As a fan of the idea of creating builds, classes, I felt that something is missing, a mechanic that could change the way we play, and the way to see some classes.
No more waiting, I call this mechanic "Spell infusion"
Based on the main mechanic of the Magus in the Tabletop "Pathfinder" , the main goal is to allow magic classes to really sinergize with melee classes.
Yet, to be understood I called [Melee strike] only the melee single target spells like Evicerate/Heroic strike/Crusader Strike
In terms of programming here is how it will go:
If player use [Infusion]
Then [Next Spell] won't cast
Then [Next Spell] become a [Temporary Enchant]
Then the next [Melee strike] will add the damage calculation of the spell to the [Melee Strike]
Then [Temporary enchant] fade.
Yet, I already ear you : "But adding a spell to a melee could broke the dps meter!" ; "But it ask us to use a lot of keybind" ; "And what about Classic enchant/Poison/Shaman enchant?"
That's why I thought on rules. But keep this in mind: This spell isn't for DPS enhancement, he is here to create new Archetypes.
The [Spell] used for [Infusion] will cost x1.5 his normal cost
Only the ["cast" spell] (like Fireball/Frost bolt/Incinerate) can be Infused
Infusion only work on the right weapon ( 2 handed too )
Poison effects / Shaman Enchant are disabled on the weapon that is infused. Yet, when the [Enhanced strike] is use the Poison and Shaman enchants act normaly
If the [Melee strike] inflict a different Crowd Control of the [Spell infused] : the two CC will be apply.
If the [Melee strike] inflict the same Crowd Control of the [Spell infused] : The one inflict by the [Spell] is apply.
In the end, the damage calculation will look like this : ((Melee damage + Talents link to the Melee strike used) + ((Spell damage + Talents link to the Cast Spell used)*0.5))
Note : If some balance must be done, it's on the "0.5", because "you can't change the sharpness of your blade" ... Sorry, roleplayer here.
Ah, by the way. Why don't I speak of Infusing the Hunter's Shot or Bite?
... Because of the [Carefull aim] talent... Yep, I think that the +100% of Intel on the shots + [Infusion] can really be too strong. Yet, I don't know the states of the "Hunter-like" classes / builds, so if there are under everything, why not.
EDIT : Since now I know the state of Hunters builds... No infusion till their not rebalance ^^
Already time for conclusion, thanks for reading the suggestion, I know there is a lot of technical information but I really want everyone to understand that is not just a thrown idea, but something that I have in mind since the very beginning of my ascension adventure and after a little tweet to the @Ascensionfeed, I take my courage and wrote those lines.
I'm also sorry is my english is garbage, I'm a froggy. (french)
Yet, take care of yourself, and have a comfy day. ☺