Changes made on 2019/04/24
Fixed an issue where players would occassionally not receive Scrolls of Fortune or the Wildcard Mount
High-Risk teleporter have been temporarily disabled while we look into an issue caused by them.
Changes made on 2019/04/23
The Portable Mystic Altar now lasts 5 minutes instead of 3 minutes.
Natural Reaction no longer grants weapon skill.
The effects of both Contagion of Rots no longer stack.
Holy Strength has been temporarily removed from the roll chance as we investigate an issue with it. It has already be added to our refund system and is currently disabled on all realms.
Changes made on 2019/04/22
Disabled previous ranks of Static Shock for players who had this ability talented before its rework.
Changes made on 2019/04/21
Elune: Lowered Baseline Health and Damage of pets.
Scrolls of Fortune will now be automatically added to the players currency tab.
Fixed an Issue in Diremaul where Mana Remnants would all spam chain lightning
'Sentinel Stillbough' is now the appropriate level.
The 'Pay Your Dues' quest now correctly resets your reputation with The Law.
Corrected an issue where the Outlaw's Contract Board was displaying the 'Repent Your Sins' quest instead of the correct 'Pay Your Dues' quest to reset your outlaw status.
Verog the Dervish will no longer create multiple copies of himself at once whenever a fallen Kolkar heralds his arrival. (Active on next server restart).
Dawnbringer Caches obtained from the max level Scourge Invasions now have either a chance or guaranteed chance at items otherwise obtained from dungeons or high-risk rulesets.
Fixed an issue on the Twin Emperors encounter where Emperor Vek`lor would not guarantee a non-token drop in both difficulties. Additionally, the enchant recipes no longer have erroneously high drop chances.
Changes made on 2019/04/20
Elune: Escort Quests should now phase properly.
Fixed a Myriad of creatures not engaging in combat when in water.
Increased the cooldown on the Hedarine Lieutenant's Dark Strike ability by 100%. Creatures currently unaffected by this change will be fixed after they die and respawn.
The Hedarine Lieutenant now requires you to be at least 10 yards away before it starts casting its Shadow Bolt instead of 5 yards. Creatures currently unaffected by this change will be fixed after they die and respawn.
Increased the cooldown on the Hedarine Lieutenant's Warstomp ability by 50%. Creatures currently unaffected by this change will be fixed after they die and respawn.
The Hedarine Lieutenants in Darkwhisper Gorge now have a minimum and maximum level of 61 instead of 61 to 63. Creatures currently unaffected by this change will be fixed after they die and respawn.
Changes made on 2019/04/19
Elune: High-Risk drops now more clearly display reasons for not receiving loot from the victim
Added Various debugging to High-Risk drops
Added Grom'Gol to the shared zone list, to fix phasing issues
Separated Updates between phases to increase performance further
Fixed Realm First on Death achievements being granted inappropriately
Corrected the faction of the flightmaster in Shadowprey village
Random Enchantment tiers have been adjusted. Now, many more enchants can roll on lower ilvl gear.
Changes made on 2019/04/18
Fixed an issue where a Rare Elite in Searing Gorge was not considered a Rare. Its loot table has also been updated to match that of other rares.
Corrected an issue where ores and herbs had odd spawning and respawning behavior.
Corrected an issue where not all Red Dragonspawn types at the Dragonmaw Gates in the Wetlands were eligible for dropping the Glistening Red Dragonscales used in the Keeping Evil at Bay: Dragonmaw Gates quest.
Heroes' Call Board quests now also reward a Fragment of Fortune.
Added exclusion groups to the 'A Delicate Situation' Callboard profession quests. This will prevent players from hoarding these quests.
Fixed an issue where Shadowprey Village did not put High-Risk players into the shared phase.
Fixed an issue where Mudsprocket did not put High-Risk players into the shared phase.
Fixed an issue where Cenarion Hold did not put High-Risk players into the shared phase.
Recruit a Friend no longer grants additional gathering and crafting experience.
New hardware and core enhancements have been made to improve server stability and performance.
