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Talents/Spells display & about the "casting inbalance"

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(Crappy topic title, I know)


Two suggestions here: The first one I guess it's kinda simple, just change the display of the talents and spells of the custom interface in a way we can see both the Lv. req. and the costs (TE and AE).
This image explains by itself: https://ibb.co/dGEbov

The second one is about the current state of the spells which have a cast time, being (more or less) unfeasible. In addition to the casting speed increase alredy stated, maybe could be of some use to increase the normal range of all non-instant spells. Maybe 10 yds for the faster casting ones and a increasing range for the slower ones.

Edited by Zijarih

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Guest Jacob

We have been working hard to increase the viability of cast-spells. They may not be as weak as many would think..

Edited by Jacob

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