Changelog

Live changes

PTR changes

  • Changes made on 2018/10/17
  • Dungeons and Raids
  • Corrected an issue on live where Ossirians Supreme buff was still applying. The buff currently increases his damage by 0% on live, so it is just a visual bug which will last until next restart.
  • To make the Ossirian encounter more learnable and less frustrating/unfair. Rather than Ossirian randomizing his abilities on pull, he will now split the abilities he used before in phases. You can now know exactly what to expect each pull, and you can know that his abilities will switch at 50% health. A majority of his heavy AoE abilities take place in the first 50% to avoid 1-shotty behavior when his enrage begins.
  • Increased Ossirians health pool by 2x.
  • With the removal of Ossirians Supreme buff, given how damage increases are not additive, we buffed the Everexpanding Void debuff to increase his damage by 20% per stack from 10%. This should still result in a net decrease in his peak damage from before.
  • Added a tooltip to the Everchanging Void debuff to better show that the creature changes its abilities as you progress through the fight. (This is to be applied with our next patch release)
  • Nerfed Void Singularity ability damage by 30% across the board (Everchanging Void).
  • Removed the Supreme/crystal mechanic from Ossirian, effectively nerfing his damage across the board.
  • Ossirians Void Singularity now has 33% less health in 10 man raids to match the increase in DPS from 10 man to 25 man raid more accurately.
  • Ossirian will now apply 3x less meteors to 10 man raids.
  • Kurinnaxx will no longer teleport its main threat.
  • Corrected an issue where Andorov would add the option to purchase items from him, but would not let you open the actual vendor screen.
  • Changes made on 2018/10/16
  • Quest
  • Major improvements to "In Dreams".
  • Changes made on 2018/10/15
  • System Changes
  • Fixed an issue where LFD teleport was added to Laughing Skull.
  • General
  • Added Mystic Orb drop chance to Pusillin.
  • Dungeons and Raids
  • [Dire Maul] Implement proper Gordok Spirit behavior.
  • Added Grimoire of Corruption VII/Grimoire of Shadow Bolt X/Grimoire of Immolate VIII to AQ20 bosses.
  • Changes made on 2018/10/14
  • General
  • Fixed an issue where Elemental Invasion mobs had too low mystic orb shard drop chance on Andorhal.
  • Changes made on 2018/10/13
  • Dungeons and Raids
  • Restored the original damage value of Ossirians Thunderclap, but it can now no longer critically strike.
  • Ossirians Tentacles now deal half the damage they did before as shadow damage.
  • Reduced the amount of tentacle spawns in the Ossirian encounter by 30% to accommodate the fix to his tentacle spawn points.
  • Drastically improved the tentacle spawn points in the Ossirian encounter.
  • Readded the guards in front of the entrance to the Chromaggus encounter.
  • General
  • The Crows Cache event will now always spawn a chest on each continent.
  • Changes made on 2018/10/12
  • Dungeons and Raids
  • Nerfed the close-range Everchanging Void DoT by 43.75%.
  • Released Ossirian the Unscarred.
  • Rajaxx will now cast for 3 seconds after using Sweeping Slam. This should fix the issue where he would auto attack players after knocking them back while giving the spell a more appealing visual.
  • Changes made on 2018/10/11
  • Item Changes
  • Grinning Reaver will now be BoP.
  • Dungeons and Raids
  • Ragnaros: Sols health has been reduced by 20% on 10 player and increased by 20% on 25 player to better match the scaling of dps between raid sizes.
  • Ragnaros: Ignite Mana effect reduced by 10%
  • Ragnaros: Unstable Flames damage from Sol & T4 Sons of Flame reduced by 25%
  • Ragnaros: Molten Spark damage reduced by 20%
  • Ragnaros: Blazing Ground damage reduced by 10%
  • Changes made on 2018/10/10
  • Dungeons and Raids
  • Corrected an issue where one of the two flag changes to remove Burus tauntability during his vulnerability phase were not changed on Andorhal and Laughing Skull.
