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Soz

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Soz last won the day on July 31

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About Soz

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  • Birthday 03/17/1995

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  1. If you join a BG with dungeon blues you dont really have much to say against a 1 year veteran with top raid tier loot. Making them equal would make no sence. Staying ahead of the curve with some hard work should pay out, the catch up we have on Andorhal as well give you a decent chance to stay relevant gear wise. You dont even need to raid to obtain Nefarian tier gear. However you could still bring a ton of CC into play and build on top of what your team has and beat the best pvp players we have playing here. Disarm, disorient, fear, silence, healing reduction, slow, attack speed reduction, etc. In a well times scenario these really shine.
  2. I like the idea. Tank builds in BGs after the resent tank change is insanely good vs melee. Perhaps reducing tanks avoidance in pvp after the pve change could help. Healers are also doing way to much healing for my liking. After a long fight getting someone to low health most healers in pvp can heal them to full in a global cooldown. Reducing sustain builds and burst healing, yes. I dont see why you would suggest making players take more damage after killing other players, the balance of pvp is to learn and improve individually to counter others builds and actions. Making the game punish you for being good is not a good thing imo.
  3. Soz

    Healing?

    Every healer build is useful in it's own way. If your goal is to be on top of the healing meter I'd advice you to go rejuv/wild growth focused build with lesser healing wave. Rejuv does a lot more healing than regrowth and are more consistent.
  4. Seems like seasonal data base got copied over to Andorhal and that we have a lot of their features while some are disabled. Spoils of War (loot boxes from dailies), loot got changed, now we normally just get a green as reward. Daily quests, the seasonal event quests and invasion daily got introduced while the events to complete them are removed. No-Risk buff shown for every player on the legacy realm. Dungeon loot got introduced as a world drop for mobs. You were able to avoid and block fierce blows, I was told this got fixed a few days after naxx release. Solid chests (random spawn chests in the world), contains just a single item. Could we get some feedback on this? If there is anything I could add to the list comment about it and I'll try to actively update the post!
  5. You understand top builds with world buffs do 6k dps right? Instead of focusing on rogue builds (which in my experience are the lowest melee builds) complain about hybrid.
  6. Who we are: UNO is a EU guild started by a group of Veterans with Ascension first clears in Molten Core, Onyxia's lair, Zul'Gurub, Blackwing Lair and Ahn'Qiraj Temple (10 and/or 25 man). We're a dedicated group of players that like to discover and push limits of possibilities individually and as a group , we created UNO to make it possible to min max in a open and unified peer to peer circle here on Project Ascension. We are currently trying to build up our roster for raiding 25 man. Mainly PvE focused but doing PvP from time to time if we find interest. Raid Progression: 10 Man: Molten Core - 10/10 Zul'Gurub - 10/10 Onyxia's Lair - 1/1 Blackwing Lair - 8/8 Ruins of Ahn'Qiraj - 6/6 Temple of Ahn'Qiraj - 9/9 25 Man: Molten Core - 10/10 Zul'Gurub - 10/10 Onyxia's Lair - 1/1 Blackwing Lair - 8/8 Ruins of Ahn'Qiraj - Temple of Ahn'Qiraj - Raid Times: 7-11 pm server time, raid days are normally Fri/Sat/Sun/Monday but sometimes we raid outside if we need to catch up. What do we look for: First of all the gear you have is not important. What we check for is the dps / hps you are able to deliver with your current setup. It's important to us if you are able to learn, execute tasks which is explained and be motivated to seek new knowledge. In raids, we need everyone to be fully aware of what's going on during boss encounters. We look for people who can react instantly if something gets out of hand and not just do the usual thing or tactic. We expect you to be interested in pushing limits and thrive to improve in performance between raids. Communication is key, this means you'd have to reduce clutter in raids and get to the point if possible. Don't mention problems come up with solutions. High activity is expected from recruits, on discord and to raids, it's a big difference in dedication shown by being around and in action. If another player needs help, aid him if you have the time. You wont be forced to but just keep in mind this builds up the connection between guild members and helps our guild progression. It's expected you keep a humble and silent approach to outsiders, respect those who respect us. We are not looking for drama or problems. A small problem may get you removed from the guild. In addition, we don't like to boast. You failed in raid? No problem. As long as you don't repeat it. We understand that the boss mechanics combined with the customs added on ascension might be intense and many problems might occur, but tell the group right away what you think you did that caused a problem so we can notify it and learn. Think before you act and be honest. The most important for us is to understand whats going on and adapt to our ability to solve the situation. Blaming others for failing is not allowed, you must spend your focus on what you could differently after a wipe, don't focus on others. How to join UNO? A interview on discord is required to join us, contact Soz ingame or through Ascension discord. Generally: Don't think of us as a strict and very serious guild. We are laid back and like to joke and play around but there are some times when we get things done. We have accomplished clearing MC, ZG, Ony, BWL, AQR and 5/9 AQT with one tank and one healer. We have killed C'thun 10 man with a 9 man team.

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