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Eamorl

Hero Weapons! (No not the Legion kind)

Poll for Hero Weapons  

19 members have voted

  1. 1. What do you think about this idea?

    • Terrible! You should never have brought Legion into Ascension!
      10
    • Amazing! I would like to see this idea on Ascension!
      5
    • Interesting. A nice thought but not one for Ascension.
      2
    • I am indifferent about this suggestion.
      2


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I already know the first thing that'll be said towards this since it was also the first responce when I said it on the suggestions tab of the Discord. "This would make it feel like Legion!"

While this is somewhat true, I believe it would, even still after thinking on it for a few days, make a difference on Ascension. (Term highly used: ilvl = Item Level)

What I mean by 'Hero Weapons' is that once a character hits 60 he can choose to take a quest from his faction leader (Bolvar for Alliance, Thrall for Horde (If he is the leader at this time, I don't play Horde so I wouldn't know)). This quest would involve the Hero (Us players) to go out and do specific tasks and gather materials from all sorts of random and unusual places across Azeroth that would be currently avaliable to us. And once we return to our leader to turn in the quest, he would send us to one of the smiths in either the capital city (Stormwind or Orgimmar) or one of the more 'smithy' like cities (Ironforge for Alliance, I'd assume Undercity for Horde?) to have our weapon forged. When we get to this part, we choose what type of weapon for it to be (Be it a simple Shield, 1H sword, 2H mace, Staff, Wand, Bow, etc.) but it only be that one weapon. And have that weapon grant us the stats (Starting with a base ilvl of 60 and possibly progressing up to the maximum ilvl of the current release whatever it may be) that we roll on it of our own choosing and a special perk being whatever it could be. And allow us to choose what that weapon looked like via the different in-game models already avaliable to us to choose from (Any of them! Up to Vanilla MC ofcourse). We can also change the weapons appearance at any given time, granted if you have the coin (Which could increase with each change or stay static but at a reasonable price?)

After creation we would get a new quest from the smith that created the weapon to upgrade it (Possibly 1-2 ilvl's?) And to add a special proc (Only one can be on the weapon at any given time but possibly changed when you max it out or spend x amount of gold or something to change it?) and/or stat to it based on what the weapon is (Like more block chance for a Shield or more strength for a 2H sword or more stamina for a bow or what-have-you). And this would involve us doing End Game stuff such as killing the last boss in a raid or a end-level dungeon and getting a certain item from that raid or dungeon. Then we bring said item back to the smith for him to upgrade our weapon with yet another choosing of what we wish to add to our weapon. And have more and more quests until you max out your weapon to the ilvl of the current release (Which could possibly be 90 or 95 till we move on to Burning Crusade (TBC)?), which then when the new expansion or patch is released that increases our average ilvl maximum there could be more quests added (When the new patch drops/week after it drops OR when you hit max level after an expansion is live for us) which will then upgrade it from (90 or 95?) to either max or slightly above max ilvl for that release.

There is much more that could be done on this subject if it is considered by the Devs to be brought in. But I don't mind getting the publics viewpoint on this either.

-The Scarlet Eamorl, Officer of Phantom Thieves

Edited by Eamorl

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If you have any comments or questions about it just hit me up! I'll respond ASAP!

-The Scarlet Eamorl, Officer of Phantom Thieves

Edited by Eamorl

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Good suggestion, in the spirit of the classless but the idea is presented a bit poorly and too long-winded, keep it simple so people understand.

Good

Custom weapon (stats+procs+look) - general more customization

gold+time sync

 

Bad

Makes progression to get weapon useless, just get this one and upgrade it to max

Blocked to one item . Say you got a bow but wanted later to respec to a melee/caster but can't and lock yourself in that build ruining the flexibility of that toon.

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I really like this idea, but how @ManeaGea stated it would make any progression to get new weapons unnecessary. I think it would make more sense if it was just an alternate option to getting weapons trough raiding (since there are people like me who don^t really like pve) and therefore not more powerful.

