Noth: "Fuck this shit iam out" xd
So i want again point at Loatheb and give a sugestion how to improve the fight:
1. The Spores.
When we tested it, we just killed the spores on sight. We did not stack up to get as many player the buff as possible, so not everyone got a 100% uptime. For our healers, they found the fight extremly easy to heal, even with impending doom comming up faster over time and just having the 7 seconds window t heal.
The Spores work like this: You kill them, they apply a buff to everyone arround them thats grant a 50% crit buff and causes all actions to not generate threat. That last for 2 minutes. So before this buff would disapear, two more spores spawn.
This is my sugestion:
Instead of making the Spore buff a 50% crit chance, reduce it to (example) 20% and make it stack up. In addition let every spore also apply a debuff, increasing damage taken from impending doom by (example) 20%. While the Crit buff lasts 2 minutes, let the impending doom debuff only last 1 minute, so he runs out before the stackable crit buff.
That would lead to the raid having to look out who kills the spores and who gets the buff, needing to coordinate players to get as many stacks of the crit as possible, while having to look out for the impending doom debuff.
The Raid splits the dps in 2 groups. Group 1 and 2.
The fight begins and the first spore spawns (Spore A).
Group 1. Kills Spore A = 20% Crit and 20% more damage from impending doom.
Spore B spawns - Group 2 kills the spore and gets buff/debuff. Shortly after, the debuff from Group 1 fades.
Spore C spawns - Group 1. kills the spore - Gets second crit buff = 40% total and ones again takes 20% more damage from impending doom. Shortly after, the debuff from Group 2 fades.
Spore D spawns - Group 2 kills the the spore....
2. Tank damage non existend and the tank does nothing than just standing arround.
This is something completly custom. So i know from retail, Loatheb hits like a sissy to avoid random tank deaths, you cant do annything against cause necrotic aura prevents from healing.
I have a simple sugestion, to bring in something to do for the tank:
Every time impending doom kiks in, Loatheb gets a Buff, increasing his Physical damage done by (example) 20%. Stacking up infinite.
In addition, every second Spore that spawns, another, but larger Spore spawns. If this "tank" spore is killed, it applys a buff to all player arround it, reducing Physical damage taken by 90% for two minutes.
By this the tank needs to look out for something and has something to do.