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Oddwin

Get out your pitchforks.

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I keep hearing this server is 'hardcore'.. I know that refers to the PvP aspect.  

But why is the xp rate x3.. This was the biggest problem with live.. You level WAAAAY too fast. 

You want more chaos in the world.. Force the players to be out in it more.. Not less. It's easy to sit I  town till a big fight happens at 60... But at level 10 you HAVE to be out there.. You HAVE to get involved.  

Imo.. The xp/gold gain rate should be 1/2 of blizzard rates... MAKE ME work for it. 

I also think loot drops need to be nerfed. Again.. I can go out right now and kill a handful of mobs.. Get a bit of cool loot.. Then back to town/safety.. What if I had to grind 15+ mobs.. And 'maybe' get a sweet piece of loot.. All the while watching my back. 

I'd even nerf mob spawn rates... So you had to hunt. 

That's hardcore.. Just sayin...

Edited by Oddwin

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Yeah, it used to be x1 back in beta.  When the server launched they did a vote and the majority of players voted to make it x3.

I could see dropping XP rates back down as it extends low level PVP and keeps people out in the world for world pvp, in all zones that high level players might not go to.

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My personal preference is the 1x rates, but our community en masse voted for the higher rates.

 

I've considered things in the past like offering certain types of rewards for leveling at the 1x rates. Slow down the leveling and as a result get a little boost in the end-game maybe?

 

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The issue atm is the lack of levelers at all most of the time people dont make it to 60 because they simply didnt take warning of the starter lvl 1 screen when you first log into the char and then just rage quit when they get strippped other then that its just alts that are being lvled

Edited by Gavrielxd

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I've definitely seen new players in discord want to go high risk just because it's either higher rates or has higher pop.

They say they dont care about the risk of losing gear but I wouldn't be surprised if its those same guys who complain when they lose gear on a realm designed for it.

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12 minutes ago, Skray said:

I've definitely seen new players in discord want to go high risk just because it's either higher rates or has higher pop.

They say they dont care about the risk of losing gear but I wouldn't be surprised if its those same guys who complain when they lose gear on a realm designed for it.

 

We added a scary little introduction message to High-Risk in hopes of dissuading people who weren't up for that gameplay + make them actively acknowledge what they were getting into, in hopes that wouldn't happen lol, but IT STILL DOES

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We all have our preferences and opinions on this. Personally, I enjoy the 3x rates, but I think players should be able to pick the rate they enjoy. I think 1x rates are tedious, not hard. It doesn't require any additional "skill" or player ability, but it does require more time and grinding, which is why I call it tedium. That doesn't mean a lot of people don't enjoy it or there is a right or wrong way, but I think we've found a healthy balance by giving players an exciting leveling experience with our base rates while also giving them the ability to level at 1x is that's their cup of tea. I'm glad I'm not forced to drink that cup of tea, and I don't think we should force other people to.

You want to "work" for it... but a lot of people just want to play a game. They already work most of the day. I think 1x rates are a barrier for entry that overall would have a negative impact on the server.

One thing to keep in mind too... accelerated rated give players more options on where to quest. Vanilla was designed to push people through a theme park, moving from one attraction to the next, and that type of gameplay doesn't synergize well with a high risk environment. Players need options when they become the target of a gank squad or are unable to progress due to pvp.

I would be interested in seeing a slower leveling experience on a seasonal server with the level cap slowly raising to push players together though. I think there is a lot of potential in that. but when the population is split between all levels not many people want to grind. There's a reason it's called, "grind."

Thanks for the suggestion! Just remember that we all have different definitions of what hardcore means.

Edited by Kaladin

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1 hour ago, Gavrielxd said:

theres a x1 xp scroll for a reason lol

Then this needs to be better communicated... Where do I get said scroll..? 

Also.. Lol ing at someone for not knowing something.. Makes you look like a jack ass. 

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Nerfing gold rates and drop rates would be stupid. As it is, players can loot whatever you have on you equipped or in your bags, and if it's commutated, they get a bit of gold out of it.

