Over 20 new random enchants have been added to the game including legendaries!
Spells and abilities which affect Lava Lash will now also affect/be affected by the Molten Earth effect.
The Tidal Mastery random enchant has had its rank adjusted.
The Call of Thunder random enchant has had its rank adjusted.
The Burning Determination random enchant is now working as intended.
The Puncturing Wounds common random enchant now gives 2% Mutilate and 4% Backstab crit as intended.
The Master Tactician random enchant now properly provides an increased chance to proc your Master Tactician talent.
Random enchants which use internal cooldowns should now function as intended.
The Unrelenting Wrath legendary enchant now also increases the duration of your Bestial Wrath and The Beast Within by 2 seconds.
The Sacred Unity random enchant now also increases the duration of Beacon of Light on targets you heal with Holy Light by 2 seconds.
The Blaze Ward random enchant has had its base damage and scaling increased, it may now proc off of dodge, parry, block, and absorbs, and it's threat has been greatly increased.
Fiery Weapon, Lifestealing, and Unholy Weapon enchants and random enchants now scale with the player's spell power and attack power.
Slightly increased the scaling of the Mending Tide legendary RE.
The Endless Agony legendary random enchant now lasts 6 seconds, up from 5.
The Nature's Fervor legendary random enchant no longer increases the cooldown of your Faerie Fire (Feral) ability, but now lasts 3 seconds.
The debuff from the Baleful Hammer legendary random enchant no longer stacks.
The Festering Wound legendary random enchant now only provides 15 energy on Mutilate criticals, but now provides 3% bonus damage with your poisons per stack, up from 2%.
The Demonic Influence legendary random enchant now only grants 50% bonus damage to your summoned demons, but now keeps 5% of the bonus damage effect of Metamorphosis.
The Flame On! legendary random enchant has been reworked. Now reads: Your damaging Fireball, Scorch, and Flamestrike casts increases the critical strike chance of your Fire Blast ability by 33% for 8 sec, stacking up to 3 times. The range of your Fire Blast is also increased by 10 yards.
Weapon random enchants have had their tooltips updated and their ranks updated at the altar.
PTR: Improved creatures movement behaviour. Creatures will now spread across the target if multiple mobs are pulled. Also creatures will now move back if you are standing inside (or very close to) them.
The Omen Clearcasting effect from Omen of Clarity should no longer be consumed on spell hit, but instead on spell cast, preventing situations where spells that were already traveling or being cast when you had the Clearcasting effect would consume both mana and the proc effect.
The following random enchants now remove the aura they affect once the random enchant is removed from the player: Frost Warding, Demonic Aegis, Improved Inner Fire. This was done to prevent a bug. In the next update these random enchants will also now stack 5 times, up from 1.
The Recruit-A-Friend system now allows for any account to be linked to more than one other at a time so you can recruit multiple people if you use more than one scroll, more reward tiers coming soon. Also the entirety of the RaF has been recoded to eliminate issues.
Sudden Death - Now has a 4% chance to proc per point, but no longer procs from off-hand weapon attacks. This should result in a slightly higher proc chance for melee build using slow one-handers, and a greatly increased proc chance for players wielding a single 2H weapons.
Arcane Potency is no longer consumed by DoT effects, but properly consumed upon casting a DoT effect.
Owl’s Focus is now being consumed properly after your tamed pet uses an ability as intended and is re enabled.
Second Wind should now correctly proc from these effects: Feral Charge, Intimidation, Impact Talent - Fire Blast Stun, Frostbite Talent, Water Elemental Freeze, Ice Barrier Shatter Talent, Seal of Justice, Frozen Power Talent, Improved Hamstring Talent, Entrapment Talent, Pet Charge.
Remorseless Attacks will no longer be immediately consumed when you deal the killing blow with your Rogue combo point generating abilities.
Rapid Killing will no longer be immediately consumed when you deal the killing blow with your Arcane Shot, Aimed Shot, or Chimera Shot.
Wound Poison once again correctly applies the Savage Combat debuff to the target.
