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Vedartha

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About Vedartha

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  • Birthday 10/20/1992

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  1. Season 5 brings a HUGE ammount of changes effecting this Guide. I do not plan to update it before the changes hit Andorhal and LS but before it gets lost. here are all relevant patchnotes: General: Totem spells no longer have an item requirement. Players no longer start with Totem of the Earthen Ring. Crafted Items can now roll with random additional stats. A New stat has been addet: PvE Power. Increasing damage dealt to NPCs and reduces damage taken from them. A New stat has been addet: PvP Power. Increases damage dealt against other Player. Base Resilience has been drasticly reduced. A new Item Arctype has been addet: Bloodied Items: Bloodied Items are weaker versions of a normal item but grant Resilience and PvP Power. Almost all Items above lvl 50 have a bloodied version. Rated Arena has been addet and with it hundreds of new items and enchants requiring Arena Points and Rating. Talents and Abilities Curse of Elements now increases the targets spell damage taken by 10%. (Earth and Moon remains unchanged.) Wind Shear has had its cooldown inreased to 12 seconds, from 8. It now shares cooldown with other interrupts as intended. Multi-shot is now a true instant ability and can now be cast while running. Piercing Shots now also reduces periodic healing taken by 10/20/30%. This does not stack with other similar effects. Scorpid Sting no longer reduces the targets hit chance, but instead reduces the targets armor and resistances. These effects do not stack with other similar debuffs. Steady Shot is now castable while moving. Steady Shot now does 5% reduced damage in pvp, before it had no modifier. Explosive Shot ticks now deal damage to all enemies within 5 yards of the target. Hunter sting stack limitation has been removed, meaning that one player can put several stings on the same target. Chimera Shot - Scorpid Sting Disarm now lasts 5 seconds, reduced from 10 seconds. Chimera Shot - Viper Sting now rewards 30% of the total amount drained, down from 60%. Chimera Shot now triggers and refreshes all stings applied to the target. Deterrence is now cancelled by disarm effects. Blink has had its cooldown increased to 25 seconds, from 18. Random Enchants Firebrand Traps RE scaling increased to 3%, from 2%. Additionally, it procs from melee and ranged abilities instead of auto attacks and has a 1 second internal cooldown Item Changes Reworked all ZG trinkets. Reworked all BWL trinkets. Venomous Totem has been reworked to read: Use: Your melee and ranged attacks deal an additional {0.08 * Nsp + 0.08 * ap + 150} Nature damage for 10 sec (50% damage to players). Damage from this effect cannot occur more than once per sec. (1 min cooldown) Arcane Infused Gem has been reworked to read: Use: Your next Arcane Shot deals an additional {1000 + 1.0 RAP} (100 + .1 RAP to players) damage as Arcane to the target and enemies within 8 yards of your target. Lasts 10 seconds. (1 min cooldown) Mind Quickening Gem has been reworked to read: Use: Quickens the mind, increasing haste rating by 180 for 20 sec. (2 minutes cooldown) Scrolls of Blinding Light has been reworked to read: Use: Instantly deals {2000 + 1.5 Hsp + 0.75 ap} to up to 8 targets within 8 yards (20% to players). (2 minutes cooldown) Hazza’’rah’’s Charm of Magic has been reworked to read: Use: Increases your Intellect by 100 and converts 10% of your Intellect to spell damage for 15 sec. (1 min cooldown) Renataki’’s Charm of Trickery has been reworked to read: Use: Invoke a word of trickery from the charm. (2 min cooldown) Hazza’’rah’’s Charm of Destruction has been reworked to read: Use: Increases your critical strike rating by 210 (15.00% @ L60) for 20 sec. (2 minutes cooldown) Added Pagle’’s Lucky Loop, an epic ring that grants Stamina and crit rating. New Cooking Recipes Added Seared Cunning Carp, a new cooking recipe which grants 20 Intellect when well fed and can be fished from high level waters. Added Azerothian Schmorgus Board, a new cooking recipe which grants anyone in your party or raid who eats 35 attack power OR 20 spell power, depending on their current specialization, and 15 Stamina. Can be purchased from Dirge Quikcleave. Added Chilled Lava Eel, a new cooking recipe which grants your direct damaging abilities a chance to deal additional Fire damage when well fed and can be purchased from Plugger Spazzring. Added Silithid Snack, a new cooking recipe which grants 13 armor pen rating when well fed and can be obtained from a quest granted by Dirge Quikcleave at 60. Added Dirge’’s Nevermelt Ice Cream, a new cooking recipe which grants 10 hit rating when well fed and can be obtained from a quest granted by Dirge Quikcleave at 60. Added Hydra Scale Soup, a new cooking recipe which grants 14 crit rating when well fed and can be obtained from a quest granted by Dirge Quikcleave at 60. NOTE: Everything above is seasonal only! With all this changes i plan to update the entire guide during the season. To do: Racials Stat allocation Updating Example/Full Build (Maye adding multiple) Update Section 1. Update Section 2. Adding Lone Wolf Include PvE Power into Section 4 ?? Huge Updates to Section 5. Item changes require BiS and Gearing UP review. Need to add items and may remove some. Dunno if i can/want include random crafted stats.
  2. it releases later in to the season cause a last minute bug occured
  3. Must just be includet by Marked for Dead and Piercing Shots and its + - even. Or see that Lock and Load finaly becomes a usefull talent and grants an additional benefit to Explosive Shot.
