Changelog

  • Changes made on 2017/08/17
  • Website
  • Capped the password length to 16 characters to match the client cap
  • Polished Mobile display.
  • Fixed an issue preventing logging into the forums.
  • Connected twitter feed to the Breaking News outlet on the login screen.
  • Added Social Media buttons and twitter feed to homepage.
  • Added Cart Saving between Categories on the shop.
  • Changes made on 2017/08/16
  • Dungeons and Raids
  • Hot-fixed an issue where Core Ragers only triggered their heal/emote once.
  • Hot-fixed an issue where the Avatar of Hakkar could be summoned multiple times in a single run.
  • Hot-fixed an issue where Sulfuron Harbinger's adds did not stay leashed to him in combat.
  • Changes made on 2017/08/15
  • Quest
  • Daphne Stilwell no longer evades after completing her quest.
  • Changes made on 2017/08/10
  • System Changes
  • Neutral Guards should now attack properly, use their nets, and ignore armor.
  • Fixed an issue causing various items to not be Transmoggable.
  • Changes made on 2017/08/09
  • Talents and Abilities
  • Ritual of Summoning can now be used in Dungeons and Raids on Andorhal
  • System Changes
  • Instances will now properly cap at 5 per hour.
  • You can no longer loot objects while in 'Spirit of Redemption'
  • Fixed an Issue where Looking for Dungeon would teleport you to random Entry locations.
  • Implemented an Mob Fanning System. Mobs will now spread out as intended.
  • Item Changes
  • Multiple high level greens have been removed from loot templates that should not have been there.
  • Subility Tome: Hemorrhage III was removed from the loot tables as it can be now trained from the trainer.
  • Changes made on 2017/08/08
  • System Changes
  • You will now gain 5 Glory Per kill in Battlegrounds and 20 Per kill in the World.
  • Changes made on 2017/08/07
  • Dungeons and Raids
  • Lava Annihilators in Molten Core now only drop the aggro of the top aggro, not the entire raid.
  • Firelords in Molten Core now do considerably more damage than before.
  • System Changes
  • Added confirm dialogue for multi-spec.
  • Fixed a Major exploit allowing players to gain extra weapon damage.
  • Rewrote Stat Allocation for extra Performance and Security
  • Changes made on 2017/08/04
  • System Changes
  • Reduced Deposit and Cut for the Neutral Blackwater Auctionhouse.
  • Added the proper slowing system to mobs when they are low HP.
  • Fixed a large variety of systematic exploits.
  • Added a Disable list to prevent players from learning Abilities or Talent known the be broken.
  • Added additional checks to account for when a mob should or should not evade.
  • Added Flee-Cast prevention to mobs. They should nolonger cast while fleeing.
  • Added a System to Correct for improper Loss/Gain of AE/TE. It should automatically detect and correct for issues on login.
  • A System is now in-place to prevent players from spawning Gnomish Polyporter in important doorways.
  • The 1st Dungeon Finder you run during the day will now give you 3 Tokens for Reforge and 1 Token of Reforge thereafter
  • You will only get Glory when killing the Opposing Faction.
  • Changed Glory Per Kill in Open world to 10. Up from 5.
  • Battlegrounds will no longer give Glory for kills, only for wins.
  • Dungeons and Raids
  • Fixed Onyxia AI.
  • Talents and Abilities
  • Vanish is now available at level 22.
  • Master of Deception now scales better with player level. (notably different at low levels, 60 is unaffected)
  • Corrected Arcane Clearcasting tooltip, it should now state that it will give a 100% base mana cost refund.
  • Quest
  • Gizelton Caravan is now scripted and enabled.
  • Membership renewal quests now properly cost 2 gold to complete.
  • Created the Mysterious Scrolls to give players more information on Fel Commutation early game.
  • Fixed the Corrupted Sabers quest (was uncompletable, npcs faction was also incorrect, and it used finicky actions/events).
  • Fixed pyrewood ambush in silverpine forest.
  • Implemented Balance of Light and Shadow quest.
  • Item Changes
  • Totems no longer drop in pvp.
  • World
  • Applied a fix for Baroness Anastari so that she will handle mind controlled players properly.
  • Fixed respawn timers on Amethyst and Opal Pillars for the Seal of the Earth quest. They respawn every 2 hours.