Further improved Wild Card logic to prevent learning spells which you cannot benefit from.
Fixed high-risk equipment drop on Elune.
High level rare creatures should now always drop at least one piece of dungeon loot when you have High-Risk enabled.
You should no longer be able to use Holy Paladin Tome: Great Blessing of Wisdom I if you have not already learned Blessing of Wisdom.
Changes made on 2019/04/17
Demons of Darkwhisper Gorge now have increased drop rates for dungeon gear to better reflect their difficulty.
Frostmaul Giants of Frostwhisper Gorge now have increased drop rates for dungeon gear to better reflect their difficulty.
Chimaeroks of the Isle of Dread now have greatly increased drop rates for dungeon gear to better reflect their difficulty.
Call Board Quest: Bug Off now requires that you kill 8 of each Silithid creature instead of 12.
Corrected an issue where completing the 'Pay Your Dues' quest would not correctly reset your reputation with The Law. This fix should be in effect after the next server restart.
Elune: Deleted 3,334 phased NPCs that did not need to exist due to shared phasing systems
Rewrote and improved a variety of deep core functionality to improve performance
Fixed an issue where Thalon, the Wind Rider Master of Shadowprey Village could be interacted with and used as an Alliance race. He now belongs to the Thunder Bluff faction as intended. (in effect after server restart)
Changes made on 2019/04/16
Fixed gameobjects that cast spells in phases, this should fix a variety of quests.
Crusader enchant and random enchant have been temporarily disabled while we investigate an issue with how they interact with other auras.
Fixed Quest Challenge to the Black Flight.
Added the correct Hybrid Risk Ruleset NPCs to our seasonal realm in each major city.
Hybrid Risk Ruleset NPCs can no longer be attacked or mind controlled.
Fixed an issue where Lord Kri was missing items from his loot table when killed last. Players should now see Vest of Swift Execution and Wand of Qiraji Nobility drop as intended.
Elemental Devastation should now trigger from triggered spells such as Penance and Arcane Missiles.
Changes made on 2019/04/15
Creatures of Scourge Invasions now have 20% less health on average.
Creatures of Scourge Invasions now deal 50% less damage on average.
Will of Kel'thuzad now increases the health of creatures in Scourge Invasions by 80% per person, from 100%.
All characters on Laughing Skull and Andorhal have had their base health increased by 500 at level 60.
Fixed Whisper/Adding friend issues pertaining to the ruleset subtext.
Elune: Fixed Deeprun Tram not appearing for High-Risk Players
Brackenwall Village will be shared between both rulesets after the next server restart.
Weapon skills no longer need to be trained on Seasonal after the next server restart.
Fixed an issue where Hunter traps were not activating properly due to phasing.
Changes made on 2019/04/14
Fixed Error on Shop that indicated Apprentice Riding tome required level 40, it requires level 20.
Fixed strange phasing popin issues in Battlegrounds and Arenas
Implement some significant performance changes related to creature notifiers and grids.
Doubled Visibility distance on Elune
Inner Focus is now properly consumed on spell cast.
Changes made on 2019/04/13
Corrected an issue where players were able to learn the old ranks of Amplify and Dampen Magic.
Fixed an issue where you were unable to open the portcullis' in Shadowfang Keep to release your escort to the courtyard.
Elune: Satchels of Helpful goods awarded for the first dungeon completion of the day have had their class restrictions removed and may now drop items of the cloth, mail and plate armor classes rather than just leather. Additionally, affixes such as Bear and Champion may now appear on such items.
Fixed an Exploit allowing people to level a bit quicker than intended with spice bread crafting.
Implemented Various Crash Fixes for Elune
Implemented an Attempt Fix to allow players to resurrect during scourge invasions
Meditate and Recuperate now each cost a single ability essence, down from 2.
Rune of Perfection is now correctly Bind on Pick-up on Andorhal and the spell penetration has been reduced to 20 from 40 on all realms.
