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Waxillion

We need a Normal Server. Please hear me out.

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Hi, Ascension Team

I've been playing on Ascension on and off for about a year now and I am truly impressed by the work you put into it. I've loved the idea of create-your-own-class servers since I first heard of it and the final (yet evolving) product has not disappointed me. However, there is one thing about Ascension that I cannot stand.

despise world PvP. I thoroughly hate it with a passion. And it is the only thing about a game like WoW that can really ruin the whole experience for me. I can't be the only one who would enjoy Ascension more if we could be rid of unfair (and unfun) ganks while leveling or farming, minding our own business. I understand why some people would find the risk of getting attacked thrilling (some might even say that it's a core part of any open-world MMO) but I cannot fathom why people who don't must be forced into it. In the recent QnA that was uploaded to YouTube, someone asked for Normal Servers and the answer that he got was, honestly, a slap in the face. This was not the exact wording, but the answer was basically "If you don't like PvP, go play on the low-risk servers where dying isn't as punishing". While that is technically advice, it is also a very ignorant and rude response. Did Zen honestly think that he didn't know about the low-risk servers? Because it sounded like he wanted to avoid the question altogether. A much more appropriate answer to the question would have been "we are not currently planning to release Normal Servers". With this post, I hope to open up a discussion with the Ascension Team. Questions and suggestions like the one mentioned above should not be disregarded like it was in the QnA. 

To be clear: This post is not meant to be a mile-long list of my complaints. I only want to describe forced world PvP from the point of view of a pure PvE player for the purpose of hopefully persuading the Ascension Team into letting us play on a Normal Server. Here we go:

When I wander through the world of Azeroth and encounter a player of the opposite faction, I never see any reason to attack them whatsoever. Rather, I tend to greet them with a hearty hello to let them know that I am of no danger to them before continuing whatever I was doing. The reason I do that is because I've been in their situation countless times, and being attacked has stopped me dead in my tracks (since I have never enjoyed world PvP, I am obviously terrible at it). I do not find it fun to perpetually ruin the fun of others and, frankly, I cannot comprehend why anyone would, and this is probably 80% of the reason why I am so annoyed by players who kill a guy twenty times although he clearly doesn't stand a chance and thus isn't having any fun with it. If I am ganked right by the end of a lengthy escort quest, my attacker gains a few Honor Points and I get to walk back to my corpse and restart the quest from the beginning. Where's the fun in that? How about constantly killing quest givers or flight masters? Come on, that should be considered 'griefing'. 

On PvP servers, such behavior is not only allowed but also encouraged due to the Honor Points reward (and gear in the case of high-risk realms, although it should be quite clear that I ain't touchin' that with an 80 mile pole). This makes total sense if everyone on the server agrees to the terms (ie. chooses a PvP Server) but I never had a say in that vote because I don't have the option to play on a Normal Server. What is a thrilling, exciting experience for some people is nothing but an annoying inconvenience for the rest of us and I find it tragic that we cannot enjoy all the truly amazing things Ascension has to offer without those 'filthy fun-ruiners'. 

Of course, PvP can mostly be avoided if you only leave the capital cities when going straight to raids or dungeons, but with the recently (and brilliantly) implemented Qiraji invasions, everyone is out and about! I really like the idea behind the Qiraji invasions all over Azeroth and I think it's a great catch-up system for people who haven't had the time to raid Molten Core. It's great, it's really great. What isn't great is the amount of 'fun-ruiners' you suddenly run into. Again, I feel like the forced PvP aspect takes away from the overall enjoyment of a really great addition to Ascension's end-game content. 

Side note: The recent change that made Cenarion Hold a Sanctuary Zone was a good one! I had not been there before the change, but I imagine it was complete carnage. But why (oh, God, why?) are we allowed to kill the flight masters of the opposite faction?

I could go on and on but I think you get the point. Now, I would like an answer to the question: Why do you insist on forcing PvE players into world PvP? 

Is it because you don't want to split up the playerbase? Because I can understand that. I would argue, however, that the server populations wouldn't be much different after a few months because the option of playing on a Normal Server probably appeals to people who have not given Ascension a chance because they didn't want to be forced into PvP.