  • Fixed the Uniting the Amulet Quest, fel salve is given on quest accept and mobs react to fel curse properly.
  • Fixed AI for mobs related to Caliph Scorpid Sting.
  • Fixed escort AI for Gilthares
  • Fixed escort AI for Therylune.
  • Fixed escort AI for Lakota Windsong.
  • Fixed escort AI for Kaya.
  • Dungeon changes
  • Fixed AI for Timmy's yelling on spawn.
  • Changes made on 2017/08/01
  • Quest
  • The Sunken Temple class specific quests are now exclusive so you can only complete one.
  • Changes made on 2017/07/31
  • General Change - Sargeras
  • Spirit of Redemption has been temporarily disabled due to players not dropping PvP chests.
  • Changes made on 2017/07/24
  • System Changes
  • Adding a system to prevent High levels from helping low-levels claim High-Risk kills.
  • Sargeras - Players will now drop items from their bag despite being naked.
  • Found and Fixed major issues expected to be causing daily performance issues from 9 to 10 server time.
  • Reworked Faction-Based Guard AI to be more intelligent. More updates with this coming soon.
  • Fixed bug where FFA flag would turn on before the player was over 20 on Sargeras.
  • Fix exploit where players could autoattack other players in Sanctuaries.
  • World
  • Rats now have 1 HP.
  • Cockroaches now have 1 HP.
  • Toads now have 1 HP.
  • Snakes now have 1 HP.
  • Quest
  • When doing the Wild Hearts quest, mousing over a worg that drops Discolored Worg Hearts now shows your current item count for the quest, and shows that it drops the item.
  • Apothecary Berard was severely undertuned, not really tuned at all. He is now tuned to vanilla-like standards.
  • Fixed issue where Duskbat pelts werent dropping from vampiric duskbats.
  • Spawned in all of the npcs for epic hunter quests, only one was spawned before.
  • Disabled the two starter class quests that were left in the undead starting zone.
  • Fixed "A Rogue's Deal", it now properly gives quest credit when pets kill Calvin Montague.
  • Fixed additional/out of place pumpkin spawns for the tirisfal glades pumpkin gathering quest.
  • Fixed a potential issue I noticed with the Dark Iron Marksman "Marksman Hit" cast.
  • Fixed the Suntara Stones quest.
  • Cleaned up Rise, Obsidion scripts and potential issues, and fixed the issue where Lathoric would despawn before you could kill him (he had a script that was despawning him on evade as a security check, I added an improved security check to obsidion, and tossed in a few other security checks to keep them linked/clean)
  • Rescripted the entirety of the Stave of the Ancients quest.
  • Dungeons and Raids
  • Gave Gri'lek his root ability.
  • Greatly increased the damage buff from Gri'lek's Avatar.
  • Gri'lek should now focus on one random player when he goes into avatar form.
  • Added aggro bouncing system to Nightmare Illusions.
  • Hazza'rah now has the black visual orb when summoning adds, and their locations are entirely randomized (it was targeting random hostiles previously).
  • Added a security check to Hazza'rah in order to keep his adds attached to him.
  • Dark Iron Deposits in Molten Core no longer respawn.
  • Combed through Molten Core double checking all monster health values and reverting them to vanilla-like standards before scaling.
  • Fixed issue with the Dark Iron Land Mines blowing up instantly, as well as issues all around with their AI in general.
  • Fixed text received when failing to enter Onyxia's Lair.
  • Talents and Abilities - Warrior
  • Sweeping Strikes damage is no longer affected by armor as intended.
  • Berserker Stance crit chance bonus now applies to spell crit as well.
  • Talents and Abilities - Rogue
  • Blade Flurry damage is no longer affected by armor as intended (it was receiving a double armor reduction).
  • Changes made on 2017/07/22
  • System Changes
  • Sargeras Drop Items on death equipment has been reduced.
  • Fel Commutation now has additional price brackets to make it significantly more affordable for lower levels.
  • Fel Commutation will no longer require Demon Tears to save your items.
  • Changes made on 2017/07/21
  • General - Sargeras
  • PvP chest drop level range is now 5 levels.
  • Changes made on 2017/07/19
  • System Changes
  • Scroll of Unlearning now has a confirmation box to prevent you from unlearning talents or spells!
  • Reworked Tooltip system, it should update much faster and reflect more accurately now.