 

The drop rates are what they are so that if you lose gear from being ganked, you can easily get a replacement for a slot even if it's a crap replacement. Gold rates? I believe all mobs drop the same amount of silver as they did back in Wrath. This is on a Wrath client after all. The gear drops from creatures equate to gold if you vendor them, yes, but that's just a side affect of the whole drop rates have to be increased because of the fact you can lose your gear.

 

If they wanted to, maybe they could lower the vendor prices on gear drops by 30%? But then again, it isn't really an issue. Players will still have to farm gold to get something they want from the AH or getting their 100% riding. As it is, alot of things on Ascension are pay to win. Many people would much rather spend the $25 dollars to get their 100% instead of farming up 900 gold.

 

Now, I don't know exactly the drop rates on Laughing Skull (nor do I know it's economy since I play on Sargeras) but changes like that would suck for Sargeras, but since this thread is about the topic of "High-Risk" realms specifically, I say no.

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5 hours ago, Oddwin said:

Then this needs to be better communicated... Where do I get said scroll..? 

Also.. Lol ing at someone for not knowing something.. Makes you look like a jack ass. 

vendor in starting zones has a random "Scroll of Resolution", think it's the armor guy but no idea, pretty easy to find and it's free.

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On 5/3/2018 at 6:07 PM, Aaron_ said:

vendor in starting zones has a random "Scroll of Resolution", think it's the armor guy but no idea, pretty easy to find and it's free.

ty

 

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If you take that scroll be prepared for days worth of grind once you hit 55 though, there wont be any quests left to help you, at least working ones.

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1 hour ago, Soklava45 said:

If you take that scroll be prepared for days worth of grind once you hit 55 though, there wont be any quests left to help you, at least working ones.

that's just wrong, you can level from 1-60 by questing with 1x

 

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1 hour ago, vanere12 said:

that's just wrong, you can level from 1-60 by questing with 1x

 

Back in your life cycle, perhaps, 60% of escort quests don't work anymore and good luck finding a group for those few beefy on xp dungeon quests.

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quests even give double exp now.

and i skipped quite a few quests, including most escort quests since they didn't work then either.

2 hours ago, Soklava45 said:

Back in your life cycle, perhaps, 60% of escort quests don't work anymore and good luck finding a group for those few beefy on xp dungeon quests.

 

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i'd love lower rates too...

Could be no.1 reason why I consider re-rolling on Andorhal despite it being no risk realm.

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6 hours ago, Owondyah said:

i'd love lower rates too...

Could be no.1 reason why I consider re-rolling on Andorhal despite it being no risk realm.

The only reason I say this is because the world is dead.. Unless you go to the handful of high level areas.. 

If people were forced to be in those zones for longer. fighting for quest mobs and resources.... It would be way more exciting. 

Here is what I would do personally.

- 1x xp rate. 

- Loot turned down by at least half. (right now.. It's just over saturated.. I see the same handful of people selling all the highend stuff..)

- some sort of system to prevent major ganging of low levels. (maybe if you kill someone under a certain level, or 10 levels lower than you... You get a bounty on your head.. Maybe you drop double loot and gold if someone gets you..) 

- crows chest is a great idea.. And I think some low level events can be held in lower level zones.. Similar to the atv fishing event.. (Races, challenges.. One hour race to see who can get a purple to drop.. Most gold farmed in a hour..) 

Now.. Again.. Before you flip out.. This is just me rambling.. I really like what's here so far.. And I think if we forced people out in the world more it would be alot more fun. 

I'll also quickly state I think there NEEDS to be some sort of bounty system... There needs to be something to make it actual PvP.. Player VS player... NOT 1 asshole camping your corpse all the time. I've been pretty lucky so far.. But I know it's a thing.. 

If there was some sort of decision making that players had to make.. (pros/cons) it would take this from a cool idea.. To a fucking amazing experience.

Edited by Oddwin

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I just leveled from 1-60 on LS and I had a great experience. I made some enemies, earned some friends, and enjoyed a few shaky truces. The wpvp I experienced leveling was fantastic. The world was very much alive, and the rates were right in that sweet spot for me. Quick enough to not become tedious or force me to grind, but slow enough to actually spend some time in each zone.

