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Crinks

% Increase talents and Stances

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A simple idea to tune down on the absurd scaling you can get with boring talents. Any talent that increases a stat by a % should only apply to specific armor types; as an example Sinister Calling in the subtlety rogue tree would give 20% agility from leather armor while Lightning Reflexes from Survival hunter would give 20% AGI from mail armor. 

Likewise stances could see some changes

Shadow form should only reduce threat gen on shadow spells and healing effects. You can't cast any healing spells in shadowform but this retains the threat reduction should someone use Vampire Embrace. Its too easy to instantly remove 30% of threat as a dps with the current form.

Strength of Arms from the Arms tree should buff battle stance, either making it similar to Improved Berserker stance or changing it into extra haste or ArP ect.

Deadliness in the Subtley tree should only work while in no stance or in stealth/shadow dance, as it would on a rogue.

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Personally. I think flat scaling talents should simply be removed and replaced with interesting effects. Why not put some of those cool REs we find on weapons in the talent tree? We would certainly see much more interesting builds. As it stands now, if you are min/maxing the majority of your talent points go to raw % versus things that define your build or change gameplay.

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Half of the fun of this server is stacking crap like this

the last thing this server needs is more overturning, nerfing, and limiting of build ideas.  

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On 19/1/2018 at 10:02 PM, SodaPopinski said:

Half of the fun of this server is stacking crap like this

the last thing this server needs is more overturning, nerfing, and limiting of build ideas.  

Agree, dont nerf the system anymore or we may aswell go and play retail.

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