How can appealing to more people be bad for business? 

Please tell us what your thoughts are on the topic. The halfhearted answer in the QnA did not answer the question at all. 

Keep up the fantastic work. I feared that Ascension would die out within a year and I am very pleased to see that it has not. Ascension is great. But f*** PvP. 

Sincerely,

Waxillion

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I think some people may agree with you but for one:

The developers DON'T want to split the player base. 

You'd still have horde vs alliance PvP anyway 

PvP has ALWAYS been an important factor to world of warcraft, not just ascension. 

The same idea can be applied in the reverse, why should PvPers be forced into PvE scenarios to obtain gear, we all have to do things we don't like. 

 

Honestly I'm not sure on the all the populations thoughts on PvP but I think you speak for a very very very small minority who don't enjoy PvP at all. 

Edited by Tekkies

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16 hours ago, Tekkies said:

I think some people may agree with you but for one:

The developers DON'T want to split the player base. 

You'd still have horde vs alliance PvP anyway 

PvP has ALWAYS been an important factor to world of warcraft, not just ascension. 

The same idea can be applied in the reverse, why should PvPers be forced into PvE scenarios to obtain gear, we all have to do things we don't like. 

 

Honestly I'm not sure on the all the populations thoughts on PvP but I think you speak for a very very very small minority who don't enjoy PvP at all. 

What do you mean "You'd still have horde vs alliance PvP anyway"? Do you mean Battle Grounds? Is that supposed to be a counter argument? I don't get it. 

Like I said, I realize that many people consider PvP essential but Blizzard does allow players to play on Normal Servers so why don't the Ascension team? The option to opt out of PvP is just as essential for WoW, in my opinion. 

When are PvP players ever forced into raids? Surely, they can buy gear with the Honor Points they obtain from doing PvP. And even if they do feel like they 'need' to raid for specific set bonuses or whatever, they still ultimately choose to enter the raid themselves. It's not like the raid suddenly envelops their character out of nowhere and says "Hi there! You'll be raiding now whether you like it or not!" as is the case with PvP ganks. 

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24 minutes ago, Mograine said:

Ganking was always part of WoW experience either you like it or not. So sad TBC ruined it with flying mounts.

It was never a part of my WoW experience because I have always played on normal servers. Hence, being forced into PvP ruins my experience. Blizzard always allowed players to choose whether they wanted to play normal or PvP so you argument is straight up wrong. 

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1 hour ago, Waxillion said:

It's not like the raid suddenly envelops their character out of nowhere and says "Hi there! You'll be raiding now whether you like it or not!" as is the case with PvP ganks

Your double standards are ridiculous, so it's fine for PvPers to have to raid to get BiS, but for PvErs it's completely unfair they have to walk 10 minutes to an instance? 

 

Edited by Tekkies

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1 hour ago, Waxillion said:

It was never a part of my WoW experience because I have always played on normal servers. Hence, being forced into PvP ruins my experience. Blizzard always allowed players to choose whether they wanted to play normal or PvP so you argument is straight up wrong. 

Don't be a pussy. I am not a PvPer myself but when I get ganked at least I have balls to accept it if I die. If you don't like the state of Ascension you don't have to play it.

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4 hours ago, Tekkies said:

Your double standards are ridiculous, so it's fine for PvPers to have to raid to get BiS, but for PvErs it's completely unfair they have to walk 10 minutes to an instance? 

 

I never stated that the game doesn't feature situations that could be considered unfair from the viewpoint of a PvP player. Surely, it does. No game is perfect. And something could absolutely be done to remedy the inconveniences of PvP players. But I am no PvP player so I wouldn't know of these inconveniences and hence don't speak on their behalf. 

If you're only playing the game for the sake of PvP and detest raids like I detest ganks, feeling like you have to raid obviously sucks. But I really don't see why that has any relevance to the subject of my original post. It's not like releasing normal severs will hurt PvP players' enjoyment of their own server (assuming that new players will continue to join Ascension so the population stays roughly the same). I can almost get behind the argument of not wanting to split the playerbase (I understand it, I just disagree) but the "PvPers have it hard too, you double-standard fool"-argument can only come from someone who has missed the point of my post. 

