News

The Ruins Unleashed on Darkmoon!

 

 

Tremors in the Desert

The Ruins of Ahn’Qiraj Open this Weekend on Darkmoon

 

Heroes!

 

With Nefarian felled on Darkmoon and his plans to create a Chromatic Dragonflight thwarted, a rumble echoes from the desert lands of Silithus. The Qiraji have risen. Their hives bustle with the skittering of a thousand swarms, and if left unchecked, these mindless insects may soon cover all of Azeroth. The silithid must be destroyed.

 

Enter into the Ruins of Ahn’qiraj and crush their leaders. Burn their hives to the ground, and stomp their armies beneath your heel!

 

The Ruins of Ahn’qiraj open this Saturday, September 21st on Darkmoon!

 

Get ready to take your Draft Mode heroes into the heart of the desert as you challenge the creatures of Ahn’qiraj. The raid will release at 18:00 Server Time on Saturday, September 21st. Additionally, with its release, AQ20 items will be available in High Risk in the open world!

 

Gather your allies, heroes, and get ready to step into the Ruins!

 

The Ruins of Ahn’qiraj raid releases at 18:00 Server Time on Saturday, September 21st on Darkmoon.

 

 

 

 

 

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Put the Pieces Together

 

A Gruesome Construction

The Construct Quarter Opens Soon!

 

Heroes!

 

Green sludge creeps from the entrance of Naxxramas’s next wing. A toxic poison drips like blood from the ceilings, and pools in the cracks of stone. Abominations lumber through the halls, dragging meat cleavers, hooks, and their own rotting intestines. Those who build them continue sinister experiments, stitching together new horrors from corpse and bone. 

 

Prepare to face the true atrocities of the Scourge: the Construct Wing is now open!

 

Get ready to dive into the fourth wing of Naxxramas! As you enter into these toxic catacombs, prepare to face the terrifying creatures that the scourge have stitched together. The following bosses wait in your path:

 

Gear up and set out for war, heroes--this wing will be a nightmare if your group isn’t constructed properly.

 

Good luck!

 

The Construct Quarter is open now on Legacy Realms!

 

 

 

 

 

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Guards on Patrol!

 

Guards, Guards!

Defending the Weak: Townspeople and Guard Overhaul

 

Overview:

  • Activating Criminal Intent prompts all nearby guards to “arrest” you

  • Attacking a Citizen will summon additional NPCs to defend them

  • Citizens are more responsive to player karma

  • Updates and bugfixes to general Guard AI

 

Heroes!

 

Life is tough for a citizen of Azeroth. From monsters to wolves, dragons to harvest reapers, the townspeople of the world face death daily. Worst of all, on Ascension, these hapless individuals occasionally have to watch out for the very individuals whose aid they seek--rogue adventures may turn from friend to foe with just a dash of criminal intent. Not only do townspeople have the outside world to fear, but also the appearance of Outlaws.

 

Luckily, farmers and blacksmiths the world over can rely on the ever watchful gaze of town guards to protect them from ‘Heroes’ with evil intent!

 

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Oh geez, someone should really do something…

 

At least they should be able to. With all the violence and suffering in the world, guards on Ascension have become desensitized to violence even when it’s happening only thirty feet away. Weak and innocent townsfolk should be able to rely on guard intervention should an adventure try and give them the ole’ shakedown. Thus, guards all across Ascension have been recently called in for disciplinary meetings.

 

Guards on Ascension have rekindled their thirst for JUSTICE!

 

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Stop! You’ve violated the law!

 

Townspeople the world over can feel safer in the presence of guards: activating criminal intent prompts all nearby guards to attack you. 

 

Now, if a roving Outlaw attempts to dispatch a Quest Giver or important Townsperson, they’ll have to think twice about drawing that sword. Guards are tough customers, and while a smooth criminal might be able to handle a few, unlucky griefers will find themselves quickly overwhelmed.

 

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Never should have come here!

 

Citizens now respond to player Karma

 

With the recent surge in guard activity, however, rumors have spread quicker of no-good, dastardly outlaws. Thus, townspeople have learned to spot the signs of a criminal. If a townsperson spots a criminal nearby, they might be inclined to react. 

 

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Spare me my life!