  • Item Changes
  • Fixed low level PvP trinket not having a 5 min cooldown (2 min cd PvP trinket exists but requires level 58).
  • Changes made on 2017/07/08
  • World
  • PvP Vendors for both the Horde and the Alliance have been fixed with their intended Title requirements and items.
  • Ore and Herb nodes in Mulgore should now be on-par with other zones.
  • Item Changes
  • Murloc Costume can no longer be dropped in High-Risk PvP
  • Changes made on 2017/07/02
  • Talents and Abilities
  • Resolved an issue with Dual Wield and Titan's Grip not refunding adequate AE/TE
  • Fixed AI on Water Elemental. They should now interact as intended.
  • Fixed AI on Imp. Imps should no longer run towards the target when out-of-mana.
  • Changes made on 2017/06/30
  • General
  • Agility now gives 1.5 Ranged Attack Power, down from 2.
  • Talents and Abilities - Mage
  • Fire Power now increases Fire damage by 2/4/6/8/10%, up from 1/2/3/4/5%.
  • Arcane Potency will now be consumed by Holy Shock and Penance as intended.
  • Piercing Ice now increases Frost damage by 2/4/6%, up from 1/2/3%.
  • Spell Power (the Mage talent) now only affects Mage Arcane spells.
  • Arcane Missiles will now put you in combat as intended.
  • Burning Determination now lasts 30 sec, up from 20.
  • Arcane Concentration now procs from all damaging spells and reduces the mana cost of your next spell (instead of Mage only).
  • Talents and Abilities - Hunter
  • All traps now share cooldown. (this will get changed into separate trap categories soon).
  • Fixed the issue where traps wouldn't work versus a player from the same faction.
  • Chimera Shot now deals 90% weapon damage, down from 100%.
  • Chimera Shot - Serpent total Serpent Sting damage changed back to 40% up from 20%.
  • Auto Shot now gives a 15% ranged attack speed bonus as intended (instead of everyone starting with it).
  • Black Arrow will no longer share cooldown with traps.
  • Wyvern Sting damage part is now working on players as intended.
  • Black Arrow is now increasing all damage done as intended.
  • Lock and Load now removes the cooldown of Explosive Shot and Arcane shot as intended.
  • Talents and Abilities - Paladin
  • Sheath of Light now works with Holy Shock and Penance (finally).
  • Seal of Command and Seal of Righteousness will no longer proc on off-hand attacks.
  • Seal of Righteousness changed back to its original mechanics. No longer has an internal cooldown and now deals damage equal to your mainhand weapon speed * (8% spell power + 1% attack power).
  • Talents and Abilities - Priest
  • Soul Warding is now reducing the cooldown of Power Word: Shield as intended.
  • Talents and Abilities - Druid
  • You are now limited to only using spells while in Tree of Life form.
  • Wrath of Cenarius effect reverted to its original state. Now makes your Starfire gain an additional 4/8/12/16/20% and your Wrath gain an additional 2/4/6/8/10% of your bonus damage effects.
  • Frenzied Regeneration is now working as intended.
  • Talents and Abilities - Warrior
  • Fixed the issue where Deep Wounds wouldn't proc from abilities with triggered attacks (for example Mutilate and Stormstrike).
  • Talents and Abilities - Shaman
  • Maelstrom Weapon now works with all weapon types.
  • Rockbiter rank 1 is now attainable at level 10 and gives 24 attack power. Rank 2 at level 22 and gives 40 attack power. Rank 3 at level 34 and gives 68 attack power. Rank 4 at level 46 and gives 102 attack power.
  • Stormstrike no longer has a chance to proc an extra weapon imbue (it could proc 3 times instead of 2 as intended).
  • Talents and Abilities
  • All of the single target taunts now share a cooldown (includes Righteous Defense).
  • Offensive damage cooldown spell stacking system improved and stacking rules tweaked. You are now allowed to use more offensive buffs at the same time.
  • Combustion, Sweeping Strikes, Adrenaline Rush, Blade Flurry, Cold Blood, Inner Focus, Divine Illumination, Berserk no longer shares cooldown with anything.
  • Icy Veins, Power Infusion and Elemental Mastery (haste buff) won't stack with each other.
  • Arcane Power, Death Wish, The Beast Within, Metamorphosis won't stack with each other.