  • The Cloud of Death used in the Ayamiss encounter now deals half the damage, twice as fast (making things like Dampen Magic that much better)
  • Increased Moams mana pool by 66% to match the extra players being drained in comparison to 10 man.
  • The Hivezara Larvas on the Ayamiss encounter now have 20% less health.
  • The Cloud of Disease used in/around the Ayamiss encounter now deals 33% less damage.
  • System Changes
  • Resolved Performance issues related to Authentication handling.
  • Changes made on 2018/10/09
  • System Changes
  • The area around the Gurubashi Arena is now a sanctuary, and Honorable Combat behavior within the Battle Ring has been fixed.
  • Fixed an issue that would cause some players to be flagged for FFA PvP in capitol cities.
  • Implemented Spelldatabase loading, this will enable up to reload spell effect/damage values without realm restarts
  • Item Changes
  • Applied a fix for Arcane Missiles Rank 8 not being learnable despite having Arcane Missiles Rank 7. (Will be active on the next server restart)
  • Applied a fix for Arcane Missiles Rank 8 not being learnable despite having Arcane Missiles Rank 7. (To be implemented on the next server restart)
  • General
  • Cleaned up Creature_Group logs to speedup server start times
  • Reverted Charging in Water logic while we address some performance issues it caused.
  • Dungeons and Raids
  • The Laid Eggs debuff in the Buru encounter will no longer persist through death.
  • Buru can now be taunted while in his vulnerability phase.
  • Ayamiss will no longer consider the main threat a viable candidate for Paralysis.
  • Ayamiss will now reset her threat when transitioning from her flying phase to her ground phase.
  • Tweaked Buru so he spawns 33% less broodguards to defend his hatchlings in 10 man.
  • Changes made on 2018/10/08
  • Dungeons and Raids
  • Gehennas: Power Overwhelming debuff duration increased from 30 seconds to 40.
  • Gehennas: Empowered Fire Nova damage reduced from 40% of max health to 35% and it can no longer crit.
  • Corrected an issue with Buru the Gorger where his vulnerability phase would have smaller damage thresholds the lower his health was.
  • Buru will now reduce his damage taken during his Hardened Carapace phase by 75%. This change was made with the fix to his vulnerability phase.
  • General Rajaxx and his subordinates should now more reliably summon their beetles.
  • Stinger Charges can no longer critically strike.
  • Changes made on 2018/10/07
  • Dungeons and Raids
  • Lucifron: The [Method in the Madness] achievement can now be completed on 25 player difficulty but requires a bigger Ritual of Shadows.
  • Shazzrah: The [Little Alchemy] achievement can now be completed on 25 player difficulty but requires 9 Arcane-Infused Lava Spawns to be created.
  • Garr: Firesworn Eruptions should no longer miss and players now have a significantly reduced chance to resist them whilst still in the air from a previous Eruption.
  • Razorgore: Destroy Egg cooldown reduced from 7 seconds to 5.
  • Moam will now have different chances to spawn explosions in 10 and 25 man. Slightly increased the chance for 10 man to spawn explosions, and decreased the chance in 25 man to spawn explosions.
  • General
  • Chromie should now spawn the first of each month again.
  • Laughing Skull - Nefarian loot now has a chance to drop from Crows Cache and mobs in the world.
  • Changes made on 2018/10/06
  • Talents and Abilities
  • Combat Potency now gives 5 energy, down from 15 and can no longer trigger from special attacks.
  • Vigilance now also resets the cooldown of Growl.
  • Slow now has a 10 sec max PvP duration.
  • Curse of Exhaustion now has a 10 sec PvP duration.
  • Rank 1 and rank 2 of Fear now lasts 8 seconds in PvP.
  • Crusader Strike now deals 100% weapon damage, up from 85%.
  • Vengeance now also affects Crusader Strike and Divine Storm.
  • Penance, Holy Fire, and Exorcism now properly deal less damage to players.
  • Tactical Mastery once again requires you to be in Defensive Stance and have a Two-Handed Weapon Equipped.
