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Sky

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Sky last won the day on March 31

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  1. LS players may want a merge, but the vast majority of Andorhal players do not, move along ty.
  2. There's a few reasons why looking to merge Andorhal and Laughing Skull in to one hybrid risk realm is a bad idea: - You will lose the LS players who play for the PvP, most of their juicy targets will now be hanging around in no-risk - You will lower retention from the low-risk Andorhal players -> Why would they bother to continue to run old raids like BWL for those last few items they need when they can just buy them? - One server cannot support the population of Andorhal + Laughing Skull + all three seasonal realms when the seasonals end LOL. The seasonal realms rn can barely support their pop and are laggy as heck. Merging all five servers in to one will not work. - Not to mention the variety of bugs associated with the Hybrid risk system (Low-risk players can KILL high risk players in sanctuary zones, steal their loot) -- This was called an intentional mechanic by dutch in DMs to the player who was killed. This is just one example of the bugs with Hybrid risk, but there are design flaws too. Such as the fact that High-risk isn't risky at all, as people just queue for bg/dungeon to escape a gank lol. If they continue down this path they will lose so much, I cannot fathom the need to merge Andorhal into LS. Merging them in is a net loss of players.... LS probably shouldn't be hybrid risk, Andorhal definitely shouldn't be hybrid risk...
  3. Version 1.52 is now available for download on the OBM Discord!
  4. Version 1.51 is now available for download on the OBM Discord!
  5. Version 1.50 is now available for download on the OBM discord
  6. Hey man, I know its not ideal but you can use image sharing sites like imgur to facilitate this and then use the insert image from url option. At least until they add your suggestion!
  7. Version 1.50 is on the cards for a release sometime in the next 7 days for OBM. I've been working on a variety of new features. One of these features is a defensive and externals tracking system for OBM, this will include a variety of configuration options as you can see below! Make sure to join the development discord to keep up with the updates we're putting out!
  8. Hello there everyone! I am today publicly releasing my boss mod addon for Ascension, known as Oak Boss Mods or OBM for short. OBM is designed using the Deadly Boss Mods addon as a base, with many additions and customisations, as well as of course having all of the boss scripts customised for Ascensions custom mechanics. OBM was originally created as an addon for my guild (OAK) but I eventually decided to release this publicly. OBM has been in a phase of invite-only-beta for a while now, and I am finally confident that it is ready for mass release! At the time of posting, every boss in Ascension is scripted to a high standard and is bug free (to my knowledge), the only boss with a mechanic missing currently is Bug Trio, and that is one I am still working on! I plan to publicly release my Naxxramas sub-mod for OBM eventually as well! However, until we finish progression this sub-mod will remain OAK-only! You can find a .zip download, changelog and other relevant channels in the OBM Development Discord: https://discord.gg/NQkgFbT
  9. I'd pay to see or participate in this tbh.
  10. So, the purpose of this post was for you to tell us how great you are, while also admitting that you can't adapt to a bit of a challenge? :thinking: Last time I checked, Power Word: Shield was a single target option... Regardless, have you tried not playing something so simple as a one button spec, single target or not? I've been playing a single target pvp healer that incorporates both Paladin and Priest spells, using Holy Shock, Holy Light, Flash of Light and Flash Heal, while relying on procs to make the latter two insant casts. You can even throw in circle of healing for some added spice. It may not have the raw HPS of other specs, but damn can it move, which you might find quite useful in a PvP situation.... If you're serious about quitting over the 25% spell haste nerf, then please go ahead, because to be honest its about time, healers are freaking OP in both PvE and PvP. I'm keen for the challenge of rebuilding my PvP spec after the change. Chin up pal
  11. To be fair, this doesn't indicate to me that they'll be using the Scrolls of Unlearning to do this. Probably something new and shiny, with an original name like... the Scrolls of Rerolling will be used to reroll abilities in WC mode for S3. But hey, that's just speculation.
  12. Any chance of getting PTR set to low-risk ruleset so we can Summon inside of Naxx / use the porta-bank inside of Naxx as well? ((OR just allowing those items to be used on PTR))
  13. Heigan had slight changes, the 50% HP reduction was changed to a 40% slow and a new debuff was added thats a 90% slow as well... but really yeah it was just a sped-up-Heigan with the most frustrating change imaginable added to it. Not really that exciting or creative, fucking with the dance by speeding it up as well as adding slows is just meh. Could've been so much better Is that all they changed on Noth? Yikers Plague wing = big let down
  14. Noth spawns and walks through the walls of his room.... never to return Heigan: Read vedarthas post Loatheb: Undertuned, I was honestly paying more attention to netflix than to the boss, downed it first try (with 9 people lul?) -- The blizzlike mechanics are fun, but it should be a tough dps check and a bit more pressure on healers (while also remembering that they only get a really short window to heal in)

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