"I wish carrots tasted like candy."

"Well, I hate candy so stop complaining!"

"... What..?"

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4 hours ago, Mograine said:

Don't be a pussy. I am not a PvPer myself but when I get ganked at least I have balls to accept it if I die. If you don't like the state of Ascension you don't have to play it.

You're exactly right! I don't have to play it. But since 90% of my time on Ascension has been a blast, I want to continue playing there. I just think it's a shame that other players have the power to ruin that experience for me. 

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i can tell you from personal experience when i played on a pve pserver ~60 out of our 65 man raid said it was a failure to go on pve server

 

also you should come back with this suggestion when we got ~1k more players in general

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I can see why it ruins the experience for you, really. I don't agree that it is bad enough to ruin the whole experience (there is other stuff that does), but as someone who does not have a PvP spec, world PvP is just wasting time for me. I usually just turn around so they kill me faster, then go do something else if they keep ganking.
But as long as Ascension does not get a huge increase in players, they will not open a PvE Server. People stop playing when they feel like pop is low (instead of trying to stay and not be part of the problem, dont ask me why), even mentioning another population split will cause a whiny outrage.

And tbh, I don't think there are enough players who hate wPvP with such a passion, that they will quit the server just because of that. There may be enough people right now who would switch to a PvE Server, but at the cost of 2 almost empty servers. 

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11 minutes ago, Stanley said:

I can see why it ruins the experience for you, really. I don't agree that it is bad enough to ruin the whole experience (there is other stuff that does), but as someone who does not have a PvP spec, world PvP is just wasting time for me. I usually just turn around so they kill me faster, then go do something else if they keep ganking.
But as long as Ascension does not get a huge increase in players, they will not open a PvE Server. People stop playing when they feel like pop is low (instead of trying to stay and not be part of the problem, dont ask me why), even mentioning another population split will cause a whiny outrage.

And tbh, I don't think there are enough players who hate wPvP with such a passion, that they will quit the server just because of that. There may be enough people right now who would switch to a PvE Server, but at the cost of 2 almost empty servers. 

That does make sense. The desire to not split the playerbase is the strongest argument I've heard against my case. I just keep hearing in Ascension's YouTube videos that more and more people are joining the servers, so I didn't think low populations were a problem. I'd still like to hear a more elaborate answer from a developer. 

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Well, I was exaggerating quite a bit when I said 'at the cost of almost 2 empty servers', but players and devs react very sensitive to pop splits.

Players don't like playing on 'dead' servers because it would be for nothing in the end aka not having anyone to show off their progress to. (Jokes aside..) It doesn't feel very good to see an empty(-ier) MMO world, which does make sense. New players could be affected by that, too.

Which explains why the Dev's will probably never introduce another server. Especially with seasonal servers being introduced soon.
Maybe when BC content becomes available, enough new and old players will come together to justify the opening of a second server. Even though I would instead prefer having that "New Expansion Feeling" with tons of people running around everywhere, grouping up and everyone doing dungeons to gear up.

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Dear god you guys just don't get it. A large group of people quit Ascension because there is no PvE server to play on. They want to play on a classes+vanilla server and they have extreme negative reactions to PvP.

It's two completely different player bases that want PvP and PvE servers.

You aren't going to split the player base by having PvE servers. Instead you'll retain the player base that you're currently telling to fuck of and die because you're a goddam carebear pussy.

 

Carebear pussies have money. Ascension is extremely clear that they don't want it. You are never going to get the money that supports Ascension, by constantly exposing players to experiences that make them want to ragequit. The PvE carebears hate hate hate HATE HATE HATE HATE getting ganked and you will never get their money.

I totally understand the desire for PvP servers and even the High Risk server has an appeal for some players and I'm happy to see it's existence. But y'all need to get over yourselves and start realizing you guys actually NEED PvE players to keep the servers up and running.

