Changes made on 2017/10/21
Temporarily disabled Light of Ascension due to potential exploit.
Changes made on 2017/10/19
Hot fixed an issue where 25 man Onyxia's Lair inherited the Wrath of the Lich King heroic Onyxia's Lair level requirement.
Changes made on 2017/10/18
Disproportionate Fortitude and Disproportionate Strength on Garr now tick 10% slower.
Removed Mind Controls casted by Lucifron.
Optimizied instance data/boss state setting in a way that prevent exploitability of raid lockouts and prevents 10 man from resetting 25 man molten core.
Spaced out Baron Geddon's initial Living Bombs.
Fixed an issue where Majordomo Executus' Cache of the Firelord was dropping too much loot (this is not a nerf, it is a bug fix).
Nerfed Lucifron's Shadow Shock by 33%
Gehennas' Rain of Fire ticks every 3 seconds (up from 2 seconds)
Fixed an issue where Baron Geddon did not revert to normal mode after hard mode was triggered.
Fixed an issue where Sulfuron Harbinger's hard mode could not be triggered.
Created 10 and 25 man level difficulties for Molten Core and Onyxia's lair.
Fixed an issue where Garr's Disproportionate Strength was not scaling his damage properly.
Sulfuron Harbinger's Flamewaker Priests no longer use Mind Flay at the same time.
Molten Core boss mechanics are now more consistent.
Spirit Bond is now working as intended.
Improved Berserker stance now properly grants threat reduction.
Warlock demon pets now scale more properly.
Demonic Knowledge is now working as intended.
Master demonologist is now working as intended.
Brain Freeze proc is now being consumed by Fireball as intended.
Counterattack scaling adjusted.
Mongoose Bite scaling adjusted.
Ambush now deals 245% weapon damage, down from 275%.
Vampiric Touch dispel damage now scales with 96% of your spell power, down from 120%.
Unstable Affliction dispel damage now scales with 144% of your spell power, down from 180%.
Survival of the Fittest now properly grants bonus armor to cloth and leather items while in bear and dire bear form.
All PvP gear is now considered Unique-Equipped.
Arcane Barrage random enchant now provides additional chance to proc your Arcane Barrage talent and is working properly.
Fixed a bug that caused several random enchants to be rolled with abnormal frequency.
The Wild Quiver random enchant now provides additional chance to proc your Wild Quiver talent and is working properly.
Players should no longer be locked out of their multi-spec.
Chillwind Ravagers now use the proper chill ability.
Changes made on 2017/10/10
Implemented Loot Overhaul in 'Frostwhisper Gorge,' 'Darkwhisper Gorge,' and 'Alcaz Island'
Implemented Loot Overhaul in 'The Tainted Scar'
Changes made on 2017/10/04
Dire Bear form armor contribution increased to 340%, up from 250%.
Master Tactician proc chance increased to 15% at all ranks, up from 10%.
Death Wish cooldown reverted back to 180 second cooldown, from 120 seconds.
Survival Instincts cooldown increased to 120 seconds, up from 90 seconds.
Nightfall now grants 3/6% chance to proc, up from 2/4%.
Shield Mastery now grants 10/20% block value, down from 15/30%.
Flurry now grants 3% melee haste per point, up from 2%.
Lightning Reflex now grants 2% melee haste per point, up from 1%.
Static Shock now grants 3% chance to proc per point, up from 2%.
All Abilities and Talents which grant % bonus armor should now behave properly.
Changes made on 2017/10/01
Fixed the 'Tailspin' issue with Thunderstorm.
Improved Whirlwind now clarifies that it affects Bladestorm.
Applied a fix to the irregular Call to Arms cycle.
Reputation is now properly working for battlegrounds.
Chat is now re-enabled in battlegrounds.
Changes made on 2017/09/29
Maelstrom Weapon rank 1 no longer has a 100% proc but its intended chance of 4 PPM.
Changes made on 2017/09/27
Lethal Shots now also increases your Arcane Shot damage by 2/4/6/8/10%.
Changes made on 2017/09/26
The change to "Holy Power" Talent now grants 75% max critical strike damage bonus down from 100%
Improved Psychic Scream now reduces its cooldown by 5/10 sec, up from 2/4 sec.
Psychic Scream cooldown increased to 40 sec, up from 30 sec.
Furor now additionally increases your Stamina in Bear/Dire Bear Form by 2/4/6/8/10% and your damage in Cat Form by 2/4/6/8/10%.
Thick Hide armor bonus increased to 5/9/13%, up from 4/7/10%.
Dire Bear Form armor bonus changed to 250%, down from 370%.