Changes made on 2019/04/12
Unyielding Faith no longer reduces Fear duration. Now reduces Polymorph duration by 15/30% instead.
Pure of Heart now reduces Fear duration by 15/30%.
Toughness (Protection Warrior) no longer reduces the duration of movement impairing effects and now instead grants 1% Stamina per point.
Starfall is now removed when you cast Deterrence or Dispersion.
Mind Flay once again has a 3 sec base cast time, but its damage and healing has been increased by an additional 10%.
Increased the PvP mod on Corruption from 0.8 to 0.72 (resulting in 10% reduced damage).
Added a 0.9 PvP mod to Shadow Word: Pain.
Added a 0.95 PvP mod to Drain Soul.
Added a 0.95 PvP mod to Insect Swarm.
Added a 0.95 PvP mod to Living Bomb.
Added a 0.95 PvP mod to Devouring Plague.
Stealth and Prowl changed. They now have a 30 second duration and a 10 sec cooldown.
Camouflage changed. It now reduces the cooldown of Stealth and Prowl by 1/2/3 sec and the duration of 5/10/15 sec (and still increases movement speed in stealth by 5/10/15%).
Fixed Natural Reaction, it now gives dodge as intended.
Changes made on 2019/04/11
Fixed a bug that caused Lesser Inscription of the Gladiator and lesser Inscription of the Battle mage (honor cost shoulder enchants) to make your item soulbound after being applied.
Fixed a bug where you couldn't use Criminal Intent on Laughing Skull.
Fixed a bug that caused Arcane Missiles to shoot more missiles than intended with Missile Barrage.
Fire Blast- Damage and scaling increased by 15%. Now deals 90% damage to players.
Searing Pain- Damage and scaling increased by 15%.
Shadow Bolt- Cast time reduced to 2.6 sec, from 3.
Soul Fire- Cast time reduced to 5 sec, from 6.
Chaos Bolt- Cast time reduced to 2.2 sec, from 2.5.
Haunt- Damage and scaling increased by 15%.
Drain Mana- Mana drained per tick increased by 4%, from 3%.
Frost Shock- Damage and scaling increased by 15%. Now deals 75% damage to players, from 85%.
Rain of Fire- Damage and scaling increased by 15%.
Hellfire- Damage and scaling increased by 15%.
Immolate- Damage and scaling increased by 5%.
Drain Life- Damage and scaling increased by 15%.
Shadowburn- Damage and scaling increased by 15%. Now deals 90% damage to players.
Drain Soul- Damage and scaling increased by 15%.
Shadowfury- Damage and scaling increased by 15%. Now deals 90% damage to players.
Typhoon- Damage and scaling increased by 15%. Now deals 90% damage to players.
Corruption- Damage and scaling increased by 15%.
Blast Wave- Damage and scaling increased by 15%. Now deals 90% damage to players.
Flame Shock- Damage and scaling increased by 15%. Now deals 90% damage to players.
Dragon's Breath- Damage and scaling increased by 15%. Now deals 90% damage to players.
Thunderstorm- Damage and scaling increased by 15%. Now deals 90% damage to players.
Earth Shock- Damage and scaling increased by 15%. Now deals 75% damage to players, from 85%.
Chain Lightning- Damage and scaling increased by 15%. Now deals 85% damage to players, from 90%.
Lightning Bolt- Cast time reduced to 2.2 sec, from 2.5.
Mind Flay- Channel time reduced to 2.7 sec, from 3, and damage and scaling increased by 5%.
Bane now reduces the cast time of your Soul Fire by 0.5/1/1.5 seconds, from 0.67/1.34/2 seconds.
Vampiric Touch- Damage and scaling increased by 15%.
Devouring Plague- Damage and scaling increased by 15%.
Mind Blast- Damage and scaling increased by 15%.
Shadow Word: Pain- Damage and scaling increased by 15%.
Mana Burn- Cast time reduced to 2.5 sec, from 3.
Holy Fire- Damage and scaling increased by 15%. Now deals 75% damage to players, from 80%.