  • Presence of Mind, Nature's Swiftness, Elemental Mastery, Natural Alacrity shares cooldown.
  • Talents and Abilities - Rogue
  • Honor Among Thieves combo point gain will no longer destealth you (it's what was causing the seemingly random destealths).
  • Quest
  • Disabled Taming the Beast quests.
  • Changes made on 2017/06/28
  • Dungeons and Raids
  • Reduced the health values of Jin'do the Hexxer's brain wash totems and shades.
  • Changed the nature of Mar'li's spider buff ability, due to issues with increasing its health (would lead to 12K+ heals instead of the intended 4K).
  • Fixed issue with Jin'do the Hexxer's Brain Wash totems being neutral.
  • Changes made on 2017/06/23
  • Dungeons and Raids
  • Increased the frequency at which Venoxis summons Parasitic Serpents.
  • Fixed an issue where Mar'li would not use her Drain Life ability while in troll form.
  • Increased the health of the Shade of Jin'do and Brain Wash Totems.
  • Changes made on 2017/06/22
  • System Changes
  • You can now use your keys while Character Advancement is active!
  • Reworked Spell proc system. Procs will be removed at the right times.
  • Fixed issue causing players to appear at the wrong graveyards.
  • Pet stables should now be working as intended
  • Fixed Pet Stat Pages and Warlock Stat Pages
  • Fixed Pet Hunger Bar display.
  • Item Changes
  • Scroll of Unlearning can now be used on Talents.
  • Scroll of Unlearning is now Bind-on-Pickup
  • Talents and Abilities
  • Mental quickness now gives 4/8/12/16/20% of your total AP as spellpower
  • Sheath of Light now gives 4/8/12/16/20% of your total AP as healingpower
  • Scroll of unlearning cost reduced from 100g to 50g.
  • Bug Fix - Fireblast ranks now share cooldown
  • Seals of the pure, now increases judgement and seal damage by 6/12/18/24/30% down from 10/20/30/40/50%.
  • Added a lower rank of Mass dispel to discipline priest, available at level 60.
  • Added a lower rank of Shattering throw to arms warrior, available at level 60.
  • Vampiric touch now scales with 150% of spellpower, down from 200%.
  • Beast Mastery pet damage increase changed to 10% down from 15%.
  • Beast Mastery pet damage increase fixed
  • Changes made on 2017/06/21
  • Talents and Abilities
  • Sniper Training damage increase is now 3/6/9% up from 2/4/6%.
  • Changes made on 2017/06/19
  • Talents and Abilities
  • Titan's Grip will now clarify it requires Dual-Wield in the description.
  • Changes made on 2017/06/17
  • Talents and Abilities
  • Mortal Shots is now 20% make critical strike bonus damage, down from 30%.
  • Steady Shots Attack power co-efficient is now 0.365 up from 0.2
  • Explosive Shot's Attack power co-efficient is now .04 down from .06.
  • Pets will no longer disappear permanently after mounting.
  • Any form of invisibility will now cancel autoshoot properly
  • Energy is no longer reset when switching between forms.
  • Demonic Knowledge no longer disappears after dismissing your Demon.
  • Deep Freeze will now deal damage if the target is Immune.
  • Exorcism will now guaruntee a Critical Strike on Undead
  • Shock spells will now clarify in the description that they share Cooldown with other Shock spells.
  • Fixed the Visual display of 'Wound Poison' it now accurately reflects its AP co-efficient of 0.02
  • Rockbiter rank 4 now gives 20% less attack power
  • Rockbiter rank 3 now gives 20% less attack power
  • System Changes
  • Spells will now interrupt based on Movement rather than Update ticks. This will fix issue where casting occured briefly while moving.
  • World
  • Fixed an Issue causing parts of the Map to disable as a Sanctuary
  • Changes made on 2017/06/16
  • Dungeons and Raids
  • Increased Zul'gurub health and damage values.
  • Gave Arlokk's panthers some extra strength.
  • Added the Mass Hysteria mechanic to Jin'do the Hexxer.
  • Added Wushoolay to Zul'gurub's testing roster.
  • Added High Priest Venoxis to Zul'gurub's testing roster.
  • Added High Priest Thekal to Zul'gurub's testing roster.
  • Gahz'ranka's slam no longer scales up throughout the fight.