Exorcism will now always critically strike Undead and Demon targets as intended.
Sweeping Strikes tooltip now indicates that it only works with your melee auto attacks and Warrior abilities.
Improved Drain Soul now properly restores mana to the caster after getting a killing blow with your Drain Soul ability and the tooltip has been clarified to indicate that the target needs to grant experience or honor.
The Nature’s Grasp effect now has a 3 second internal cooldown.
Winter’s Chill now properly procs off of all frost damage spells.
The Endurance talent now properly states that it no longer reduces the cooldown of your Sprint ability, as that was moved to the Improved Sprint Talent previously.
Improved Devotion Aura now properly grants its healing bonus effect to all Paladin auras.
Sanctified Retribution now properly grants its damage bonus effect to all Paladin auras.
Swift Retribution now properly grants its haste bonus effect to all Paladin auras.
Stormstrike now increases the damage of all your direct damage Nature effects, not just Shaman and reflects this on the tooltip properly.
Holy Shock now correctly states in its tooltip that is shares a cooldown with Shaman Shock spells.
Shaman Shock spells now correctly state in their tooltips that they share a cooldown with Holy Shock.
Heart of the Wild- Now properly grants stamina and attack power as stated in the tooltip while in bear and cat form respectively.
Lightwell heal over time effect should no longer be broken on any damage taken, but instead only on damage which exceeds 30% of your maximum health as intended.
Doomguard, summoned by Ritual of Doom, now has increased mana and health, and deals additional damage with his abilities and auto attacks.
Pathfinding - Now grants 5/10 bonus movespeed in Aspect of the Cheetah, from 4/8, and mount speed by 8/15 from 5/10.
Scare Beast - Cooldown has been removed.
Conjure Mana Gem - Reduces the cooldown of Mana Gem by 50% and your Mana Gem now has 3 charges.
Arcane Explosion - Base damage increased by 10% and mana cost reduced by 10% at all ranks.
Consecration - Scaling with spell power has been doubled from 2% to 4%.
Meditation - No longer increases the damage you take.
Healing Prayers - Now also increases the critical strike chance of your Prayer of Healing spell by 10% per rank.
Focused Attack - Now causes your melee critical strikes to grant 3 energy, up from 2.
Kick - Energy cost reduced to 10, down from 25.
Distract - Now works on targets in combat and cooldown reduced to 20 seconds, from 30.
Tidal Force - Cooldown reduced to 60 seconds, down from 90, and now also affects Riptide.
Mana Spring Totem - Now provides 34 mp5 at max rank, up from 31.
Mana Tide Totem - Cooldown reduced to 3 min, down from 5 min.
Searing Totem - Reduced the cast time of your Searing Totem attack to 2 seconds, down from 2.2 seconds, and increased scaling from spell power by 20% at all ranks.
Totemic Recall - Now returns 50% of the mana cost of your totems, up from 25%, and no longer costs a global cooldown.
Master Summoner - Now also increases the duration your Infernal and Doomguard summoned demons are active by 3 min per rank.
Backdraft - Now also procs from Shadowburn ability.
Nemesis - Now also reduces the cooldown of your Inferno and Ritual of Doom spell by 10% per rank.
Inferno - Base damage has been doubled and now scales with 100% of your spell power. Also the melee damage of your summoned Infernal is greatly increased, and he now uses his Immolation ability while in combat.
Victory Rush - Now heals you for 10% of your maximum health.
Improved Slam - Now also increases the damage of your Slam by 5% per rank.
Pummel - No longer requires a stance and now costs 5 range, down from 10.
Slam - Bonus damage has been doubled.
Thunderclap - Increased the scaling from attack power by 10%.
Concussion Blow - Now deals 10% more damage and also deals increased threat.
An extensive list of current changes can be found here. https://docs.google.com/document/d/1a-hn1sRgzebIyhlk3JwX3wMQwt-YORaTcMikanIuW7Q/edit?usp=sharing Future updates will be posted here, on the website.