  • Random Enchants
  • Sinister Flurry now benefits from Sinister Strike modifiers.
  • Booming Thunder now grants 15% additional damage per stack (11% to players).
  • Molten Earth now deals 25% additional critical damage.
  • Mending Tide has had its healing increased by 20% and now benefits from Riptide modifiers.
  • Whispers of the Old Gods now scales with your spell power.
  • Blessing of the Divines proc chance has been reduced and the duration of the health bonus, healing bonus, and damage reduction have been reduced.
  • Healing Way now also increases the initial healing of Riptide.
  • Holy Ascension no longer affects Penance and now only grants 20% bonus damage to Smite when used against players.
  • Regenerative Shadows has been reworked to: Dealing damage with Mind Flay grants you a Soul Fragment. Soul Fragments grant you 1% increased casting speed for 12 seconds, stacking up to 9 times. Upon reaching 9 stacks you gain Shadow Visions for the next 12 seconds. Shadow Visions empowers your next ability: Shadow Word: Pain- Afflicts up to 3 additional nearby enemies. Mind Blast- causes the target to take 5% more Shadow damage from the caster for 5 seconds. Devouring Plague- Increases its duration by 50%.
  • Total Eclipse has been reworked to: dealing damage with Wrath while Solar Eclipse is active reduces the cooldown of your Treants by 2 seconds and dealing damage with Starfire with Lunar Eclipse is active reduces the cooldown of your Starfall by 2 seconds.
  • Deadly Aim has been reworked to: Your auto shots have a 12% chance to reset the cooldown of your Aimed Shot and increase the damage it deals by 50% (20% to players).
  • Consecrated Strikes has had its proc chance greatly increased and it now provides 8% bonus to Strength for 8 seconds.
  • General
  • Hunter pet hit inheritance should now be working again.
  • All fear effects now share diminishing returns with disorient effects.
  • Changes made on 2018/10/05
  • Dungeons and Raids
  • Implemented missing yells for Rajaxx.
  • Implemented Encounter frame for Rajaxx.
  • Implemented Encounter frame for Kurinnaxx.
  • Fixed an issue where Rajaxx would melee random players when he knocked them up.
  • Slightly increased Kurinaxxs aggro range.
  • Released Moam, Buru the Gorger, and Ayamiss the Hunter.
  • Changes made on 2018/10/03
  • Dungeons and Raids
  • Reduced the effective Radius of Kurinaxx's Brood's Drenched in Poison debuff by 37.5% so that it better matches its visual radius.
  • Roughly doubled the visual radius of Kurinaxx's Sand Traps to better show its effective range.
  • Ragnaros: Tier 1 & 2 Sons of Flame will now wait 10/5 seconds before applying their mana burn aura.
  • Changes made on 2018/10/02
  • Dungeons and Raids
  • Majordomo: Fixed the achievement criteria for [Crowd Control to Major-domo]
  • Changes made on 2018/10/01
  • Talents and Abilities
  • Fixed a case where Surge of Light was not always increasing the damage of Smite.
  • Changes made on 2018/09/30
  • Item Changes
  • AQ20 blue gear should no longer disenchant into Prismatic shards
  • Dungeons and Raids
  • Garr: Fixed the achievement criteria for [Between a Rock and a Hard Place]
  • Corrected an issue where Baristolth despawned after the 24 hour gate opening event.
  • Changes made on 2018/09/29
  • Talents and Abilities
  • Life Tap and Dark Pact should no longer have a cooldown triggered when using certain interrupt spells like Counterspell and Kick.
  • Dungeons and Raids
  • Ragnaros: Sons of Flame no longer cast Incite Flames to reduce fire resistance of players.
  • Ragnaros: Removed resistances from Sol to make interrupts more reliable.
  • Ragnaros: Fixed a bug that would sometimes cause Ragnaros to be summoned multiple times.
  • Sulfuron: Flamewaker Priests have remembered how to heal Sulfuron on hardmode.
  • Sulfuron: Removed resistances from Flamewaker Priests to make interrupts more reliable.