We appreciate your feedback and suggestions, but the leveling rates are not something we are re-evaluating at this point. We may play with the rates for seasonal servers, but we've seen great results in our population growth and player retention with our current exp rates.

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players:

This post is wrong.

Low level content is a horrible waste of resources.

PVE is the only problem on high risk servers. Ruins them. 

Don't try to fix LS, it will not be fixed. 

We can only hope that staff continue steps in the right direction.

Only dedicate your opinions to seasonal realms so that a correct high risk server is made  eventually and we can all sit back and look at the glory of a high risk server finally done correctly.  

staff: keep putting new ideas into action.

keep up the good work on stepping in the right direction for high risk realms (ie crows and loot increase)

keep reading our ideas.

and an obvious suggestion .. perhaps listen to the youtubers who pulled in 100k views of free advertisement to your server

maybe relisten to their ideas again... as none of them currently want to cover ascension anymore

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1 hour ago, Superfastguy said:

players:

This post is wrong.

Low level content is a horrible waste of resources.

PVE is the only problem on high risk servers. Ruins them. 

Don't try to fix LS, it will not be fixed. 

We can only hope that staff continue steps in the right direction.

Only dedicate your opinions to seasonal realms so that a correct high risk server is made  eventually and we can all sit back and look at the glory of a high risk server finally done correctly.  

staff: keep putting new ideas into action.

keep up the good work on stepping in the right direction for high risk realms (ie crows and loot increase)

keep reading our ideas.

and an obvious suggestion .. perhaps listen to the youtubers who pulled in 100k views of free advertisement to your server

maybe relisten to their ideas again... as none of them currently want to cover ascension anymore

This is all just an opinion. So to say the post is 'wrong' is inaccurate. What would be better is to say "I disagree, here's why..." But I'm sure that's what you meant.

 

Also with the last point of seasonal realms - there is no true definition of 'a high risk server finally done correctly'. Some people want non-stop PvP with no politics, no alliances, no bartering. Just fight, fight, fight. When more often then not (Take other games for example) that incorporate high-risk (Full loot, losing experience, points, gold, etc. Things that detract from what you've gained at the hands of others be it players or NPC's) mechanics into their game are not centralized around 'fight, fight, fight'. Typically this creates a pretty 'harsh' environment that usually eats away at it self.

 

I do agree with your later statements however. I think there is a lot of potential to be had that the community yearns for, but we've got no clear or concise 'answer' as to where we're going (i.e. Recruit a friend being a.. donation? Why??)

 

Regardless, I'm glad to see people giving more feedback. Just try to be more constructive with your approach. For example, I think lower level content is -just as important- as high end (i.e. 'Endgame') content because it's the first thing people experience. Some people who start playing Ascension have never played World of Warcraft, or never played a Wrath of the Lich King client of the game and find it to be 'foreign' and or 'new' to themselves. Giving them a GOOD first impression keeps them longer. I speak from personal experience where I have played games and continued to play games solely because of their intros or 'starting sequences'.

 

I also think anyone should feel free to 'dedicate their opinions' to any server. Not just seasonal ones. They can improve Laughing Skull, things aren't chiseled into stone after all. If we as a community approach what we want constructively and realize there is a place for every player (on ever type of realm.. even though -I personally- would want us all on one realm).

 

To top it all off - I look forward to the next Q&A video. I've been trying to become a more active 'speaker' in the community, as I think having healthy discussions rather than groaning in world chat is better. Thanks again for the feedback Super. Also again.. Recruit a friend = Should be free.

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11 hours ago, Dylan_98 said:

This is all just an opinion. So to say the post is 'wrong' is inaccurate. What would be better is to say "I disagree, here's why..." But I'm sure that's what you meant.

 

Also with the last point of seasonal realms - there is no true definition of 'a high risk server finally done correctly'. Some people want non-stop PvP with no politics, no alliances, no bartering. Just fight, fight, fight. When more often then not (Take other games for example) that incorporate high-risk (Full loot, losing experience, points, gold, etc. Things that detract from what you've gained at the hands of others be it players or NPC's) mechanics into their game are not centralized around 'fight, fight, fight'. Typically this creates a pretty 'harsh' environment that usually eats away at it self.