 

For me, the draw to Ascension is CLASSLESS + VANILLA. I play despite (for me) the PROFOUND NEGATIVE OF HAVING TO PLAY ON A PVP SERVER.

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And can we be finally honest here. With the current system, PvP players don't actually want world PvP.

What they want are PvE players forced into a PvP realm, playing PvE specs, who come back week after week of getting ganked. They want fish in a barrel and they want the fish to stop complaining about the barrel. Then they want to endlessly verbally insult PvE players for being fish in a barrel.

 

Meanwhile, all I hear about LS is everyone sits inside the cities and they are so terrified of leaving there needs to be RE forges inside them. What happened to world pvp? What happened to high-risk being awesome? What happened to PvP players being better than PvE players?

Let's be completely clear that Sargeras completely died as a server and the same thing will happen with LS. You can't create a Highlander styled bloodbath and then wonder why there's only a handful of people left after a while. You can't create an MMO where there can be only one. Eventually everyone gets their turn in the barrel and then those PvP lords failquit just like the PvE players ragequit months earlier. You don't need Seasonal Servers unless the long term stability of regular servers are in jeopardy. The devs want Seasonal Servers up and running, catering to the PvP players, before LS dies.

Don't get me wrong, a Seasonal Server is a good idea, but it should happen after Naxx is out and starting to be on farm, and before TBC comes out. Assuming y'all want to retain PvE players of course.

 

You cannot ever balance a FFA PvP system fairly. It's always going to end up with a gankfest and fewer and fewer people playing.

You have to accept that there will always be an imbalance and have a dynamic system that both rewards creating an imbalance and also provides a catch up mechanic to fix the imbalance. If you want to balance world pvp fairly, you have to balance it on the basis of Alliance vs Horde. If more Alliance players are online, give the Horde a damage and healing buff server wide and vice a versa. Find a way to make drop rates or RE rates better for the side with less people. Modify the AQ invasions (which are very well done btw) to be Horde vs Alliance somehow. Why not do war effort style turn ins that spark an invasion of the enemies capital cities? I.e. the Horde turn in a pile of crap and all get ported to SW with a ton of Horde NPC elites. Wreck SW, get loot. If the Alliance defend SW, they get loot.

Put a 5th enchanting forge in the world and make them all flagged as capture points with NPC guards. Give server wide buffs based on the forges captured. Are the Alliance really going to raid BWL with a damage and healing debuff because the Horde have 4 forges captured? Or does this mean they have to head out into the world and wage war?

Put a flag/switch/toggle at the end of every instance only taggable by appropriate level players. If one faction has all the instances tagged on a single continent, give them a server wide buff / loot / boost / thing.

Put a WSG flag in the throne room of OG and SW. Lets play capture the flag with that. Get both flags in a single throne room and gg loot for the winners.

Drop some Legendary weapons into the game and make them a drop on death item even on low-risk or PvE servers. Drop on death even if not equipped, or banked. Also dropped on lack of killing after 24-48 hours. Use or lose it. Make them really, really, really shiny so everyone can see exactly who has it.

If you want world PvP, make the entire game world a mix of WSG, AB and AV. I'm all for PvP styled objectives that PvE players can join into. Not interested in random ganks and being corpse camped and teabagged.

 

 

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PvE servers seems to be a neglect to the private servers community as a whole and Ascencion is not an exception, mostly pvservers want to avoid pve servers because they fear low pop and most wow nostalgia comes  from "wpvp" so more players seems to be looking for pvp servers, still "spliting the playerbase" arguement seems silly, when sometime ago a huge influx from players started coming from a youtube advertise video and they instead did 2 new servers that died or merged later on. That was a perfect opportunity to do one, but they are too stubborn to do one and didn't even know how to handle many players one server alone.

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It's not that they didn't know how, their system just wasn't made for it.

And the population split isn't a silly thing, it takes ages to get into a dungeon as it is. How would making a pve server help with that. You can go without world pvp for hours, so i don't really see how it's an issue, coming from someone who generally find wpvp boring and unfair.