Bear/Dire Bear Form health bonus percent changed to 15%, down from 25%.
Furious Attacks PPM increased to 7.5/15 from 5.5/7.5, duration lowered to 5 sec, from 10 sec.
Conjure Water now costs 1 AE instead of 2.
Conjure Food now costs 1 AE instead of 2.
Dampen Magic now costs 1 AE instead of 2.
Amplify Magic now costs 1 AE instead of 2.
Curse of Exhaustion slow increased to 60%, up from 30%.
Cold Blood cooldown reduced to 120 sec, down from 180 sec.
Divine Illumination cooldown reduced to 90 sec, down from 180 sec.
Aura Mastery cooldown reduced to 90 sec, down from 120 sec.
Inner Focus cooldown reduced to 90 sec, down from 180 sec.
Death Wish cooldown reduced to 120 sec, down from 180 sec.
Survival Instincts cooldown reduced to 90 sec, down from 180 sec.
Tidal Force cooldown reduced to 90 sec, down from 180 sec.
Execute base damage increased by 20%.
Stance Mastery ability has been removed (as it was obsolete).
Two-Handed Weapon Specialization (Paladin) damage changed to 2/4/6%, up from 1/2/3%.
Two-Handed Weapon Specialization (Warrior) damage changed to 2/4/6%, up from 1/2/3%.
Hand of Salvation now reduces threat per second by 5%, up from 2%. The cooldown is 60 sec, down from 120 sec.
Windfury Attack Power bonus for the proc is back.
Vile Poisons now increases damage done by poisons by 10/20/30%, up from 7/14/20%. Windfury now procs on special abilities as intended.
Deadly Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.
Instant Poison can now be applied to a ranged weapon and your ranged auto attacks and abilities have a chance to proc it.
Intimidation cooldown reduced to 45 sec, down from 60 sec.
Efficiency now reduces mana cost of all shots by 6/12/18/24/30%, up from 3/6/9/12/15%.
Improved Aspect of the Hawk. Attack speed gained from the proc changed to 6/12/18/24/30%, up from 3/6/9/12/15%.
Improved Steady shot proc chance changed to 6/12/18/24/30%, up from 3/6/9/12/15%.
Mongoose Bite now has an additional 50% RAP scaling.
Counterattack now has an additional 80% RAP scaling.
Instant Poison base damage increase by 10%. Attack Power scaling increased from 5% to 6%.
Toughness movement reduction reduced to 4/8/12/16/20%, down from 6/12/18/24/30%.
Judgement Attack Power scaling when used with Seal of Righteousness reduced to 15%, down from 22,5%.
The proc on Deathbringer should now be working as intended.
Enlightened Judgements range increase reduced to 10/20 yards, down from 15/30 yards.
Fanaticism critical strike increase reduced to 4/8/12%, down from 6/12/18%.
Ice Armor attack speed debuff reduced to 20%, down from 25%. The slow debuff reduced to 15%, down from 30%.
Frostbrand base damage reduced by 20%. SP scaling increased to 20%, up from 10%.
Shadowcraft and Darkmantle set bonus energy regen proc chance reduced to 2 PPM, down from 3 PPM.
Swipe rank 5 Attack Power modifier was erroneously 17%. It's now 6,3% as intended.
Improved Mortal Strike now reduces the cooldown of Mortal Strike by 0.66/1.33/2 sec, up from 0.33/0.66/1.
Intimidating Shout now is now usable while shapeshifted. Its cooldown is now 40 sec, down from 120 sec.
Howl of Terror now has a 40 second cooldown, down from 45.
Feral Charge - Cat now shares cooldown with Charge.
Feral Charge - Bear now shares cooldown with Charge.
Fixed an Issue breaking Chimera Shot and Black Arrow. These abilities have been re-enabled
Level 60 characters are now in their own bracket for drop on death items. (Anyone under 60 killing a 60 will not receive loot and 60s killing anyone under 60 will also receive no loot)
Captain Greenskin, in the Deadmines, no longer respawns after a few minutes.
Stat allocations are now available to change in battlegrounds before they begin.
Fixed an Issue with 'Ghost' NPCs and Objects.
Incite crit strike chance reduced to 3/6/9%, down from 5/10/15%.
Improved Arcane Shot damage reduced to 2/4/6%, down from 3/6/9%.
Blessing of the Eternals rank 2 critical chance reduced to 1%, down from 2%.
Sanctity of Battle rank 2 critical chance reduced to 1%, down from 2%.
Surefooted movement decrease changed to 3/5/7%, down from 5/7/9%.
Starlight Wrath cast time decrease changed to increased damage done by Wrath and Starfire.
