Changelog

Live changes

PTR changes

  • Changes made on 2018/06/21
  • Talents and Abilities
  • Living Seed should now behave more properly. It should no longer be consumed when healing with a HoT effect or when applying certain buffs. It should now only be consumed when taking damage.
  • Expose Weakness can now proc from Explosive Shot criticals.
  • Item Changes
  • The Well Fed buff from Clamlette Magnifique should no longer provide ranged attack power even if the buff is removed from the character.
  • Changes made on 2018/06/20
  • Talents and Abilities
  • Decimation should now give the Soul Fire cast speed buff again.
  • Focused Attacks now triggers from abilities which trigger additional attacks. E.G. Mutilate and Stormstrike.
  • Random Enchants
  • Focused Attacks now triggers from abilities which trigger additional attacks. E.G. Mutilate and Stormstrike.
  • Improved Stormstrike, once again, is working as intended.
  • Changes made on 2018/06/17
  • Quest
  • Fixed an issue where Silithyst Geysers were not giving the Silithyst debuff.
  • General
  • Fixed an issue where Purple Lotus was respawning abnormally fast.
  • Hardened Carapaces now have a 20% chance to drop, up from 10%.
  • Medium Wind Stones will now respawn every 1 hour, down from 2 hours. (There are far more medium windstones spawned than there are lesser and greater combined)
  • Lesser Windstones will now respawn every 15 minutes, down from 1 hour.
  • Talents and Abilities
  • Taste for Blood now procs from critical Rend damage.
  • Deflection (Retribution) now properly only procs its damage from parries.
  • Changes made on 2018/06/14
  • Item Changes
  • The Twilight Bonfire and the Qiraji Egg can no longer be used to block areas in major cities.
  • Changes made on 2018/06/11
  • World
  • Retuned Bhaelagor's summoned adds "The Swarm" for every Invasion level bracket. Should now be more manageable.
  • Changes made on 2018/06/10
  • Talents and Abilities
  • Mind Control has been temporarily disabled due to a bug.
  • Changes made on 2018/06/05
  • General
  • Made Cenarion Hold a sanctuary zone.
  • Fixed issue with Fierce Blow's internal cooldown.
  • Changes made on 2018/06/04
  • Item Changes
  • Qiraji Insignias now have an Epic rarity.
  • Cenarion Armaments from Qiraji Invasions now also reward War Effort Commendation Signets.
  • Qiraji Insignias can no longer be destroyed
  • Commendation Signets are now party loot, and are given to every member of the group.
  • Setis now drops 10 Commendation Signets.
  • Changes made on 2018/06/03
  • World
  • Cenarion Hold Infantry will now have ranged weapons and will do a knockback on people who are out of their LoS
  • Quest
  • Twilight Prophets now drop 7 Encrypted Twilight Texts.
  • Fixed an issue where the Dungeon 2 quests were invisible for players.
  • Opened up the turn in quest for Thorium Bars until Tuesday, June 5th on Andorhal. The requirement for Thorium has not been increased with this change.
  • Changes made on 2018/06/02
  • Random Enchants
  • Added Healing Light and Sanctified Light to the list of refundable random enchantments.
  • Item Changes
  • Fixed an issue where some of the War Effort cosmetic items were unique. The Battle Tanks will remain unique to prevent accidental double purchases of them.
  • Fixed an issue where the Bound Qiraji Battle Tank would dismount you when you immediately after being hit by any spell.
  • Flasks now take 10 seconds to craft, down from 25.
  • Quest
  • Fixed an issue where Silithyst Mounds in Silithus would not grant you the Silithyst buff.
  • Fixed an issue where the Glyphed Crystals in Silithus would not give you their Glyph Rubbing when used.
  • Fixed an issue where the Twilight Cultists were not dropping Encrypted Twilight Texts.
  • Changes made on 2018/06/01
  • Talents and Abilities
  • Judgements of the Pure now grants 8% bonus damage to seals per rank, down from 10%.
  • Holy Specialization now increases the critical strike damage of all Holy spells, not just Priest spells (Judgement does not count as a spell).
  • Mage Armor no longer triggers the global cooldown, but has a 1 second internal cooldown.
  • Permafrost no longer reduces healing taken.
  • Revenge now does 25% additional threat.
  • Winter's Chill can now proc on any frost damage, and it also reduces the healing received by the target by 10% per stack and lasts 10 seconds, down from 15.
  • Maelstrom Weapon now has 3 ranks and no longer affects Healing Wave. It now increases the effectiveness of your next spell consuming Maelstrom Weapon with 1/2/3% per stack. Titan's Grip proc chance penalty has been slightly lessened.
  • Divine Aegis now shield for 7/14/20% of critical healing done, down from 10/20/30% and now caps at 35% of the target's maximum health.