  4. Explosive Shots always needs to compede with Arcane Shot, in the past Arcane Shot was allways the better pick, not cause Explosive is a bad spell but more cause Arcane Shot has more and better supporting talents. I think it fits that the shot explodes and deals AE damage but 5 yards is to small. Will not be reliable. Explosive Shot will stay behind Arcane Shot.
  5. How is the interaction with Chimera Shot ? will it trigger all sting effects ? This looks kind of pointles to me since there is no reason not to take Aimed Shot and Aimed Shot being the 1. stronger and 2. more reliable (no crit RNG) effect. Does this apply to the entire Hunter Class mask or is it a selection of abilities? Meaning , does this include shots, stings, traps, melee abilities etc.
  6. Make sure you buy RaF on the correct shop site. So for Laughing Skull, go shop -> Laughing Skull -> RaF Scroll. When you hit "buy now" you have to choose what character shal resiev the scroll. Characters from your own account should show up in the drop down selection. The Laughing Skull scroll can only be send to characters on Laughing Skull so you shoudnt accidently send it to another realm.
  7. You can go to 90 sec with Legendary RE and than stack upto 45% from Talents/RE, you still end with a window the form drops of and in that window you are fckd. You can do that for some Dungeon meme tanking but you cant play it efficient in a raid.
  8. DM Grey on Discord. Unlikely you get a answer here in time.
  9. <toxic> has killed Kel'Thuzad on Andorhal. I includet my kill build in section 1 (once it is aproved haha :pepesad:). Some facts about Naxxramas: A lot of bosses were horrible overtuned or buged in a way they were not killabe. We alone spend 10+ hours bugtesting Thaddius. I spend c.a 15K Gold for consumables and Ability/Talent changes. Many bosses dont allow for Serpent Sting snapshotting so i had to dropt Improved Stings a lot and even switcht the RE to Carefull Aim for some bosses. We spend a total of 161 attempts on Kel'Thuzad. We reached P3 the first time at attempt 111. Kel'Thuzad is by far the hardest and at the same time best designed boss we have seen on Ascension. The 4 Horsemen were the least buged boss. In fact, we didnt notice a single one, making the 4 Horsemen the most enjoyable of all fights before KT. Gothik the Harvester was extremly broken on his first version and causes us the most trouble both on solutions to kill him and as a team. With KT dead, we fully released our boss mod TBM to the open public. You can find a link to its discord in section 6. We will go for farm now. I make a bigger updated once S5 balance change come up. I start working on TBC once its release comes close enougth. TY for your feedback and support regarding this Guide!
  10. pm a GM on discord, most likely issue with Seasonal transfairs exceeding the 10 character limit.
  11. Metamorphosis tank was doable in the past but it was never a viable tank option. After several changes to Random Enchants its no longer possible to reach 100% uptime on Metamorphosis and since than you cant make a tank build from it annymore. You also cant mix Metamorphosis into other tanking builds cause while its up you are only alowed to use warlock spells, using anny other class spell will immediatly throw you out of Metamorphosis.
  12. You cant enter Twisting Nether without buying the TBC alpha. The game telling you to delete the WTF is trolling you. Just log in -> wait for the pop up to say "Connecting" -> Hammer escape -> you get kicked into the realm list again -> choose another server.
  13. Updated Guide. - Removed Elemental Devastation from the Build cause it no longer procs from Poisons. - Updated Core and Example Build. - Updated my Weak Auras Paste-Bin linked in section 7. - Once again addet Toxic Boss Mods (TBM) to the Addon Section since we decidet to make it open public again. Waiting for approvel of Links as allways ...
  14. Balance Update 03.10.2019 Season-only changes NOT includet. Cheat Death and Ardent Defender now share a cooldown. Lowered the damage reduction portion of Cheat Death to 50%, from 90%. Cheat Death now has a 2min cooldown, from 1min. The cooldown will now also show as a debuff, like Ardent Defender does. Elemental Devastation no longer triggers from procs such as weapon enchants. Hunting Party now also triggers from critical hits with Mongose Bite and Counterattack. Piercing Shots now also triggers from Multi-shot. I saw Cheat Nerfs comming for a long time. Its still a great survival CD. But everyone was running it on so many fights they had to do something. Elemental Devastation - that one hurts, was fun while it lasted. Most likely back to Elemental Oath. Multi-shot now triggering Piercing Shots! Thats huge! Finaly the spell has the right to exist. Will update rest of the Guide within the next few days according to changes.
  15. It looks like they have a ranked-arena system ready. GMs ask people for futage of Arena Fights most likely for a teaser. However, like the past shows us, you shoudnt count on it. Its only confirmed when its actualy implemented. Everything that gets promised is just a teaser... . For the merge, S5 will introduce systems that would allow the coexistence of both realms. PERSONAL THINKING! We discussed the merge a lot on Andorhal Guilds. We think the reason why LS has such a bad pop is the fact people get to easy on gear. You have no long time reason to play. I PERSONALY would like to see a change to none bound items by just making them Bind on Equip. That way they are still tradeable, but if used they ultimately end at the vendor or get disenchanted. = the items leave the system some time and the economy doesnt get floated with thousands of copys of an item and doesnt lead to them floating the auctionhouse for 50G / piece. The idea of Bloodied Items may need an addition. If you drop an Bloodied Item to an another player, this item may needs to be tradeable again. Maybe time limited.

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