Smite- Cast time reduced to 2.2 sec, from 2.5.
Holy Nova- Damage and scaling increased by 15%. Now deals 75% damage to players, from 80%.
Penance-Damage and scaling increased by 15%. Now deals 75% damage to players, from 80%.
Holy Shock- Damage and scaling increased by 15%. Now deals 90% damage to players.
Frost Nova- Damage and scaling increased by 15%.
Blizzard- Damage and scaling increased by 15%.
Cone of Cold- Damage and scaling increased by 15%. Now deals 90% damage to players.
Frostbolt- Cast time reduced to 2.7 sec, from 3.
Living Bomb- Damage and Scaling increased by 5%.
Fiery Payback now reduces the cast time of your Pyroblast by 1.25/2.5 seconds, from 2/4 seconds
Flamestrike- Damage and scaling increased by 10%.
Pyroblast- Cast time reduced to 4 sec, from 6.
Scorch- Damage and scaling increased by 15%.
Fireball- Cast time reduced to 3 sec, from 3.5.
Evocation- Cast time reduced to 6 sec, from 8.
Arcane Barrage- Damage and scaling increased by 15%. Now deals 90% damage to players.
Missile Barrage- Now reduces the cast time of Arcane Missiles by 2 sec, from 2.5.
Arcane Missiles- Cast time reduced to 4 sec, from 5. Now deals 85% damage to players.
Hurricane- Damage and scaling increased by 15%.
Starfall- Damage and scaling increased by 25% and duration reduced to 8 sec, from 10. Now deals 80% damage to players.
Insect Swarm- Damage and scaling increased by 10%.
Moonfire- Damage and scaling increased by 10%. Deals 10% reduced damage to players.
Entangling Roots- damage and scaling increased by 10%.
Starfire- cast time reduced to 3 sec, from 3.5.
Wrath- damage and scaling has been increased by 15%.
Master of Deception now has 3 ranks, from 5, but grants the same value at max rank as before.
Stealth now lasts for 20 sec, from a toggleable state and has a 20 sec cooldown, from 10 sec.
Camouflage now increases the duration of Stealth by 4/7/10 and reduces its cooldown by 4/7/10 sec.
Beacon of Light has had its tooltip corrected to indicate it only triggers from direct healing spells, not healing over time effects.
Setup now decreases the dodge granted by Ghostly Strike by a total of 10%, from 15, and increases parry granted by a total of 10%, from 15.
Ghostly Strike now grants 10% dodge, from 15%, and now lasts 10 sec, from 8.
Survival of the Fittest now grants 10% bonus armor from cloth and leather items per point, from 4%.
Fade is now usable in shapeshift forms.
Natural Reaction no longer grants passive dodge chance and instead converts 11/22/33% of your Agility to dodge rating. It also now grants 4/7/10 rage on dodge, from 1/2/3.
Fleet Footed no longer reduces the duration of movement impairing effects, and instead now gives a 7/14/20% chance per combo point spent to clear movement impairing effects from your character.
Creatures and bosses in dungeons and raids now deal 20% less damage.
Held In Off-hand items now increase spell damage by 4% and healing by 2%.
All Staves now increase spell damage by 6% and all healing by 4%.
All Shields now reduce spell damage and healing by 10% while equipped and increase threat by 15%.
Spell Mastery has been disabled. It will be removed from the General tab at a future date.
Blademaster now grants 10% parry chance after using Riposte, from 12%, and increases your block value after using Shield Slam by 20%, from 10%.
Nature's Fervor now grants 4% reduced Physical damage, from 5%, for 6 sec, from 3.
Spirit Dash now has a 30 sec internal cooldown, from 20.
Changes made on 2019/04/08
Temporarily reduced the damage of Sartura's Dancing Blades and Skeram's Arcane Explosions while we trace an issue where they were triggering more often than intended.
Updated the bonding of several season 1 and scourge invasion items
Reduced and balanced pricing of second set of PVP gear.