 

I do agree with your later statements however. I think there is a lot of potential to be had that the community yearns for, but we've got no clear or concise 'answer' as to where we're going (i.e. Recruit a friend being a.. donation? Why??)

 

Regardless, I'm glad to see people giving more feedback. Just try to be more constructive with your approach. For example, I think lower level content is -just as important- as high end (i.e. 'Endgame') content because it's the first thing people experience. Some people who start playing Ascension have never played World of Warcraft, or never played a Wrath of the Lich King client of the game and find it to be 'foreign' and or 'new' to themselves. Giving them a GOOD first impression keeps them longer. I speak from personal experience where I have played games and continued to play games solely because of their intros or 'starting sequences'.

 

I also think anyone should feel free to 'dedicate their opinions' to any server. Not just seasonal ones. They can improve Laughing Skull, things aren't chiseled into stone after all. If we as a community approach what we want constructively and realize there is a place for every player (on ever type of realm.. even though -I personally- would want us all on one realm).

 

To top it all off - I look forward to the next Q&A video. I've been trying to become a more active 'speaker' in the community, as I think having healthy discussions rather than groaning in world chat is better. Thanks again for the feedback Super. Also again.. Recruit a friend = Should be free.

There comes a point where opinion has too much evidence against it that it just boarders on masking incorrect statements as opinion. Sargeras population fell because pve content ruined the server for pvp players who didn't want to pve or didn't have time. pve gated pvp on a high risk pvp server doesn't work out well. Sargeras DIED because LS was released with shiny new world pvp support and everyone isntantly left the failure of sargeras. since pve exists we see now on LS is only sarg 2.0.. Everything is again pve gear gated. Events are held by the most geared players.. but its not like they earned it by right of pvp dominance... they just got some kids who like hitting npcs for hours every week on a pvp server and got the gear better than the event gear so now they own the best gear and the event gear so no one outside gets this gear unless they are raiding or farming gold to buy it. Suddenly on a pvp server you cant even pvp until you reach the pve gate. unless you like getting reamed by pvers.  

this isnt even a debate anymore its been seen in retail too .. top teir pvp gear is mecessary ... only difference is that our realm is high risk and now we need to prevent pve players getting gaurenteed top teir gear and destroying any one on their path to top pvp gear too lol.

as for leveling ... i guess this is more opinionated but i've seen in a game called Aion with the best pvp oriented leveling experience ive ever had... they had two factions on two maps respectively .. they had a periodic everyday event called rifts that would appear giving opposing factions a chance to teleport to the opposing side and run around their land and world pvp. often this was just 1 to two players.. you gained pvp points and risked losing them and exp on death... you needed to buy a personal gy to respawn a number of times over there and eventually you were marled for bounty after many kills... there was nothing more enjoyable than hearin rifts open and wondering who would come theough... there were these pvp rifting veteran twinks who got full pvp gear from rifting at like half max level and they became so good and powerful that they required large amounts of ayers and even one undergeared lwvel 60 couldnt deal with the. theyvwere called twinkage and ownage and everyone would call out there positions and it was beyond fun hunting them as you couldnt go alone... when they were marked they would use jump trick and the had gliding wings in the game ao they could run as they were experienced at it...THATS. a leveling expeience.. glory excitement and fear

 

ascension has beeen my worst levelig exp . gank squads, bodybodycampers, lsoing all your gear,  blahblahblah  gotta go fornow

Edited by Superfastguy

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I personally am not a fan of gank quads, but playing as a group is effective.  As far as the PvE gear gate, hahahahahahaha.   Sadly, the gap between MC gear and BWL gear is not as wide as you make it out to be.  Talents make up more of the game.  Remember on Sargeras the raiding guidls still ran around as groups in the world because people like the pvper's in Deus Vult were able to handle the raiders 2-3v1 and survive we hadn't reached the stat multiplier shenanigans that was causing insane dmg to be normalized.  