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Im confused by this thread, If you dont want PvP then go Andorhal. You say you want a retail like server cause your getting ganked but I got ganked tons of times on PvE retail servers, thats the whole point of having 2 enemy factions lol.

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On ‎7‎/‎8‎/‎2018 at 3:52 PM, Maulkin said:

Im confused by this thread, If you dont want PvP then go Andorhal. You say you want a retail like server cause your getting ganked but I got ganked tons of times on PvE retail servers, thats the whole point of having 2 enemy factions lol.

Andorhal is still a PVP server, it's just no risk PVP. This is where I'm confused in getting ganked on a normal server. I thought that in order for you to get attacked by anyone of the opposite faction you had to manually do something in order for the opposite faction to be able to attack you. Like cast a buff on a friendly NPC, or manually turn on PVP. Unless you mean that you were ganked on a normal server when you were already flagged for PVP. Like on a different server I used to play on, I was playing a BE and could travel through Duskwood and unless I attacked an alliance NPC / player. I was not able to get attacked by an alliance player because I wasn't flagged for PVP.

I would love to see a normal server for a number of reasons:

1. It would encourage growth to the server population. If people are looking for a PVE experience, they are going to do what they can to find that experience. Why chase them away, instead of encouraging them to come here? Bigger nets tend to catch more fish than smaller ones.

2. More choices tend to be good instead of bad. Perhaps today I want to PVP for a couple hours and then just want to quest and not have to worry about X number of players from the opposite faction attacking me.

3. I can't recall where I read it, or if I did read it. If memory serves me right, I want to say I read somewhere something on the lines of "Live out your fantasy." Maybe it should read, "Live out your fantasy as long as it can survive PVP." In a PVE environment, while every build isn't going to be viable it becomes a LOT easier for a player to say, "This build is not going to work on this mob." because a mob generally follows a set path of mechanics. You can learn an encounter if you study it. In a PVP environment, you are not going to learn a whole lot because every player will generally play differently. Unless they are all playing the same couple cookie cutter builds and just follow the rotation. But still, it then becomes learning all the meta's.

EDIT TO ADD I: I knew I wasn't going crazy with this one. I found this one in the rules and regulations. "Embark onto Azeroth like never before, as you create and play the hero of your dreams."

4. From browsing the forums, it seems that the powers that be don't care for a toxic environment. I am failing to see how someone just wanting to quest would create a toxic environment, as opposed to people running around ganking, corpse camping, and or stalking / harassing players due to PVP actions has a blind eye turned towards those actions. Even if a blind eye isn't turned, those actions do not create a pleasant experience for all players involved. even if you go with the argument of, "These things don't happen all the time." You would be 100% correct, they don't. But why wait for them to happen before you decide to do something about it? I might be in the minority here, but I will buy a spare tire before I get a flat, not after.

EDIT TO ADD II: Decided to take a look through this thread and found a great example of what I was talking about, "You don't like the state of the server. You don't have to play here." I'm all for people speaking their mind, it's a wonderful thing. Sadly, it is with mentality like this that creates a toxic environment. Especially when the powers that be ACTIVELY encourage people to offer suggestions and feedback of the game / site. This suggestions takes nothing away from the game, It opens up doors for more people to come and enjoy this unique project.

5. I have read here and there that the faction wars has always been a part of the WoW Experience. Just because it may be at the core, doesn't mean that it has to stay that way. Things change all the time from their intended purpose. Good example of this that comes to mind is. I love WC III and it has a great story about dealing with the Burning Legion. I can't recall when I last played any of the campaigns and just have fun doing the skirmishes. Am I playing the game wrong because I chose not to do the campaign? Shouldn't it be about enjoying the game in whatever manner I choose as long as it doesn't hinder the enjoyment of another player that may choose to play the campaigns instead of the skirmishes? One could make the argument of, there are players that want to PVP though, if you are in PVE they are not able to engage in PVP, you are hindering their enjoyment. People will have the OPTION, there will be someone out there that wants to PVP.