If you rethink your idea and maybe add something where it gives the player the option to do multiple quest lines so you can get more than just one type of weapon (in case you want to respec etc), this idea could (imo) very well be implemented into the game.

 

I vote for "Amazing..."

 

Thank you for reading!

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I read and thought over the comments and (hopefully) came up with a sort-of solution.

3 hours ago, ManeaGeo said:

Bad

Makes progression to get weapon useless, just get this one and upgrade it to max

Blocked to one item . Say you got a bow but wanted later to respec to a melee/caster but can't and lock yourself in that build ruining the flexibility of that toon.

Either have it able to get multiple weapons and be unique equip, or like @ManeaGeo said, to make it where you can change to what weapon you'd like to change it to.
The problem I see with being able to change your weapon type would be that if you were an all AGI build with a bow, and you decided to go for a tank or a healer, that stat would be (semi) useless if you were going for a normal build. The only reason I say semi is that AGI also compliments Dodge builds for Tanks/Long-Lasting Healers. But this one reason would be the only way for me not to say 'Yay' for the weapon change and for it to be more reasonable to the multiple weapons.

2 hours ago, youngketo said:

it would make any progression to get new weapons unnecessary

This is how I thought to solve that idea @youngketo

It's only an end-game tier weapon, not an all expansion weapon. You can only get it at max level and can only progress through end game content like raids and dungeons and so forth. And since it's got a grindy-upgrade system to it it would allow you to temporarily upgrade  your weapon for a better one so happens that it drops in a raid higher tier than your weapon is currently.
And when a new expansion drops it would be virtually useless because greens of that expansion would out ilvl the weapon by 10 or more atleast. So you'd be changing weapons while you leveled up until you hit max where you get yet another quest to upgrade your weapon and then be able to progresss like before.

(EDIT: Another way to make a difference to choose another weapon over your hero one is the RE system! A simple enchant could make all the difference you'd need to swap it out if you need to. Also remember that it's not a whole weapon set, simply one weapon so that could mean up to 2 other weapons would come from normal progression.)

 

-The Scarlet Eamorl, Officer of Phantom Thieves

Edited by Eamorl

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i quit legion i hated the goddam ap grind soo nah fuck this idea sadly if you want "hero weps" go to retail hf

Edited by undeadrise

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No. No. No.

 

I'm all for getting new, custom items into the game with their own looks from unused models by blizzard, or even going as far as getting original models if they have any 3D animators. These custom items should have EQUAL stats to that of the original game. They could easily make sets that are more tailored to the idea of the classless hero - where the item sets are more about chance on hit or just plain stat increases - but dear god, don't let there be this 'one, unbeatable' item in the game that everyone has to go through to get. It's cool right until you get it, then it just becomes a burden and a chore to keep making it better. 

 

Make the journey the important part. Make a quest that people can optionally take that gives them a weapon that they can feel is 'theirs', but don't make it the end-all weapon. Make it a memory for how their end-level adventures began, and let it be a crutch so you can replace a BiS pre-raid with it. DON'T make it a must have.

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2 minutes ago, undeadrise said:

i quit legion i hated the goddam ap grind soo nah fuck this idea sadly if you want "hero weps" go to retail hf

I don't like the AP grind much either but also getting handed everything is a bit boring aswell.

2 minutes ago, Psyanic said:

No. No. No.

 

I'm all for getting new, custom items into the game with their own looks from unused models by blizzard, or even going as far as getting original models if they have any 3D animators. These custom items should have EQUAL stats to that of the original game. They could easily make sets that are more tailored to the idea of the classless hero - where the item sets are more about chance on hit or just plain stat increases - but dear god, don't let there be this 'one, unbeatable' item in the game that everyone has to go through to get. It's cool right until you get it, then it just becomes a burden and a chore to keep making it better. 

 

Make the journey the important part. Make a quest that people can optionally take that gives them a weapon that they can feel is 'theirs', but don't make it the end-all weapon. Make it a memory for how their end-level adventures began, and let it be a crutch so you can replace a BiS pre-raid with it. DON'T make it a must have.

