Changes made on 2017/08/17
Capped the password length to 16 characters to match the client cap
Polished Mobile display.
Fixed an issue preventing logging into the forums.
Connected twitter feed to the Breaking News outlet on the login screen.
Added Social Media buttons and twitter feed to homepage.
Added Cart Saving between Categories on the shop.
Changes made on 2017/08/16
Hot-fixed an issue where Core Ragers only triggered their heal/emote once.
Hot-fixed an issue where the Avatar of Hakkar could be summoned multiple times in a single run.
Hot-fixed an issue where Sulfuron Harbinger's adds did not stay leashed to him in combat.
Changes made on 2017/08/15
Daphne Stilwell no longer evades after completing her quest.
Changes made on 2017/08/10
Neutral Guards should now attack properly, use their nets, and ignore armor.
Fixed an issue causing various items to not be Transmoggable.
Changes made on 2017/08/09
Ritual of Summoning can now be used in Dungeons and Raids on Andorhal
Instances will now properly cap at 5 per hour.
You can no longer loot objects while in 'Spirit of Redemption'
Fixed an Issue where Looking for Dungeon would teleport you to random Entry locations.
Implemented an Mob Fanning System. Mobs will now spread out as intended.
Multiple high level greens have been removed from loot templates that should not have been there.
Subility Tome: Hemorrhage III was removed from the loot tables as it can be now trained from the trainer.
Changes made on 2017/08/08
You will now gain 5 Glory Per kill in Battlegrounds and 20 Per kill in the World.
Changes made on 2017/08/07
Lava Annihilators in Molten Core now only drop the aggro of the top aggro, not the entire raid.
Firelords in Molten Core now do considerably more damage than before.
Added confirm dialogue for multi-spec.
Fixed a Major exploit allowing players to gain extra weapon damage.
Rewrote Stat Allocation for extra Performance and Security
Changes made on 2017/08/04
Reduced Deposit and Cut for the Neutral Blackwater Auctionhouse.
Added the proper slowing system to mobs when they are low HP.
Fixed a large variety of systematic exploits.
Added a Disable list to prevent players from learning Abilities or Talent known the be broken.
Added additional checks to account for when a mob should or should not evade.
Added Flee-Cast prevention to mobs. They should nolonger cast while fleeing.
Added a System to Correct for improper Loss/Gain of AE/TE. It should automatically detect and correct for issues on login.
A System is now in-place to prevent players from spawning Gnomish Polyporter in important doorways.
The 1st Dungeon Finder you run during the day will now give you 3 Tokens for Reforge and 1 Token of Reforge thereafter
You will only get Glory when killing the Opposing Faction.
Changed Glory Per Kill in Open world to 10. Up from 5.
Battlegrounds will no longer give Glory for kills, only for wins.
Fixed Onyxia AI.
Vanish is now available at level 22.
Master of Deception now scales better with player level. (notably different at low levels, 60 is unaffected)
Corrected Arcane Clearcasting tooltip, it should now state that it will give a 100% base mana cost refund.
Gizelton Caravan is now scripted and enabled.
Membership renewal quests now properly cost 2 gold to complete.
Created the Mysterious Scrolls to give players more information on Fel Commutation early game.
Fixed the Corrupted Sabers quest (was uncompletable, npcs faction was also incorrect, and it used finicky actions/events).
Fixed pyrewood ambush in silverpine forest.
Implemented Balance of Light and Shadow quest.
Totems no longer drop in pvp.
Applied a fix for Baroness Anastari so that she will handle mind controlled players properly.
Fixed respawn timers on Amethyst and Opal Pillars for the Seal of the Earth quest. They respawn every 2 hours.
Fixed the Uniting the Amulet Quest, fel salve is given on quest accept and mobs react to fel curse properly.
Fixed AI for mobs related to Caliph Scorpid Sting.
Fixed escort AI for Gilthares
Fixed escort AI for Therylune.