I have never played on a retail PVP server, so a suggestion that comes to mind may be how they already work and on the private servers they work differently. As a sort of win / win for all, what about something like this? I wouldn't think it would take a whole lot of work. I have no idea, I'm not a coder, but it does seem like it could be a viable option.

1. Friendly Territories > PVP Off
2. Hostile Territories > PVP On
3. Contested Territories > PVP Off (With player enabled option to go from PVE to PVP)

That's all I can offer at the moment

EDIT TO ADD III: One could even make the argument of: "Well you knew that it was a PVP server before you joined." YES!!! this is 100% correct, anyone that joined knew this. BUT!! with a forum that encourages offering feedback and suggestions, what is the harm and building up a good case as to expanding the options of the server to offer a PVE Experience as well?

Edited by Aegenia
Clarification and added ideas

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On ‎7‎/‎8‎/‎2018 at 2:52 PM, Maulkin said:

 I got ganked tons of times on PvE retail servers

You have to manually flag yourself for world PvP on retail PvE servers. After five minutes of not engaging in hostile actions, you automatically get your PvP flagging turned off on a retail PvE server.

On retail PvP servers, you're always flagged for PvP.

That was the defining feature making retail vanilla PvE and PvP different.

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On ‎7‎/‎8‎/‎2018 at 7:51 AM, vanere12 said:

It's not that they didn't know how, their system just wasn't made for it.

And the population split isn't a silly thing, it takes ages to get into a dungeon as it is. How would making a pve server help with that. You can go without world pvp for hours, so i don't really see how it's an issue, coming from someone who generally find wpvp boring and unfair.

Splitting the population now looks like a bad move, but the wider MMO population has always been split between PvE Gazelles and PvP Tigers. The Ascension plan was to put the Gazelles and Tigers in the same enclosure. The Tigers thought that was an amazing idea and were ecstatic about it. The Gazelles were wary, but loved the idea of getting to eat all kinds of different grass instead of just one, so went along with it.

The Tigers had awesome fun wrecking afk newbie Gazelles with their faces buried into the surprisingly complex grass selection screens. Especially offensive to the Gazelles was the idea that to get to the really good grass, they had to run long gauntlets of potential Tigers, despite the fact that they knew it was possible to teleported to the really good grass. The Tigers had wrecked the button that made the teleports work, because the enclosure would be less fun for Tigers if the Gazelles could just teleport right past them.

Unsurprisingly most of the Gazelles hated the Tiger ganks and quit the enclosure. The grass was tasty, but Gazelles can't actually eat the grass when they are being teabagged as their rez timers tick down. After a certain point, playing Heroes of the Grass or HearthGrass starts looking better.

Then once the Gazelles herd started thinning out, the Tigers had less and less to prey on and many of them started leaving as well.

And once again, the enclosure is fairly unpopulated now. It's also huge, so the few remaining Gazelles can often go quite some time without seeing a Tiger. It's not exactly safe, but at least it's infrequent.

The Gazelles do frequently ask for an enclosure just for Gazelles, and a second enclosure for Tigers, where the Tigers can fight other Tigers. But the truth is the Tigers do not really want to fight other Tigers. Tigers only want to have a "fair and fun" fight with a Gazelle. Which is also why they complain that the few Gazelles who survive and get to the really, really, really special grasses, grow too strong and big for fights to be fair anymore. Tigers want to play with their food, not have their food rush at them like a Lord of the Rings set piece.

And of course the Tigers complain that allowing the paying Gazelle population to grow on a Gazelle only server is bad for the game.

 

Edited by Finesse
spelling

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23 minutes ago, Finesse said:

Splitting the population now looks like a bad move, but the wider MMO population has always been split between PvE Gazelles and PvP Tigers. The Ascension plan was to put the Gazelles and Tigers in the same enclosure. The Tigers thought that was an amazing idea and were ecstatic about it. The Gazelles were wary, but loved the idea of getting to eat all kinds of different grass instead of just one, so went along with it.

