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ManeaGeo

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Posts posted by ManeaGeo


  1. Is your level 30 somehow? if so watch out that even if your skill got to 200 from trainer when you level up , all skills cap gets set to your level * 5 , so you now have to level up to 40 to get to 200 skill... I know, it gets awkward with some level areas because they expect you to be much higher at gathering skill than the area level * 5.


  2. Figures, my apologies, I got it backwards. I would be fine in increasing the delay because not even in Andorhal those items would be looted that fast, plus that might be another reason LS has less population active because people get bored from having it all pretty early.

    +1 to Author idea


  3. If you get rid of this delay then you remove the biggest incentive to even raid in the first place on the server (second or equal is the progression of the server maybe)

    I know people want full equality of chances but no one said you can't play more , learn more of the raid mechanics , join those guilds and be part of the raiding team. Voila! You in reality have equal chances already!

    You just want it easier to do this but believe me, you will get bored faster this way without hard work. Rewards without striving for them gives no accomplishment.


  4. Thank you, found myself not super aligned with PvP so started doing, some  people may say, goofy stuff.

    Played 1 day, 2 hours and 30 min but after finishing went for some clothes and exploring the whole world for a few hours so might be 22-24 hours maybe


  5. Hi ascendants!

     

    Was thinking of a nice personal challenge and remembered the guy who leveled only with gathering professions so I did that :)

    It's kinda calming but you need tons of patience and run from everything (freezing trap, blind, stealth,feign death and vanish help)

    This was done on Laughing Skull and you also can make love not Warcraft.

    spacer.pngspacer.pngspacer.png


  6. Thought as much. I had a build that theoretically was arround 85ish to active 100% miss+dodge+parry+block and was ok on mob auto-attack. But abilities seemed to ignore dodge and parry. Was conducting SCIENCE but it failed and wanted to see other opinions / observations.


  7. I'm in with Smitchael, the true balance of systems is not attacking the meta build to make way for the next one take its place, but it is to create a rock/paper/scissors environment in which if one dominates at one point, another gets more tempting because it counters mass that uses the dominating build and a rotation is naturally born. At the moment the paper is lacking, I'm talking about the casters that micro, only range that has a chance at defeating the melees are the hunter-ish builds and in a weird way the doters.

    By limiting just the number of end talents, the very last rows, would help a great deal.

     

    Unfortunately I proposed time and time again and supported other great ideas, but here everything that resembles the meaning of "limit" you are boo-ed of stage. Maybe someday us non hyper-competitive or non super rapid response time types would gather enough to weigh for something to have our more role play and story oriented builds...


  8. Fantastic idea but in the programmatic way its a bit hard, only if they find a way with methods like the restricted ones from macros in combination with the back-end logic.

    Plus its so hard to balance if not using as base examples existing spells but it can be super rewarding. Like why only nature, arcane and shadow have special forms, why not become a water elemental, fire rager or holy aspect to have boosts to those spell trees.

    But this can also create problems from effect stacking and can get out of hand fast. Best would be to limit it to a small number of these spells, like have just one and later on maybe at endgame get a second one maybe a third , MAX.


  9. People here always react very bad to suggestions of limitations...

     

    This man here is saying that even if you respec to be forced to put 5 point at the base of any of tiers to unlock 2nd level on any tree, then at least 10 points in the first 2 levels for the 3rd and so on.

     

    A good and simple solution that forces you to have only 1 of the max tier talents , max 6 of previous tier and so on. Not bad but as I said , the population of the server is always reticent to take their 'freedom' away :D

     

    The best part is that you will no longer see people rotating ghost wolves with thunderstorm, riptide, dispersion and so on... I really like it!


  10. Good suggestion, in the spirit of the classless but the idea is presented a bit poorly and too long-winded, keep it simple so people understand.

    Good

    Custom weapon (stats+procs+look) - general more customization

    gold+time sync

     

    Bad

    Makes progression to get weapon useless, just get this one and upgrade it to max

    Blocked to one item . Say you got a bow but wanted later to respec to a melee/caster but can't and lock yourself in that build ruining the flexibility of that toon.


  11. I feel ya' man! Just imagine you are a dual 2h with swords but you found this sweet 2h axe , but get what, you are useless with it 30 mins (only once at least for each new weapon type you skill up).


  12. No need to look so far ahead with the main + auxiliary trainers, it was forecast for 2020+(can't remember the exact location, maybe the recent Q&A from tommyruin) to get to WOTLK so...yeah, there is a bit of time to find a solution ;)


  13. The only arguments for 1x rates are that you can progress your professions as you level and you see some minor stories if you are a warcraft fan making it more immersive but if you compare it with other MMO's, well... the only ones worse are the asian grind ones. I'm more of a warcraft fan :D. (also some warhammer, starwars) Some games you play more for the story and trying to immerse in the world you love.


  14. Sadly most people play WoW just for the endgame PvP and just the endgame dungeons for those special mechanics , but never bothered to read a quest message, try to get a image of the political/social/... situation of the area they are leveling in...no , it's just another accept,go to target on map, kill/gather, exp , rinse&repeat... . They loose a lot of the soul of the world, the jokes and the quirks of the NPCs they are facing. Great example is the quest chain in Witch Hill in Dustwallow  Marsh.


  15. At the moment you can have only one pet. At the top of my mind are the hunter pets, warlock demons, water elemental, mind controlled minions by priest(this can make you hunter/demon pet disappear).

     

    I remember that it was said to be available much later probably because it is new stuff compared to basic game , blizzard had only one minion and maybe some that just follow and then disappear later so ...


  16. Great idea with the trinket to help diversify the races/populations/factions.

    Also another plus for parallel launch of the servers is that now if you launch only one , all will join that server and be crowded/unstable as the test servers at start, while being two servers and maybe if they are on different machines will balance the load better , be it population and/or computing power.

    Only downside is that if you change the date the ones that check for info more rarely will probably be late on launch.


  17. There are a couple of talents that transfer AP to SP or Int to AP so technically is possible to have a Hunter - Caster hybrid, you would sacrifice some efficiency in the build but you know what?

    Do what YOU like and love ! Have fun!

    I feel that this server is the perfect playground to not just OP pvp and re-experience dungeons with your class but also ROLE play and do what you like , even if its not perfect if you make it work it's your victory.

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