  • Demonic Power now also increases the damage of your Imp's Firebolt and your Succubus' Lash of Pain by 5/10%.
  • Improved Stormstrike now also has a 50/100% chance to increase the Fire and Frost damage your target takes from you by 10% for 6 seconds.
  • Dual Wield Specialization (Enhancement) now also increases your spell hit by 1/2/3%.
  • Deep Freeze is temporarily disabled while we search for a permanent solution.
  • Touched by the Light now only grants its critical heal bonus to Holy spells.
  • Bane has been reworked. It now has 3 ranks which reduce the cast time of your Shadow Bolt, Chaos Bolt, and Immolate by 0.17/0.34/0.5 seconds.
  • Improved Healing Wave has been reworked. It now has 3 ranks which reduce the cast time of your Healing Wave by 0.17/0.34/0.5 seconds.
  • Lightning Mastery has been reworked. It now has 3 ranks which reduce the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst by 0.17/0.34/0.5 seconds.
  • Divine Fury has been reworked. It now has 3 ranks which reduce the cast time of your Smite, Holy Fire, Heal, and Greater Heal by 0.17/0.34/0.5 seconds.
  • Improved Frostbolt has been reworked. It now has 3 ranks which reduce the cast time of your Frostbolt by 0.17/0.34/0.5 seconds.
  • Improved Fireball has been reworked. It now has 3 ranks which reduce the cast time of your Fireball by 0.17/0.34/0.5 seconds.
  • Naturalist has been reworked. It now has 3 ranks which reduce the cast time of your Healing Touch by 0.17/0.34/0.5 and increases your Physical damage by 1/2/3%.
  • Starlight Wrath has been reworked. It now has 3 ranks which reduce the cast time of your Wrath and Starfire ability by 0.17/0.34/0.5 seconds.
  • Arcane Stability has been reworked. It now has 3 ranks which reduce the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 33/66/100% and reduces the mana cost of your Arcane Missiles by 2/4/6%.
  • Spiritual Focus has been reworked. It now has 3 ranks which reduce the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 33/66/100%. More to come in the future.
  • Stormstrike debuff no longer has charges, lasts 6 seconds, down from 12, and now properly increases the damage of all Nature damage dealt by the player.
  • Deflection (Arms) has been reworked. It now has 3 ranks and increases your Parry by 1/2/3% and gives you a 33/66/100% when you Parry an attack to allow the use Victory Rush for 10 seconds. This effect has a 10 second internal cooldown.
  • Martyrdom reworked. Now grants a 6 second Silence immunity and is now on a 20 seconds internal cooldown.
  • Icy Veins now grants immunity to Silence and Interrupt effects for 10 seconds. If Icy Veins gets dispelled, so does the immunity buff.
  • Ignite now reduces the healing the target receives by 10/20/30/40/50%.
  • Improved Kidney Shot now also has a 33/66/100% chance to silence the target for 2 seconds.
  • Ice Block no longer triggers the global cooldown.
  • Omen of Clarity has had its tooltip updated to reflect its internal cooldown.
  • Second Wind has had its tooltip updated to reflect its internal cooldown.
  • Vengeance now stacks up to 5 times, from 3, but now lasts 15 seconds, down from 30.
  • Holy Power has been reworked. It now has 3 ranks which increase your Holy damage by 2/4/6%. (This is a temporary rework and we plan to change this talent again in the future.)
  • Demon Skin and Armor no longer trigger the global cooldown, but have 1 second internal cooldown.
  • Frost and Ice Armor no longer trigger the global cooldown, but have a 1 second internal cooldown.
  • Ardent Defender has had its tooltip updated, and now reduces the damage you take while below 35% health by 4/7/10%, down from 7/14/20%.
  • Righteous Vengeance now also procs from Hammer of the Righteous, and its damage has been increased to 15/30/45%, up from 10/20/30%.
  • Unleashed Rage now grants 2/4/6 expertise, up from 1/2/3, and also grants 4/7/10% increased non-physical damage done while under the effects of Shamanistic Rage.
  • Savage Fury now grants 10/20% bonus damage to Claw, Rake, Mangle (Bear), Mangle (Cat), and Maul, down from 15/30%, and it now also increases the damage of Shred by 3/6%.
  • Rake now costs 35 energy, down from 40, and its initial damage now scales with 5% of your attack power, up from 1%.
  • Savage Combat has had its tooltip corrected to reflect it only increases melee attack power.
  • Ferocious Bite has had its energy cost reduced to 30, down from 35.
  • Improved Moonkin Form now also increases the armor granted by cloth and leather items while in Moonkin Form by 30/60/90%.
  • Moonkin Form now increases your armor contribution from cloth and leather items by 280%, down from 370%, and it now reduces your threat by 15%.