The Tigers had awesome fun wrecking afk newbie Gazelles with their faces buried into the surprisingly complex grass selection screens. Especially offensive to the Gazelles was the idea that to get to the really good grass, they had to run long gauntlets of potential Tigers, despite the fact that they knew it was possible to teleported to the really good grass. The Tigers had wrecked the button that made the teleports work, because the enclosure would be less fun for Tigers if the Gazelles could just teleport right past them.

Unsurprisingly most of the Gazelles hated the Tiger ganks and quit the enclosure. The grass was tasty, but Gazelles can't actually eat the grass when they are being teabagged as their rez timers tick down. After a certain point, playing Heroes of the Grass or HearthGrass starts looking better.

Then once the Gazelles herd started thinning out, the Tigers had less and less to prey on and many of them started leaving as well.

And once again, the enclosure is fairly unpopulated now. It's also huge, so the few remaining Gazelles can often go quite some time without seeing a Tiger. It's not exactly safe, but at least it's infrequent.

The Gazelles do frequently ask for an enclosure just for Gazelles, and a second enclosure for Tigers, where the Tigers can fight other Tigers. But the truth is the Tigers do not really want to fight other Tigers. Tigers only want to have a "fair and fun" fight with a Gazelle. Which is also why they complain that the few Gazelles who survive and get to the really, really, really special grasses, grow too strong and big for fights to be fair anymore. Tigers want to play with their food, not have their food rush at them like a Lord of the Rings set piece.

And of course the Tigers complain that allowing the paying Gazelle population to grow on a Gazelle only server is bad for the game.

 

splitting servers has never worked out for ascension (doomhammer, cenarion) nor is there a wide enough appeal for a "normal" server. your going to have to live with the fact that you'll get ganked once in a while in the world, if it bothers you so much that you can't deal with it then ascension isn't for you.

 

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Were those servers running alongside the servers like Andorhal and Laughing Skull?

In my opinion, having a bunch of PVP and PVE servers running side by side makes no sense. Whereas a bunch of PVE servers does make more sense. If I understand things right, on a PVE server a player can trigger PVP mode. I never played on a retail PVP server, but using Andorhal as my reference point. I can stay in PVE mode, but am really limited to where I can go without triggering PVP mode.

Especially if the tech people could pull of something like:

S1: PVE  - If PVP is triggered it acts like Laughing Skull
S2: PVE - If PVP is triggered, it acts like Andorhal

Who would lose out in the end? The PVE players could just go about questing which is what they are looking for. The PVP players can go about PVPing, because there will be players that are looking to PVP outside of BG's. Maybe even go so far as to encourage PVP with some kind of mini system that does encourage PVP.

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17 hours ago, SirGank said:

splitting servers has never worked out for ascension (doomhammer, cenarion) nor is there a wide enough appeal for a "normal" server. your going to have to live with the fact that you'll get ganked once in a while in the world, if it bothers you so much that you can't deal with it then ascension isn't for you.

 

You're making my points for me.

Almost all the PvE peeps are bothered by it and decided Ascension wasn't for them.

People who want to gank, want to gank people who would prefer to be on a PvE server, and will complain about a creation of a PvE server as bad for the game.

And I'm sure you know that Doomhammer and Cenarius were to cope with a massive influx of new players, most of whom are now gone.

 

So question for you SirGank. How many other players are you personally responsible for quitting the game completely?

How much money do you think Ascension has lost by you inducing other players to ragequit?

Please explain why you're good for the overall health of the game by ganking people.

 

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9 hours ago, Finesse said:

You're making my points for me.

Almost all the PvE peeps are bothered by it and decided Ascension wasn't for them.

People who want to gank, want to gank people who would prefer to be on a PvE server, and will complain about a creation of a PvE server as bad for the game.

And I'm sure you know that Doomhammer and Cenarius were to cope with a massive influx of new players, most of whom are now gone.

 

So question for you SirGank. How many other players are you personally responsible for quitting the game completely?

How much money do you think Ascension has lost by you inducing other players to ragequit?

Please explain why you're good for the overall health of the game by ganking people.

 

None I suck sooooo bad at pvp. I'm sure a level 5 could solo my ass.

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