask in the clarity of the loa: all experiahnce on both Sargeras and Andorhal will be dooubled for da length of the event.


Do noht let this time be wasted, heerohs. Tings be comin’ towards da future which cannot be stopped. We need ya strong and ready for da bloody carnage that is to come.


We hope ya get da most out of dis double exp event, mon. May da spirits guide ya.







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Cross-Faction BG's - Live on Andorhal


Once hated, now needed…


Cross-Faction Battlegrounds are Live on Andorhal!


Greetings, Heroes of Andorhal!


You have struggled with Battlegrounds for too long. Time and time again, one side has dominated, and the other has simply bled. No longer.


Cross-Faction PvP has been implemented on Andorhal.


Arathi Basin has become a place of teamwork, not numbers. Warsong Gulch must now be won by strategy, not graveyard camping. The Horde and Alliance must work together to conquer their foes regardless of past differences. Those who, in one lifetime, may have been your most hated enemy, may now stand beside you as a guardian, as a shield, or as a healer. And those who you remember as your most stalwart ally may now be nothing more than an obstacle to victory. Each new Battleground, your allies will change. Each new victory, each new defeat, relies more than ever on you.


Steel yourselves, heroes. You may, in this new time, gain allies stronger than ever before, but those who once stood beside you…


...will now long to see you fall.


This change was brought about by the voice of the community, and we want you to know that with this update, more than ever, your words are reaching us. The goal of Project Ascension is, and has always been, to give the players the type of game they want to play. We realize not all of your desires can be met immediately, but at the pace we can, in the ways we can, we’re changing the game for you.


We hope you enjoy Cross-Faction Battlegrounds, Heroes of Andorhal. Take to the field with new allies, and good luck against past friends.







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Ascension AI Overhaul


The MOBS… they’re learning...


Project Ascension AI Overhaul


Greetings, Heroes of Ascension!


Much of what goes on behind the scenes and in the screens of Project Ascension is a jumble of code, sweat, and late night coffee. Since the bolstering of our team, our developers have poured month's worth of time into changes that go largely unnoticed by many players--unless they’re working incorrectly. With Ascension Classless on the brink of major updates and Frostmourne around the corner, we thought we’d take some time to shine the light on our AMAZING AI team, because they’ve been hard at work completely re-scripting over 600 creatures from Vanilla to Wrath! That’s right, SIX HUNDRED THIRTEEN UNIQUE creatures have been completely overhauled to function better, smoother, and more Blizz-like than ever before. That’s an enormous portion of the creatures throughout Azeroth; it translates to over 9000 unique spawns; this is in addition to a whole list of other creature tweaks and additions that will be listed below.


These changes are intended to smooth out the AI of most of Ascension’s mobs. The overhaul is intended to increase their performance and decisions including:


  1. Casting unique spells

  2. %hp triggers (Fleeing Mobs, mobs that become vulnerable to certain items)

  3. Not casting while moving

  4. Casting Animations

  5. Mobs giving proper buffs

  6. Mobs that spawn other creatures

  7. Mobs that debuff their targets

  8. Mobs that drop or spawn quest-related items

  9. Mobs that complete quests upon their death

  10. Creature Dialogue/Text

  11. Creature Waypoints

  12. Combat Events

  13. Escort Events


There are even more quality of life changes than what we’ve listed here, Heroes. Our goal was to make these mobs work exactly like you’re used to--as Blizz-like as we can--so that your journeys through both Ascension Classless and Frostmourne are as immersive as possible.


Enjoy, Heroes, and next time a humanoid correctly flees from you at 30% hp, with 50% reduced movement speed, not casting a Fireball…


...just look to the sky and take a solemn, noble nod at our AI development team.


Want to know exactly what mobs were changed? We’ve got a list right here for you!



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