Fixed escort AI for Lakota Windsong.
Fixed escort AI for Kaya.
Fixed AI for Timmy's yelling on spawn.
Changes made on 2017/08/01
The Sunken Temple class specific quests are now exclusive so you can only complete one.
Changes made on 2017/07/31
Spirit of Redemption has been temporarily disabled due to players not dropping PvP chests.
Changes made on 2017/07/28
Demonic Knowledge has been temporarily disabled due to a bug.
Changes made on 2017/07/24
Adding a system to prevent High levels from helping low-levels claim High-Risk kills.
Sargeras - Players will now drop items from their bag despite being naked.
Found and Fixed major issues expected to be causing daily performance issues from 9 to 10 server time.
Reworked Faction-Based Guard AI to be more intelligent. More updates with this coming soon.
Fixed bug where FFA flag would turn on before the player was over 20 on Sargeras.
Fix exploit where players could autoattack other players in Sanctuaries.
Rats now have 1 HP.
Cockroaches now have 1 HP.
Toads now have 1 HP.
Snakes now have 1 HP.
When doing the Wild Hearts quest, mousing over a worg that drops Discolored Worg Hearts now shows your current item count for the quest, and shows that it drops the item.
Apothecary Berard was severely undertuned, not really tuned at all. He is now tuned to vanilla-like standards.
Fixed issue where Duskbat pelts werent dropping from vampiric duskbats.
Spawned in all of the npcs for epic hunter quests, only one was spawned before.
Disabled the two starter class quests that were left in the undead starting zone.
Fixed "A Rogue's Deal", it now properly gives quest credit when pets kill Calvin Montague.
Fixed additional/out of place pumpkin spawns for the tirisfal glades pumpkin gathering quest.
Fixed a potential issue I noticed with the Dark Iron Marksman "Marksman Hit" cast.
Fixed the Suntara Stones quest.
Cleaned up Rise, Obsidion scripts and potential issues, and fixed the issue where Lathoric would despawn before you could kill him (he had a script that was despawning him on evade as a security check, I added an improved security check to obsidion, and tossed in a few other security checks to keep them linked/clean)
Rescripted the entirety of the Stave of the Ancients quest.
Gave Gri'lek his root ability.
Greatly increased the damage buff from Gri'lek's Avatar.
Gri'lek should now focus on one random player when he goes into avatar form.
Added aggro bouncing system to Nightmare Illusions.
Hazza'rah now has the black visual orb when summoning adds, and their locations are entirely randomized (it was targeting random hostiles previously).
Added a security check to Hazza'rah in order to keep his adds attached to him.
Dark Iron Deposits in Molten Core no longer respawn.
Combed through Molten Core double checking all monster health values and reverting them to vanilla-like standards before scaling.
Fixed issue with the Dark Iron Land Mines blowing up instantly, as well as issues all around with their AI in general.
Fixed text received when failing to enter Onyxia's Lair.
Sweeping Strikes damage is no longer affected by armor as intended.
Berserker Stance crit chance bonus now applies to spell crit as well.
Blade Flurry damage is no longer affected by armor as intended (it was receiving a double armor reduction).
Changes made on 2017/07/22
Sargeras Drop Items on death equipment has been reduced.
Fel Commutation now has additional price brackets to make it significantly more affordable for lower levels.
Fel Commutation will no longer require Demon Tears to save your items.
Changes made on 2017/07/21
PvP chest drop level range is now 5 levels.
Changes made on 2017/07/19
Scroll of Unlearning now has a confirmation box to prevent you from unlearning talents or spells!
Reworked Tooltip system, it should update much faster and reflect more accurately now.
Fixed low level PvP trinket not having a 5 min cooldown (2 min cd PvP trinket exists but requires level 58).
Changes made on 2017/07/15
Several Random Enchants tweaked.
Grace now increases all healing done instead of only Priest spells.