Also, if they released a new pvp server following sargeras's rules with a fresh start, LS would suffer a huge up front population loss that would result in the world seemign empty which would lead to its decline.   The reason being a Fresh Server Hardmode Server will always attract everyone who feels like they are currently behind because it gives them a fresh chance to be rushing to be #1, and all the veterans who do it for the pvp will see this will ahve a lot of people, and go there for the pvp.   And then the cycle will repeat.   

This is what would make seasonal realms successful.  They would capitolize on the Fresh Take every time.   Meanwhile, on the static realms, the long time players would stay long time, and using seasonals as a way to advertise people into here, would help the long term static realms as they know their work will be left standing.   


Thats why even though everyone says sargeras is dead, it has several people from the start still there.  Because It was Static and they had left impact on the server and dont' want to abandon that impact.  

 

TL;DR : Fresh servers for the high risk will always pull away and "kill" the previous one if we say it will be permanent.

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On 5/3/2018 at 1:37 PM, Verydad said:

My personal preference is the 1x rates, but our community en masse voted for the higher rates.

 

I've considered things in the past like offering certain types of rewards for leveling at the 1x rates. Slow down the leveling and as a result get a little boost in the end-game maybe?

 

no end game is as right now on LS being a 1 of a new group that just got 5 man team to 60...IS hard a lot Higher and longer time Gank groups make it super hard do anything this just help them even more seeing that up to 59 you get super higher drop rates on almost every kill u get something vers at 60 you have kill a lot more just get same number stuff off mobs then u just get ganked by these 1 to 2 hit Ganker groups of 5 or more and lose it any way ....what these groups would do is just make alts level them then swap them out for what they already have making them even more crazy stupid....also there alot players we invited join us and 1 the things they don't like is the Grind to level just to start playing the content witch is mostly at level 60 so this would just make it harder for us talk them type players into giving it try ..

Edited by DeathShades

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4 hours ago, spazyspaz said:

I personally am not a fan of gank quads, but playing as a group is effective.  As far as the PvE gear gate, hahahahahahaha.   Sadly, the gap between MC gear and BWL gear is not as wide as you make it out to be.  Talents make up more of the game.  Remember on Sargeras the raiding guidls still ran around as groups in the world because people like the pvper's in Deus Vult were able to handle the raiders 2-3v1 and survive we hadn't reached the stat multiplier shenanigans that was causing insane dmg to be normalized.  

Also, if they released a new pvp server following sargeras's rules with a fresh start, LS would suffer a huge up front population loss that would result in the world seemign empty which would lead to its decline.   The reason being a Fresh Server Hardmode Server will always attract everyone who feels like they are currently behind because it gives them a fresh chance to be rushing to be #1, and all the veterans who do it for the pvp will see this will ahve a lot of people, and go there for the pvp.   And then the cycle will repeat.   

This is what would make seasonal realms successful.  They would capitolize on the Fresh Take every time.   Meanwhile, on the static realms, the long time players would stay long time, and using seasonals as a way to advertise people into here, would help the long term static realms as they know their work will be left standing.   


Thats why even though everyone says sargeras is dead, it has several people from the start still there.  Because It was Static and they had left impact on the server and dont' want to abandon that impact.  

 

TL;DR : Fresh servers for the high risk will always pull away and "kill" the previous one if we say it will be permanent.

sorry when did mc gear stop being pve gear lol. let me know what players who dont pve, don't get fed gear by pves, or dont farm gold for hours and hours risking being ganked have pve gear. ill wait until you list a substantial amount of players to prove pvp isnt pve gated...

and show me the player without pve gear that survives 3v1 against any tg,hunter combination in pve gear and kills them lol.  you can youtube videos of deus vult getting oneshot by tg pvers in 1v1. not sure what youre on about.

no one is going to flock to a brand new copy of a server. why do state awful opinions countered by actual evidence... think doomhammer think currently cenarius. no one flocks to new copies and lets old servers die. people left sarg for ls because of the new rules and the hope it was better when in reality it was a tweaked copy of a failure. this is as close to empirical evidence as you can get.. nothing you've said is supported infact its all blatantly the opposite im nt sure what else you need me to point out

 

 

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