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Oldschool_Forever

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About Oldschool_Forever

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  1. Ascension DESPERATELY needs PVP gear/vendors , or at least vendors who sell GOOD 60 gear for HONOR Not everyone wants to play the monopoly against super-rich no life guilds,.. Also this would make 'PvP' gear exclusive to PvPers and more valuable since you can't just go buy it again with gold. + It makes BGs more important PvP gear shouldn't be soulbound, but should 'destroy' itself on death in wPvP if that makes sense. Thus you must grind for a new one through BGs. ATM This server is just a mess, it's like real life. The top 1% Own and run everything, while everyone else scrambles to pick up the pieces, playing their game. IMO Not the way a WoW server should be. Maybe a solution would be FLUSHING the economy every so often? So there is no 'SUPER-TITAN' players who have all the gold? Or, have an event where players can donate gold sort of like a Raffle to get a cool mount or something. You have to keep your economy in check, especially on a server like this
  2. Just think about it. People who have a friend or two just wPvPing since the day the server released, they have 100s of thousands of gold so they can just replace anything if they lose it, yet all they do all day is find and kill low geared 60s to make profit Ascension DESPERATELY needs PVP gear/vendors , or at least vendors who sell GOOD 60 gear for HONOR Not everyone wants to play the monopoly against super-rich no life guilds,.. Also this would make 'PvP' gear exclusive to PvPers and more valuable since you can't just go buy it again with gold. ATM This server is just a mess, it's like real life. The top 1% Own and run everything, while everyone else scrambles to pick up the pieces, playing their game. Not the way a WoW server should be. Maybe a solution would be FLUSHING the economy every so often? So there is no 'SUPER-TITAN' players who have all the gold?
  3. I've just discovered Ascension and I have to say this is by far the most interesting WoW server I have ever seen. I'm a big fan of old school MMOs and mechanics, so when I saw you could kill people (even your own faction) and take their loot, it made me think of the good ol days of Ultima Online. My question for you guys is this What is stopping somebody like me, who has played WoW for years, to go on and make an insane Defensive/Utility build and never die? I know there is a limit to how much speed increase abilities you can have, but is there a limit for defensive CDs, slows, stuns, snares, etc? In my opinion all abilities need to be 'categorized' and then each category needs a limit to how many abilities you can have from that category. This would stop somebody from stacking Defensive CDs, utility and other abilities that would break PvP if you were allowed too many of them. Please let me know if it's already like this, or there is a system in place that prevents this? I really want to play Ascension, but should I quit before I even start?

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