Divine Purpose now gives 1/2% reduced chance to get hit, down from 2/4%.
Stormstrike now increases the damage done by all your non-periodic spells and abilities dealing Nature damage instead of only Shaman ones.
Warbringer now also increases the cooldown of Intercept by 5 sec.
All Firestones now increases damage done by all spells by 1% instead of Warlock direct damage spells.
All Spellstones now increases damage done by Warlock periodic spells by 2%, ujp from 1%.
Improved Barkskin now works with Cat Form, Warrior stances, Shadow Form and Stealth
All profession passives have been disabled.
Changes made on 2017/07/08
PvP Vendors for both the Horde and the Alliance have been fixed with their intended Title requirements and items.
Ore and Herb nodes in Mulgore should now be on-par with other zones.
Murloc Costume can no longer be dropped in High-Risk PvP
Changes made on 2017/07/02
Resolved an issue with Dual Wield and Titan's Grip not refunding adequate AE/TE
Fixed AI on Water Elemental. They should now interact as intended.
Fixed AI on Imp. Imps should no longer run towards the target when out-of-mana.
Changes made on 2017/06/30
Agility now gives 1.5 Ranged Attack Power, down from 2.
Fire Power now increases Fire damage by 2/4/6/8/10%, up from 1/2/3/4/5%.
Arcane Potency will now be consumed by Holy Shock and Penance as intended.
Piercing Ice now increases Frost damage by 2/4/6%, up from 1/2/3%.
Spell Power (the Mage talent) now only affects Mage Arcane spells.
Arcane Missiles will now put you in combat as intended.
Burning Determination now lasts 30 sec, up from 20.
Arcane Concentration now procs from all damaging spells and reduces the mana cost of your next spell (instead of Mage only).
All traps now share cooldown. (this will get changed into separate trap categories soon).
Fixed the issue where traps wouldn't work versus a player from the same faction.
Chimera Shot now deals 90% weapon damage, down from 100%.
Chimera Shot - Serpent total Serpent Sting damage changed back to 40% up from 20%.
Auto Shot now gives a 15% ranged attack speed bonus as intended (instead of everyone starting with it).
Black Arrow will no longer share cooldown with traps.
Wyvern Sting damage part is now working on players as intended.
Black Arrow is now increasing all damage done as intended.
Lock and Load now removes the cooldown of Explosive Shot and Arcane shot as intended.
Sheath of Light now works with Holy Shock and Penance (finally).
Seal of Command and Seal of Righteousness will no longer proc on off-hand attacks.
Seal of Righteousness changed back to its original mechanics. No longer has an internal cooldown and now deals damage equal to your mainhand weapon speed * (8% spell power + 1% attack power).
Soul Warding is now reducing the cooldown of Power Word: Shield as intended.
You are now limited to only using spells while in Tree of Life form.
Wrath of Cenarius effect reverted to its original state. Now makes your Starfire gain an additional 4/8/12/16/20% and your Wrath gain an additional 2/4/6/8/10% of your bonus damage effects.
Frenzied Regeneration is now working as intended.
Fixed the issue where Deep Wounds wouldn't proc from abilities with triggered attacks (for example Mutilate and Stormstrike).
Maelstrom Weapon now works with all weapon types.
Rockbiter rank 1 is now attainable at level 10 and gives 24 attack power. Rank 2 at level 22 and gives 40 attack power. Rank 3 at level 34 and gives 68 attack power. Rank 4 at level 46 and gives 102 attack power.
Stormstrike no longer has a chance to proc an extra weapon imbue (it could proc 3 times instead of 2 as intended).
All of the single target taunts now share a cooldown (includes Righteous Defense).
Offensive damage cooldown spell stacking system improved and stacking rules tweaked. You are now allowed to use more offensive buffs at the same time.
Combustion, Sweeping Strikes, Adrenaline Rush, Blade Flurry, Cold Blood, Inner Focus, Divine Illumination, Berserk no longer shares cooldown with anything.