  • Shazzrah: [Little Alchemy] achievement now only requires 3 Arcane-Infused Lava Spawns, down from 4. Description will be updated in the next patch.
  • Shazzrah: Removed resistances from Arcane-Infused Lava Spawns to make interrupts more reliable.
  • Majordomo: Removed resistances from Flamewaker Healers to make interrupts more reliable.
  • Corrected an issue where Rajaxx and his allies were unable to summon their beetles.
  • Rajaxx no longer respawns his Captains, Generals, and Colonel on a wipe.
  • Applied a crash fix for Rajaxx.
  • Kurinnaxx no longer summons 2x too many adds in 25 man.
  • Changes made on 2018/09/28
  • Dungeons and Raids
  • Corrected an issue where Rajaxx, Pakkon, and Zerran were knocking players up too far.
  • Talents and Abilities
  • Surge of Light should now properly always increase the damage of your next Smite.
  • Fixed an issue with Scatter Shot range. It no longer has a minimum range and its max range is 15 yard as intended.
  • Changes made on 2018/09/27
  • Talents and Abilities
  • Searing Light now properly increases the damage of Holy Nova by 4% per rank and now also increases the damage of Exorcism by 4% per rank.
  • Thunder Clap now deals double damage when a Two-Handed weapon is equipped.
  • Improved Revenge now also causes your next Devastate following Revenge to hit an additional 1/2 targets.
  • Surge of Light now also increases the damage of your next Smite by 60% (20% against players).
  • Smite damage has been increased by 20% at all ranks.
  • Holy Fire damage has been increased by 20% at all ranks, but now deals 16% less damage to players.
  • Penance damage has been increased by 20% at all ranks, but now deals 16% less damage to players.
  • Exorcism now deals 16% less damage to players.
  • Vigilance can now be used while shapeshifted.
  • Malice rank 3 now provides the proper amount of energy regeneration.
  • Moonglow now also causes your Moonfire direct damage, Starfire, and Healing Touch spells to increase your Spirit by 4/7/10% for 8 seconds.
  • Feral Spirits have had their damage reduced by 15%.
  • Iron Will has been reworked and now provides an additional 8/16/25% of your Strength as parry rating and gives you a 33/66/100% chance to gain 50% damage reduction for 10 seconds after dealing damage with Mocking Blow. Also, parrying an attack causes you to generate 10 rage.
  • Devastate no longer requires a Shield to be equipped and deals 100% damage when a Two-Handed Weapon is equipped.
  • Intimidation no longer requires your pets attack to critically strike to trigger.
  • Elemental Clearcasting can now be triggered from additional spells such as Hurricane.
  • Ghostly Strike now lasts 8 seconds, up from 7.
  • Deflection (Combat) now also increases the threat of your Ghostly Strike and Riposte by 20/40/60% and gives you a 33/66/100% chance to reduce the cooldown of your Ghostly Strike by 3 seconds after using Riposte.
  • Mocking Blow now has a 2 min cooldown, but can no longer be blocked, dodged, parried, or miss and now deals damage to taunt immune targets.
  • Execute attack power scaling increased to 25%, from 20%.
  • Explosive Trap damage reduced by 15%.
  • Improved Fear now provides .15/.30 sec cast time reduction on Fear.
  • Twisted Faith has been reduced to three ranks and now increases spell power by 5/10/15% of your Spirit, increases the damage of your Mind Flay and Mind Blast on targets afflicted with your Shadow Word: Pain by 2/4/6%, and in addition your Shadow Word Pain ticks grant you 2/4/6% of your base mana.
  • Improved Mortal Strike now also increases the healing reduction effect by an additional 4/7/10%.
  • Spell Impact now also affects Pyroblast.
  • Shamanistic Rage now reduces damage taken by 10% and has had its proc rate increased to 12 ppm.
  • Ice Floes has had its effect increased to 11/22/33%.
  • Frost Nova now has a 22 second cooldown.
  • Chilled to the Bone has been reduced to 3 ranks and now provides 1/2/3% additional damage with Frostbolt and increases the slow of your chill effect by 4/7/10%.