Fixed an issue where Crow's Cache would not spawn despite the event initiating
Changes made on 2019/04/07
Rune of Perfection is no longer unique-equip due to a bug that allowed people to receive and equip two of them despite the restriction.
Resorted PvP vendors to more clearly feature Ascension specific additions such as mystic orbs, mystic runes, tome of specialization, etc
Fixed an issue where Elemental Invasions were displaying as active on the Call Boards when not active.
Changes made on 2019/04/06
Wandering Shay - Fixed an issue where the quest would complete too early. Also fixed a bug where she would stop moving after a fight.
They Grow Up So Fast - You will now receive Venomhide Ravasaur when you complete the quest.
Dead Mans Plea - Quest credit will properly be given when Baron Rivendare dies.
Its a Secret to Everybody - Fixed A Small Bag not giving any items.
Changes made on 2019/04/05
Fixed a bug where The Unstoppable Force and Lobotimizer from alliance vendor would be usable for alliance only. Also corrected the stamina amount on that The Unstoppable Force version to 15 stamina.
Changes made on 2019/04/04
Necrotic Rune is no longer soulbound and can be traded with other players.
Fixed a bug where Dispersion wasn't giving its intended mana.
Unleashed Rage now grants 2/4/6% bonus magic damage while Shamanistic Rage is active, from 4/7/10%, and it now includes Holy damage in this effect.
Juggernaut no longer increases the critical chance of your next Mortal Strike.
Frostbrand Weapon now also grants Frost spellpower.
Frenzy now has 3 ranks, from 5, and has a 33/66/100% chance to proc its effect, from 20/40/60/80/100%.
Ferocity now has 3 ranks, from 5, and grants 4/7/10% crit chance to your tamed pet, from 2/4/6/8/10%.
Unleashed Fury now increases your tamed pet's damage by 5% per point, from 3%.
Prayer of Shadow Protection has had its duration increased to 60 min, from 20.
Shadow Protection has had its duration increased to 30 min, from 10.
Cheap Shot now costs 50 energy, from 60.
Enchant Weapon - Spellpower now grants 30 spell damage, instead of 30 spell power.
Enchant Weapon - Healing Power now grants 30 healing power, instead of 29 spell power.
Unbreakable Will no longer stacks.
Cobra Strikes now grants 10/11/12/13/14% additional chance to trigger your Cobra Strikes talent, from 4/5/6/7/8%.
Wild Felfire now scales with 14% of your spell power per tick, from 9%.
Changes made on 2017/12/31
Gathering now gives experience.
Retuned all level 1-40 dungeons. They will be closer to their blizz-like values.
Changes made on 2017/12/29
Chests now grant experience to you and your party when opened for the first time.
Increased health by 50 across all levels.
Improved Ghost Wolf now grants 5/10% damage reduction while using Ghost Wolf.
Changes made on 2017/12/26
'Aspect of the Cheetah' is now available at level 10.
'Travel Form' is now available at level 20.
'Ghost Wolf' is now available at level 16.
Drastically increased change to get Random Enchants on Green and White items.
Changes made on 2017/12/24
Increased rare creature experience by 3.5x.
Changes made on 2017/12/18
Players now start with 9 AE at level 1. Players do not get additional AE untill level 10.
Dual Wielding is now a base ability for everyone.
Changed more abilities to be available at level 1.
Changes made on 2017/12/12
Increased the base attributes at all levels starting at level 1.
Previous raid content has been returned in accordance with the new RE changes. Bosses in ZG, MC, and Onyxia’s Lair have had their health and damage reduced.
The Ritual of Summoning is enabled inside of instances again on Andorhal.
Testing a new system in Battlegrounds that reduces your damage taken and healing done.
Changes made on 2017/12/10
Retuned prices on honor vendors to be more in line with other ways of obtaining those items.
An extensive list of current changes can be found here. https://docs.google.com/document/d/1a-hn1sRgzebIyhlk3JwX3wMQwt-YORaTcMikanIuW7Q/edit?usp=sharing Future updates will be posted here, on the website.