Icy Veins, Power Infusion and Elemental Mastery (haste buff) won't stack with each other.
Arcane Power, Death Wish, The Beast Within, Metamorphosis won't stack with each other.
Presence of Mind, Nature's Swiftness, Elemental Mastery, Natural Alacrity shares cooldown.
Honor Among Thieves combo point gain will no longer destealth you (it's what was causing the seemingly random destealths).
Disabled Taming the Beast quests.
Changes made on 2017/06/28
Reduced the health values of Jin'do the Hexxer's brain wash totems and shades.
Changed the nature of Mar'li's spider buff ability, due to issues with increasing its health (would lead to 12K+ heals instead of the intended 4K).
Fixed issue with Jin'do the Hexxer's Brain Wash totems being neutral.
Changes made on 2017/06/23
Increased the frequency at which Venoxis summons Parasitic Serpents.
Fixed an issue where Mar'li would not use her Drain Life ability while in troll form.
Increased the health of the Shade of Jin'do and Brain Wash Totems.
Changes made on 2017/06/22
You can now use your keys while Character Advancement is active!
Reworked Spell proc system. Procs will be removed at the right times.
Fixed issue causing players to appear at the wrong graveyards.
Pet stables should now be working as intended
Fixed Pet Stat Pages and Warlock Stat Pages
Fixed Pet Hunger Bar display.
Scroll of Unlearning can now be used on Talents.
Scroll of Unlearning is now Bind-on-Pickup
Mental quickness now gives 4/8/12/16/20% of your total AP as spellpower
Sheath of Light now gives 4/8/12/16/20% of your total AP as healingpower
Scroll of unlearning cost reduced from 100g to 50g.
Bug Fix - Fireblast ranks now share cooldown
Seals of the pure, now increases judgement and seal damage by 6/12/18/24/30% down from 10/20/30/40/50%.
Added a lower rank of Mass dispel to discipline priest, available at level 60.
Added a lower rank of Shattering throw to arms warrior, available at level 60.
Vampiric touch now scales with 150% of spellpower, down from 200%.
Beast Mastery pet damage increase changed to 10% down from 15%.
Beast Mastery pet damage increase fixed
Changes made on 2017/06/21
Sniper Training damage increase is now 3/6/9% up from 2/4/6%.
Changes made on 2017/06/19
Titan's Grip will now clarify it requires Dual-Wield in the description.
Changes made on 2017/06/17
Mortal Shots is now 20% make critical strike bonus damage, down from 30%.
Steady Shots Attack power co-efficient is now 0.365 up from 0.2
Explosive Shot's Attack power co-efficient is now .04 down from .06.
Pets will no longer disappear permanently after mounting.
Any form of invisibility will now cancel autoshoot properly
Energy is no longer reset when switching between forms.
Demonic Knowledge no longer disappears after dismissing your Demon.
Deep Freeze will now deal damage if the target is Immune.
Exorcism will now guaruntee a Critical Strike on Undead
Shock spells will now clarify in the description that they share Cooldown with other Shock spells.
Fixed the Visual display of 'Wound Poison' it now accurately reflects its AP co-efficient of 0.02
Rockbiter rank 4 now gives 20% less attack power
Rockbiter rank 3 now gives 20% less attack power
Spells will now interrupt based on Movement rather than Update ticks. This will fix issue where casting occured briefly while moving.
Fixed an Issue causing parts of the Map to disable as a Sanctuary
Changes made on 2017/06/16
Increased Zul'gurub health and damage values.
Gave Arlokk's panthers some extra strength.
Added the Mass Hysteria mechanic to Jin'do the Hexxer.
Added Wushoolay to Zul'gurub's testing roster.
Added High Priest Venoxis to Zul'gurub's testing roster.
Added High Priest Thekal to Zul'gurub's testing roster.
Gahz'ranka's slam no longer scales up throughout the fight.