  • Balance of Power now also provides increased chance to hit with Physical spells. This should affect things like Bear and Warrior taunt.
  • Improved Insect Swarm now causes your Insect Swarm to increase all Nature damage you deal to the target by 2/4/6% and cause your Moonfire effect to increase all Arcane damage you deal to the target by 2/4/6%.
  • Wind Shear now has an 8 second cooldown and locks the target out of casting for 3 seconds.
  • Deflection (Arms) now increases the threat of Victory Rush used with its effect by 20/40/60%.
  • Setup now also reduces the chance to dodge granted by Ghostly Strike by 5/10/15% and increases its parry chance granted by 5/10/15% and increases the duration of your Ghostly Strike effect by 2/4/6 seconds.
  • Static Shock has been reduced to 3 ranks, but is otherwise unchanged.
  • Combat Potency has been reduced to three ranks and now provides a 33/66/100% chance to generate 15 energy when you land an off-hand melee attack or a special attack which deals damage with your off-hand.
  • Arcane Concentration has been reduced to three ranks and now provides a 4/7/10% chance to trigger its effect.
  • Illumination has been reduced to 3 ranks and now provides a 33/66/100% chance to trigger its effect.
  • Life Tap now has a 6 second cooldown. It now also shares cooldown with Dark Pact.
  • Dark Pact now has a 6 second cooldown. It now also shares cooldown with Life Tap.
  • Deadly Brew may now proc from Deadly Poison.
  • Tactical Mastery has been reworked and now in addition to increasing the threat generated by your Mortal Strike and Bloodthirst abilities it also increases your armor contribution from items by 17/34/50%, Stamina by 3/6/9%, and reduces all damage taken by 2/4/6% while in Defensive Stance and a Two-Handed Weapon is equipped.
  • Setup now also reduces the chance to dodge granted by Ghostly Strike by 5/10/15% and increases its parry chance granted by 5/10/15% and increases the duration of your Ghostly Strike effect by 2/4/6 seconds.
  • Arcane Concentration has been reduced to three ranks and now provides a 4/7/10% chance to trigger its effect.
  • Random Enchants
  • Courage of Elune now properly triggers from Swipe (Bear).
  • Deadly Brew may now proc from Deadly Poison.
  • Improved Insect Swarm now causes your Insect Swarm to increase all Nature damage you deal to the target by 1/2/2% and cause your Moonfire effect to increase all Arcane damage you deal to the target by 1/1/2%
  • Spell Impact now also affect Pyroblast.
  • The Blessing of the Divines RE can no longer give beneficial effects to enemies, as intended.
  • The Blessing of the Divines RE can now give procs to both the target of the healer and the healer at the same time.
  • Swift Spells now also triggers from direct healing spells.
  • NEW: Blademaster- When you parry you gain 150 armor for 20 seconds, stacking 5 times. At 5 stacks you empower the next ability you use, consuming the stacks and granting it an additional effect for 10 seconds: Devastate: Deals 50% additional damage and reduces the targets armor by an additional 10% for 6 seconds. Riposte: Increases your chance to parry by 12% for 12 seconds. Shield Slam: Attempts to dispel 1 additional effect from the target and increases your block value by 10% for 12 seconds.
  • NEW: Holy Ascension- After casting Holy Fire your next spell is empowered: Smite: Deals 50% additional damage. Exorcism: Increases all Holy damage you deal to the target by 5% for 10 seconds. Penance: Fires an additional holy bolt. Holy Shock: Guaranteed to critically strike.
  • Righteous Flames now increases the damage of your Holy Fire damage over time effect by 65/70/70/75/75% and increases its duration by 0.2/0.2/0.4/0.4/0.6 seconds.
  • Dungeons and Raids
  • [Straight To The Heart] achievement added
  • [Glory of the Molten Core Raider] achievements added
  • Item Changes
  • The Warlock AQ20 set bonus has been reworked to: Your Corruption spell grants you a Soul Sliver when it deals damage. Soul Sliver grants you 5 spell power for 12 seconds and stacks up to 8 times. At 8 stacks the stacks are consumed and your next Shadow Bolt within 10 seconds will deal 50% additional damage (20% to players).
