Jump to content

Kaladin

Game Designer
  • Content Count

    271
  • Joined

  • Last visited

  • Days Won

    18

Kaladin last won the day on July 3

Kaladin had the most liked content!

Community Reputation

116 Excellent

6 Followers

About Kaladin

  • Rank
    Member
  • Birthday 09/01/1952

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. We received a report of an exploit that allowed players to receive transmog tokens for free through the launcher. The exploit was fixed and we were able to track the players who abused and remove the exploited runes and bazaar tokens from players they traded or mailed them to, as well as banning the exploiters. Here are the details: 1. It was really contained a. It was a total of 5 players over 7 accounts. b. here is less than 1,000 Tmog runes now split up between 50,000 weekly players in the the world now. c. Since this was such a minor incident, if you have TMOG runes or Bazaar tokens at this time you have nothing to worry about, your runes will not be removed and they are legitimate. 2. Not a traditional dupe a. we were able to see who got Tmog Runes and Bazaar tokens for free. b. They could NOT get anything that wasn't those 2 currencies and since they were a specific shop item, we could see who got it and where it went afterwards. c. PLAYERS WERE NOT DUPING ITEMS.
  2. This was a very isolated issue. The window of opportunity in which it occurred was roughly 10 minutes long. We were able to track ALL players online at the time, of which less than 10 were level 60, and thoroughly investigated them all. As to the other instance of something similar happening, it was a result of some players having a very specific aura no longer attached to their character. We were able to run a query and detect all players who did not have the aura and take the appropriate action. Keep in mind, the ONLY way to have this aura applied is character creation or manually added by a head GM. If a player lost the aura, it remained lost, which means 100% of those instances were detected and handled appropriately. The impact of these incidents is significantly smaller than people have made it out to be. We should have written up a briefing on this sooner! That will not be a concern for future merges. Future merges, will merge all characters simultaneously like we did towards the end of the Whisperwind < Shadowsong merge. We've resolved all the issues with characters being lost, items being lost. Everything in futures merges will transfer at one time to avoid these issues. The latency on Shadowsong was very real post-merge, and we've taken steps to mitigate these and have a few more we plan to take. Recompiling our server infrastructure to be more resilient has been a top priority in past week. Crashes were not related to the merge, they were just a result of poor management of some code merges on our part. We've recently hired additional core developers and made some adjustments to our release pipeline, seasonal realms have been reaching multiple days of uptime without any crashes now.
  3. This post cannot be displayed because it is in a password protected forum. Enter Password
  4. Unspent points do not rollover. Your Seasonal Points are reset to their maximum at the beginning of every season. If you have earned 100 SP throughout all seasons you will start the next season with 100 SP. It does not matter if you spent 1, 10, or 100 of them.
  5. VERY SOON! In the same month that rhymes with Mapril.
  6. You may or may not be seeing something along those lines in Wildcard season...
  7. I think this has potential. I like the idea of applying curses to items dropped in WPVP, and if the original owner equips them again the curse is removed. It would encourage selling people their gear back and mitigating how impactful dying is. We would have to really dive into this from a design perspective to see where it could fit and enhance the experience. Great suggestion. Thank you.
  8. Sorry Drobete! I was overly optimistic with my time last week. Rest assured you will get your DP and your articles will be viewed ASAP!
  9. Thank you everyone for the submissions and offers of translation so far! We will be updating the submission list and contacting people who have submitted an article ASAP!
  10. UO and Eve were both wildly successful and still running today. UO is older than some of the people commenting on this post and is still profitable. We have zero successful ffa pvp mmorpgs without a karma system to "follow in their footsteps" as 100% of those have failed.
  11. Just off the top of my head... Ultima Online Albion Online Darkfall Legends of Aria Tera Mortal Online Eve There has, to date, been ZERO MMORPGs with loot on death PvP that did not feature a Karma system and survived. Zero. I have literally played every single high-risk PvP MMO to come out in the last 20 years that made it to market. Consequences for your actions IS hardcore. Not only does it promote a hardcore environment, but the game is inherently unsustainable from a design and gameplay standpoint without these systems. Look around at the MMO market. The evidence is crystal clear.
  12. It was our first and last attempt at advanced AI for NPCs. As you can see, it got out of hand very quickly as the farmers started a family and had a great life until the ram's AI got crossed with a ghoul somehow. Ultimately, the entire experience proved too emotional for our AI team and they were spending more time counseling the farmers than they were coding. We just couldn't bring ourselves to totally remove them from the game after disabling their AI. Rumors have it that the farmers may still be growing their family on a local build, but we can neither confirm nor deny those rumors.

Project Ascension

Embark onto Azeroth like never before, as you create and play the hero of your dreams.

Ascension Facebook Ascension Twitter Ascension Discord Ascension YouTube Ascension VK
×
×
  • Create New...

Important Information

By using this site, you confirm you are 18 or older and agree to ourTerms of Use.