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Showing content with the highest reputation on 11/20/2017 in all areas

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  3. 1 point
    You completely miss the point. 30% aoe dmg reduction on most of these fights would never be enough to ignore the mechanics. Rather, it gives player's a chance to actually get out of the kill zone rather than getting 2 shot (this is even after stacking some stamina.
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  8. 1 point
    if you suck horse donger and die all the time you should take it... if at any point i personally would need that talent i would pick it and even drop dps talents for it! it's that simple also what Klick said
  9. 1 point
    Great idea. There's also something for aggro reduction % in shadowform somewhere. Still, I'm against this, cause if you just change every spell in the game to something new, Ascension ends up being a fun server. -it also gets too complicated for new players to look up all the custom changes, when it's too far from what they know spells from original wow from Also, consequences of this change would be you look at a raid and see shadow-meeles only. I get where you're coming from, fury stance is current choice for meeles and you can't pair it with shadowform cause you can only have 1 bar changing spell active. but still, this idea might sound good but you have to draw a line somewhere. I mean where does it stop? If you optimize this spell, why not all the others? i t ' s t i m e t o s t o p
  10. 0 points
    Currently this talent provides a 10% AOE damage reduction per rank (for a total of 30% for 3 TE) Since most trash in the game, many bosses and most hardmodes have mechanics that work to one/two shot melee builds, perhaps bake in a 3% melee attack power boost or something similar to what is essentially a mandatory talent for most melee builds on ascension (except cats obviously).

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