  • The Warrior AQ20 set bonus has been reworked to: Berserker Rage now also increases the damage you deal by 5% and reduces the damage you take by 5%.
  • The Shaman AQ20 set bonus has been reworked to: You gain an additional effect when using your Call of spells: Call of the Elements- Increases your spell power by 30 for 2 min. Call of the Ancestors- Increases your attack power by 60 for 2 min. Call of the Spirits- Increase your spell haste by 2% and grants you 21 mp5 for 2 min. You may not have more than 1 of these effects active at a time.
  • The Rogue AQ20 set bonus has been reworked to: Increases your energy regeneration by 12%.
  • The Priest AQ20 set bonus has been reworked to: Reduces the cooldown of your Penance by 2 seconds, Circle of Healing by 1.5 seconds, and Mind Blast by 2 seconds.
  • The Paladin AQ20 set bonus has been reworked to: Casting Judgement increases your Strength by 20 and Spell Power by 30 for 8 seconds.
  • The Mage AQ20 set bonus has been reworked to: Arcane Power now reduces the mana cost of your spells instead by 20%, increases the critical strike damage bonus of Combustion by 20%, and increase the duration of both Icy Veins effects by 20% seconds.
  • The Druid AQ20 set bonus has been reworked to: Gain the following bonuses based on your Shapeshift form: Bear: Reduces all damage taken by 3%. Cat: Increases critical strike damage by 5%. Moonkin: Increases the critical strike chance of Wrath by 5% and reduces the cast time of Starfire by 5%. Tree of Life: Healing Touch criticals extend the duration of your Rejuvenation spell by 3 seconds and refund 50% of the spells cost.
  • All currently available PvP sets should now have their 6 piece set bonus tooltip updated to reflect that they give Resilience and not Stamina.
  • The Felheart 5 piece set bonus should now provide bonus resistances to your pet.
  • Blazefury Medallion now procs from effects like Mutilate and Stormstrike.
  • Darkmoon Card: Maelstrom now scales with 32% of your spell power, down from 43%.
  • Many high level foods which provided the Well Fed buff has had their durations increased to 30 minutes.
  • General
  • Players will now gain around 20% more mp5 from Spirit at levels 1-60.
  • Changes made on 2018/09/26
  • World
  • Fixed an issue where Shay Leafrunner would attack horde players and get them combat bugged.
  • Fixed drop chance for Captain Sanders Treasure Map.
  • Dungeons and Raids
  • Maraudon - Fixed an issue where Noxxion would not become visible again if he dies while invisible.
  • General
  • Launcher Updated Fixing Scaling and Removing Retired Realms
  • Item Changes
  • Fixed an issue where Lifegiving Gem was giving too much health. (Active after next server restart)
  • Changes made on 2018/09/25
  • Dungeons and Raids
  • Enabled the dungeon teleport feature while using the Random Dungeon Finder on Andorhal.
  • Changes made on 2018/09/20
  • General
  • Permanently disabled the methods that addons such as Overwatch use to operate.
  • Disabled any lingering effects of the karma system (from Ravenholdt) for characters that transferred to Andorhal.
  • The Coren Direbrew quest for the Brewfest event now rewards 3 Mystic Orbs. The loot box reward will now drop ZG/MC raid loot (like the Cenarion Armaments).
  • Item Changes
  • Increased "Draconic for Dummies(Part III)" drop chance to 6%.
  • Dungeons and Raids
  • Reduce Blackwing Technicians bomb damage by 25%.[BWL]
  • Reduce Blackwing Taskmasters Shadow Shock damage by 25%. [BWL]
  • Remove the 3 Wyrmguard Defenders in the drake room in BWL
  • Changes made on 2018/09/17
  • World
  • Spirit of Azuregos will now proper give the player Magical Ledger when his gossip is completed.