  • Weapon Mastery now also increases the critical strike chance of your Stormstrike and Lava Lash abilities by 4/7/10%.
  • Brain Freeze now also causes your Fireball to increase the damage your target takes from your Frostbolt spell by 3/6/9%.
  • Improved Mind Blast has been reworked. It now has 3 ranks which reduce the cooldown of your Mind Blast by 1/2/3 seconds, and gives a 33/66/100% chance to reduce the healing done to the target by 50% while in Shadowform.
  • Counterattack now scales with 90% of your Ranged Attack Power, up from 70%.
  • Mongoose Bite now scales with 70% of your Ranged Attack Power, up from 40%.
  • Turn the Tables now also provides 2/4/6% melee haste.
  • Seals of the Pure has been reworked. It now has 3 ranks which increase the damage of all your Paladin Seals by 10/20/30%.
  • Explosive Trap initial damage now scales with 25% of your Ranged Attack Power, up from 10%, and the damage over time effect now scales with 150% of your Ranged Attack Power, up from 100%.
  • Holy Wrath no longer has target restrictions, but only stuns Demons and Undead, and scaling has been increased to 15% attack power and spell power, up from 7%.
  • Shamanistic Rage no longer has a global cooldown.
  • Taste for Blood has had its internal cooldown reduced to 4 seconds, from 6.
  • Frost Shock slow effect now lasts 6 seconds, down from 8.
  • Unending Fury now grants 3% damage per rank, up from 2%.
  • Shamanistic Focus now also increases the critical strike chance of your Shaman Shock spells by 5%.
  • Furor now increases your Stamina while in Bear or Dire Bear Form by 3% per rank, up from 2%.
  • Expose Weakness now increases your Attack Power and Ranged Attack Power by 30% of your Agility, up from 25%.
  • Divine Storm has had its base mana cost reduced to 7%, from 12%.
  • Strength of Arms now also gives your next Mortal Strike 10/20% more damage and reduces its rage cost by 5/10 after using Overpower.
  • Fire Nova now scales with 4% of your Attack Power.
  • Battle Stance now allows your Rend to critically strike.
  • Immolation Trap now scales with 100% of your Ranged Attack Power, up from 10%, and its base damage has been doubled.
  • Deflection (Retribution) has been reworked. It now has 3 ranks which increases your Parry by 1/2/3% and now also gives you a 33/66/100% chance when you Parry to deal Holy damage to your attacker. This damage scales with your spell power and attack power and deals additional threat.
  • Using Deterrence now causes you to drop the flag in Warsong Gulch.
  • Lethality now also increases the critical damage of your Rogue Poisons.
  • Fixed an issue where Judgement, Stormstrike and Explosive Shot had a chance to proc an extra weapon enhancement (like Frostbrand or Instant Poison).
  • Fixed a bug where Natural Shapeshifter would show an incorrect max talent amount in Character Advancement.
  • Fixed a bug where Spirit Weapons would show an incorrect max talent amount in Character Advancement.
  • Fixed a bug where Incanter's Absorption would show an incorrect tooltip in the Character Advancement.
  • Trap Mastery should now properly provide its damage bonus to Black Arrow.
  • Item Changes
  • Primal Hakkari Idol and their enchants (such as Death's Embrace) should no longer be soulbound on Laughing Skull.
  • Enchants from Primal Hakkari Idol (such as Death's Embrace) should no longer be soulbound on Laughing Skull.
  • Ogre Pinata - Fixed the bubble gum pile not being lootable.
  • PvP gear on both realms should no longer have resilience.
  • PvP gear on Andorhal should now have 20% more Stamina.
  • Dragon's Call - Emerald Dream Whelp will now attack upon being summoned.
  • General
  • The quest lines for Dungeon Set Two are now available.
  • Doctor Weavil will now cast Mind Shatter and Mental Domination.
  • Scripts for High Overlord Saurfang (Orgrimmar).
  • Warden Belamoore will now always drop Belamoore's Research Journal.
  • Pie Chairs during Pilgrim's Bounty should no longer attack players.
  • Reduce Clattering Crawler's damage to normal values.
  • Reduce Lakota Windsong's respawn time
  • Reduce Shay Leafrunner's respawn time.
  • J.D.Collie - Conditions & gossip.
  • Add scripts for a bunch of Ungoro creatures.
  • Nelson the Nice will no longer cast Fear as it would often drop players under the map.
  • Scripts for The Razza, reduced Chain Lightning's damage.
  • Daughter of Cenarius will no longer get stuck when attacked.
  • Verog the Dervish can no longer be double spawned.
  • Fix Lord Kazzak's Mark of Kazzak & Capture Soul.
  • Noarm - Corrected position.
  • Centipaar Tunnelers will now despawn after some time.