The weapon would either be on-par with the end tier raid gear or slightly above it (5 ilvls or so maybe?) and the weapon would also be entire optional since the quest would only open up at 60 and not be a requirement to go any futher in the game. Granted that they would have to change the -entire- questline just for a simple addition.

-The Scarlet Eamorl, Officer of Phantom Thieves

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8 minutes ago, Eamorl said:

I don't like the AP grind much either but also getting handed everything is a bit boring aswell.

The weapon would either be on-par with the end tier raid gear or slightly above it (5 ilvls or so maybe?) and the weapon would also be entire optional since the quest would only open up at 60 and not be a requirement to go any futher in the game. Granted that they would have to change the -entire- questline just for a simple addition.

-The Scarlet Eamorl, Officer of Phantom Thieves

No. Don't make it on par with end tier raid gear. Make it on par with entry level. Make it the weapon that helped you get that Kalimdor's revenge. Let it be the weapon that got you the Obsidian Edged Blade, or Quel'serrar. Don't let it be the weapon that took all of these weapons place. even if it is only measly 5 item levels, it will become a 'must have to join our party' ordeal, like linking a achivement, if you don't have that weapon. We have -plenty- of those already.

Edited by Psyanic

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8 minutes ago, Psyanic said:

No. Don't make it on par with end tier raid gear. Make it on par with entry level. Make it the weapon that helped you get that Kalimdor's revenge. Let it be the weapon that got you the Obsidian Edged Blade, or Quel'serrar. Don't let it be the weapon that took all of these weapons place. even if it is only measly 5 item levels, it will become a 'must have to join our party' ordeal, like linking a achivement, if you don't have that weapon. We have -plenty- of those already.

I meant current end-tier (Granted that would be it maxed out not starting out). Not like Lich King level weapons when you just got into Molten Core.

-The Scarlet Eamorl, Officer of Phantom Thieves

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46 minutes ago, Psyanic said:

No. Don't make it on par with end tier raid gear. Make it on par with entry level. Make it the weapon that helped you get that Kalimdor's revenge. Let it be the weapon that got you the Obsidian Edged Blade, or Quel'serrar. Don't let it be the weapon that took all of these weapons place. even if it is only measly 5 item levels, it will become a 'must have to join our party' ordeal, like linking a achivement. If you don't have that weapon. We have -plenty- of those already.

 

 

46 minutes ago, Psyanic said:

honestly you dont need hero weps you have enough entry lvl weps to get from dungeons lol

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@undeadrise 

I just thought that it'd be a nice addition to the game to add another level to the 'hero' aspect of it. It could help or hinder some people but it could also just be a waste of time in the fact that no one would bother with the quest. It could honestly go either way; simply up to the community.

-The Scarlet Eamorl, Officer of Phantom Thieves

 

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On 13.7.2017 at 6:51 PM, undeadrise said:

i quit legion i hated the goddam ap grind soo nah fuck this idea sadly if you want "hero weps" go to retail hf

There is no ap grind in his idea...? 

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On 13.7.2017 at 6:52 PM, Psyanic said:

No. No. No.

 

I'm all for getting new, custom items into the game with their own looks from unused models by blizzard, or even going as far as getting original models if they have any 3D animators. These custom items should have EQUAL stats to that of the original game. They could easily make sets that are more tailored to the idea of the classless hero - where the item sets are more about chance on hit or just plain stat increases - but dear god, don't let there be this 'one, unbeatable' item in the game that everyone has to go through to get. It's cool right until you get it, then it just becomes a burden and a chore to keep making it better. 

 

Make the journey the important part. Make a quest that people can optionally take that gives them a weapon that they can feel is 'theirs', but don't make it the end-all weapon. Make it a memory for how their end-level adventures began, and let it be a crutch so you can replace a BiS pre-raid with it. DON'T make it a must have.

cant put it in better words👌

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