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Below is a compilation of ideals to make purist warrior builds play a little better. Arms Taste for Blood (3): Actual 2h arms builds need a bit of love compared to dual wield bloodthirst and titans grip builds. Suggestion: Make the taste for blood proc spell (http://www.wowis.net/wishead/?spell=60503) also increase the damage done by overpower by 5%. Sword Specialization (5): Underutilized and under-powered talent in 3.3.5a. Axe specialization was always vastly superior. Suggestion: Reduce the internal cooldown to 3s (from 6) Two-Handed Weapon Specialization (3): Non dual-wield Two-handed builds are a bit underpowered on Ascension - mainly due to the fact that you will have one less RE slot that dual wield builds. In 3.3.5a this was originally a 2% damage boost per rank. Suggestion: Make each rank also increase all damage done by your warrior abilities (class masked) by 1% (for a total of +3% dmg). Mace Specialization (5): This talent is really bad for warrior based builds - mainly because the original TBC mace stun was based on a PPM formula, meaning slow hitting weapons had a higher chance to proc stuns on special attacks, while here it is a static proc chance. Suggestion: Reduce the mace stun duration to 2s. Change it to a ppm formula like in TBC, with the following progression with each rank (0.5, 1, 1.5, 2, 2.5) (all values are ppm). Also allow Mace Stun to do a small amount of additional physical damage, scaling slightly with attack power. Sudden Death (3): Execute was nerfed hard in early/mid wrath, making this talent a bit mediocre in terms of damage. Suggestion: Allow each rank to also increase the damage of your execute by 3% (for a total of 9%). Wrecking Crew (5): Originally in 3.3.5a this was 2% damage per rank (physical). In the current state there are a lot of other talents that are just flat out superior for the talent investment. Suggestion: Make each rank also increase melee attack speed by 1% (for a total of 5% with rank 5). Fury Cruelty (5): Flat out worse than a lot of other +crit chance talents (only applies to melee and with certain weapons). Suggestion: Each rank should also increase the damage done by Mortal Strike, Bloodthirst and Shield Slam by 1%. (For a total of +5% damage). Unbridled Wrath (5): One of the most useless talents in the game. Suggestion: Make the Unbridled Wrath (proc spell - http://www.wowis.net/wishead/?spell=12964) energise for 2 rage instead of 1. Enrage (5): A very weak reactive spell that requires being hit in combat. A few changes could make this rather interesting, maybe even for tanking. Originally in 3.3.5a this was a 2% physical damage bonus per rank. Suggestion: Return this spell to a 2% physical damage bonus per rank. Shredding Blows (5): I understand the devs don't want every player stacking armor penetration but this spell is just a bad joke in it's current state. What was once an amazing 5% attack speed increase per rank is now 1% armor penetration.... Suggestion: Make each rank also increase expertise by 1 per rank. (For a total of 5). Bloodsurge (3): Slam is a little underutilized on ascension in my opinion. 7% proc chance per rank is pretty low aswell. Suggestion: Make the proc spell (http://www.wowis.net/wishead/?spell=46916) also increase the damage of your slam by 5%. Heroic Fury (1): Pretty weak overall compared to warbringer and juggernaut. Suggestion: Reduce the cooldown to 35 seconds. Protection One-Handed Weapon Specialization (5): This only effects physical damage, making it weaker than many alternatives. Suggestion: Also increase the damage done by your Devastate, Shockwave and Shield Slam abilities by 1% per rank (for a max of 5%). Improved Defensive Stance (2): Suggestion: Make the proc spells (http://www.wowis.net/wishead/?spell=57514 or http://www.wowis.net/wishead/?spell=57516) also increase the damage done by devastate, shield slam and shockwave by 5%/10%. Devastate (1): Now only usable in defensive stance. Means a warrior with this spell can never switch to dps in a dungeon or raid without pulling agro. Suggestion: Reduce the total damage done by 10%. Allow it to be usable in all three of the warrior stances. Shield Slam (1): Now only usable in defensive stance. Means a warrior with this spell can never switch to dps in a dungeon or raid without pulling agro. Suggestion: Reduce the total damage done by 10%. Allow it to be usable in all three of the warrior stances.