 

Be careful tormenting the innocent, however--it’s always possible a Protector will be on-hand to show you the error of your ways.

 

Finally, many civilians have been inspired by the guards recent surge in duty, and have decided to take up their own arms in the event that one of their own are threatened. Many NPCs who can wield a sword will jump at the chance to teach an outlaw the error of their ways. These individuals, in addition, have mastered the art of stealth, and might appear literally from nowhere if you threaten their fellow townsfolk.

 

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Attacking certain civilians spawns guards, too!

 

As guards and townspeople rally to defend their homes from the likes of outlaws, we hope the world is a bit safer for Quest Givers and important town NPCs, heroes. If you see any criminals giving townsfolk a hard time, be sure to smack them upside the head yourself--it might not yield any physical reward, but keeping the peace and defending the innocent is its own reward!

 

The Guard update is live now!

 

 

 

 

 

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Enter the Dragon's Lair

 

On Black Wings

Blackwing Lair Releases Soon on Darkmoon

 

Heroes,

 

With Ragnaros’ defeat and the Molten Core cooled, you and your allies must raise your sights from the depths of Blackrock Mountain to the threat that awaits at its heights: Blackwing Lair opens soon on Season 4! 

 

Nefarian, prince of the Black Dragonflight, concocts twisted experiments with the blood of other dragons, attempting to combine them into a single, unstoppable Chromatic Flight. You must put a stop to his plans, and strike down the son of Deathwing.

 

Blackwing Lair releases Saturday, September 14th on Darkmoon!

 

Get ready to take your Draft Mode heroes into the heart of Blackrock Mountain as you challenge the creatures of Blackwing Lair. The raid will release at 18:00 Server Time on Saturday, September 14th. Additionally, with its release, Blackwing Lair items will be available in High Risk in the open world!

 

Gather your allies, heroes, and get ready to step into Blackwing Lair!

 

Blackwing Lair releases at 18:00 Server Time on Saturday, September 14th.

 

 

 

 

 

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Hand of Fate Changes LIVE!

 

Change your Fate

Hand of Fate Overhaul!

 

Heroes!

 

The [Hand of Fate] has just undergone some MAJOR changes! This new update addresses a few important issues and improves the functionality of the hand immensely.

 

To begin, rather than choosing the ability you’re unlearning first, you’ll now choose a new spell before selecting the one you want to trade in. This allows players to see exactly what they’re gaining, letting them make a more informed decision on which ability to sacrifice. By reversing the process, you can feel confident choosing an ability you actually WANT first, and THEN deciding what’s worth trading for it. Additionally, should you get a bad draw and decide that NOTHING is worth the new ability, you’ll be able to back out of the entire thing--using up the Hand of Fate, but negating the repick and saving your already known abilities.This change also entirely eliminates the skill limiting problem of selecting lower-level abilities to unlearn.

 

 

Additionally, you’ll now begin receiving Hand of Fates as you level,allowing you to tweak and improve your build even when you’re just starting out. Your first Hand of Fate comes at level 20. At 30, you’ll receive two--then three at 40, four at 50, and finally five Hand of Fates at level 60. Not only will this allow Heroes to fix their builds as they push for level cap, but it will also allow newer players to catch up to veterans with better builds quicker, allowing them to be competitive even with a late start.

 

Finally, a few issues with the Hand of Fate have been patched up, and a few mechanical changes have been improved: 

 

  • Unlearning certain abilities with the Hand will no longer leave you with leftover AE. 

 

  • The Hand is now able to draft Level 57-60 abilities such as Tranquilizing Shot, Curse of Doom, Deterrence, and Mass Dispel. 

 

  • You now have an even higher chance to draft abilities that require prerequisites if you have those prerequisites already--for example, the system will notice if you have Bear Form, and you’ll have a higher chance of seeing Swipe, Maul, etc. as you level. 

 

  • The Hand of Fate is now usable at level 15

 

  • The Hand of Fate quests from Silas Darkmoon have been completely reset. You can complete all quests from the beginning, even if you have already completed them before!

 

Note of Caution: Players using the Hand of Fate should be careful not to gain a level while choosing abilities. Doing so will result in the current draft options closed and dismissed, and will discard the Hand of Fate.

 

We hope you enjoy the new Hand of Fate changes, Heroes!

 

 

 

 

 

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