  • Timbermaw Ancestor - Fix behaviour.
  • Reduce Kindal Moonweaver's respawn time
  • Increase Daphne Stilwell's health to proper values.
  • Quest
  • Kroshius' Infernal Core - Impsy will now provide the quest item & Kroshius will now be killable.
  • Mother's Milk - Debuff will now be removed when close to the quest NPC.
  • Rin'Ji is Trapped! - Fixed an issue with mobs endlessly spawning.
  • Pilgrim's Bounty - Add faction conditions.
  • Torek's Assault - Rescripted in C++, NPCs should now be running instead of walking.
  • Therylune's Escape - Improve quest reward script.
  • Mission: Possible But Not Probable - Reduce Puzik Gallywix's respawn time
  • Spirits of Stonemaul Hold - Fix the quest being doable once per server restart.
  • Chasing the Moonstone - Fully script RP event.
  • Heroes of Old - Corporal Thund Splithoof will now get spawned properly.
  • Free From the Hold - Fix the quest being doable once per server restart.
  • Counterattack! - Quest will now reset properly.
  • The Attack - A lot of general improvements.
  • Wandering Shay - Fully rescripted, NPC will no longer be stuck until a server restart if someone abandons the quest.
  • No Mere Dream - Added proper texts.
  • Witherbark Cages - Witherbark Cages will now respawn properly/Quest enabled.
  • Reclaiming Felfire Hill - Fertile Dirt Mounds will now respawn properly.
  • Call of Water - The brazier will now spawn the quest NPC.
  • In Dreams - Fully rescripted in C++, added the last phase with Tirion.
  • Protecting the Shipment - Fully scripted.
  • Freedom to Ruul - Fix the quest being doable once per server restart.
  • Rise, Obsidion! - Fully scripted.
  • The Tome of Valor - SmartAI improvements
  • Take Down Tethyr - Improve quest credit script.
  • The Eastern/Western/Northern Pylon - Pylons can now be interacted with.
  • Keeping Pace - Fully scripted.
  • Aquatic Form - Make sure players are properly getting the quest item.
  • The Missing Diplomat - Fully scripted the Roleplay event.
  • Defenders of Darrowshire - Ghouls will now always spawn spirits.
  • Legends of Maraudon - Celebras the Redeemed will now spawn properly.
  • Broodling Essence - Fix the quest being doable once per server restart.
  • Rescue OOX-09/HL! - Fix an issue where quest mobs would spawn endlessly.
  • King of the Foulweald - Quest mobs will now move towards the flag.
  • Free at Last - Fix the quest being doable once per server restart.
  • Dungeons and Raids
  • Atal'alarion will no longer despawn instantly upon death.
  • High Priestess Arlokk's invisibility will now be removed if she dies in stealth.
  • Dire Maul East/North/West - Creature Formations.
  • Overlord Wyrmthalak's Sweeping Slam will no longer affect players behind him.
  • Hydrospawn's Water spell will deal way less damage.
  • Atal'ai statues will now reset in case you get the event order wrong.
  • Scarlet Hunter will now despawn Scarlet Hound upon death/Fix a way to spawn endless hounds and cause a potential server crash.
  • Bloodmage Lynnore & Bloodmage Drazial will now buff the players instead of themselves.
  • Greatly increased Setis' health, damage, and rescripted him.
  • The Thunderbrew Kegs in the Grim Guzzler will now properly summon Hurley Blackbreath when destroyed.
  • Maraudon: Earth Song Falls - Creature Formations.
  • Blackrock Depths - Creature Formations.
  • Uldaman - Creature Formations.
  • Ragefire Chasm - Creature Formations.
  • Razorfen Kraul - Creature Formations.
  • Razorfen Downs - Creature Formations.
  • Gnomeregan - Creature Formations.
  • Wailing Caverns - Creature Formations.
  • The Stockade - Creature Formations.
  • Onyxia should now stop casting Deep Breath while transitioning to Phase 3.
  • Celebras the Cursed will turn into Celebras the Redeemed upon death.
  • Ironhand Guardians in Blackrock Depths will now longer be able to attack you.
  • Players can now only summon Edge of Madness bosses once per run.
  • Players can now only summon Urok Doomhowl once per run.
  • Tweaked various damage values throughout Blackwing Lair to better fit the new state of healing.
  • Ragnaros' Sons of Flames now despawn when Ragnaros evades or resets.
  • Random Enchants
  • Darting Shadows has had its tooltip corrected to state after using Vanish.
  • Divine Aegis now increases the effect of the talent by 2/3/4%, down from 3/4/5%.
  • Aftermath no longer stacks.
  • World
  • Greatly increased Setis' health, damage, and rescripted him.
  • Buffed drops on elite silithids in the Zora, Ashi, and Regal hives in Silithus.