Deadliness Attack Power bonus changed to 3%, down from 4%.
Survival of the Fittest no longer gives bonus armor and reduced chance to receive critical hits.
Moonfury damage increase changed to 1/2/3%, down from 2/3/4%.
Toughness movement speed reduction changed to 2/4%, down from 3/6%.
Poleaxe Specialization crit chance reduced to 1%, down from 2%.
Improved Mortal Strike no longer gives cooldown reduction. Damage is 2/4/6%, down from 3/6/10%.
Crusade rank 2 now increases all your damage done to creatures by 1% instead of 2%.
Protector of the Pack no longer gives Attack Power and no longer requires Bear Form.
Puncturing Wounds backstab crit changed to 2%, down from 4%.
Tidal Mastery crit increase changed to 2%, down from 3%.
Elemental Weapons now increases your Windfury Damage by 3/6/9%, down from 5/10/15%.
Fixed the -PH- enchant.
Rehauled all of Molten Core to be more performance-friendly, as well as to improve on/fix bugs for some encounters.
Implemented a safer, more performance-friendly anti feign-res counter for dungeons and raids.
Bosses in Molten Core now keep players from entering the instance while they are in combat (boss state).
Fixed an issue where Majordomo's adds had a low chance to drop a TON of epics.
Made Onyxia's adds use a more secure threat proccing system (and less wonky [my addition COULD have been wonky])
Fixed issue where Onyxia's invisible trigger one would attack you throughout the fight and it would look clunky.
Fixed a severe lack of purple ghosts in Dire Maul: West and made them all move around.
Fixed an issue where you could not use the item to complete the Onyxia Horde attunement quests (in emberstrife's den, it was an issue caused by emberstrife's den not actually putting you in emberstrife's den)
Fixed an issue where the Sons of Flames would cast their fire shield out of combat, causing them to spam it when they reset.
Changed respawn timers of all creatures in Molten Core so that they do not respawn more than once in the same run.
Fixed an issue where Majordomo Executus' adds had an extremely low chance to drop a Core Hound's Too
The 'Bruising Blow' spell (castable by a mind controlled Gordok Reaver) now has a 1.5 second GCD.
The Magic Rooster no longer has a GCD.
Made the Totem of Storms a unique equip, and removed its maxcount.
Tuned up guards.
Changed the positions of some dark iron dwarf worker guys in Searing Gorge so it looked like they were actually mining/digging something out
Fixed an issue where you could talk to Stanley's Dish (a dog house) as a horde player.
Fixed an issue where the ancient Vartrus was in phase 2
Fixed an issue where Daphne Stilwell would disappear instantly after finishing her waypoint and completing the Tome of Valor quest for you.
Fixed a high respawn timer for Rok'Alim the Pounder, required for 'Test of Strength'.
Fixed high respawn timers for Elder Saltwater Crocolisks, required for 'Crocolisk Hunting' and 'Exce
Fixed a high respawn timer for Mogh the Undying, required for 'The Star, the Hand and the Heart'.
Fixed high respawn timers for Saltscale Hunters, required for 'Encrusted Tail Fins'.
Fixed high respawn timers for Saltscale Foragers, required for 'Encrusted Tail Fins'.
Fixed high respawn timers for Saltscale Tide Lords, required for 'Encrusted Tail Fins'.
Fixed high respawn timers for Saltscale Oracles, required for 'Encrusted Tail Fins'.
Fixed high respawn timers for Saltscale Warriors, required for 'Encrusted Tail Fins'.
Fixed a high respawn timer for Mai'Zoth, required for 'Mai'Zoth' and 'The Mind's Eye'.
Fixed a high respawn timer for Colonel Kurzen, required for 'Colonel Kurzen'.
Fixed a high respawn timer for King Bangalash, required for 'Big Game Hunter'.
Fixed a high respawn timer for Bhag'thera, required for 'Panther Mastery'.
Fixed high respawn timers for Mosh'Ogg Spellcrafters, required for 'Cracking Maury's Foot'.
Fixed high respawn timers for Mosh'Ogg Warmongers, required for 'Cracking Maury's Foot'.
Fixed high respawn timers for Mosh'Ogg Lords, required for 'Cracking Maury's Foot'.
Fixed high respawn timers for Mosh'Ogg Shamans, required for 'Cracking Maury's Foot'.
Fixed high respawn timers for Mosh'Ogg Maulers, required for 'Cracking Maury's Foot'.
Fixed an issue where Tethis (required for 'Raptor Mastery') had a 30 minute respawn timer.
Fixed high respawn timers for Scattered Crates required for 'The Lost Supplies'.
Fixed high respawn timers for Sundried Driftwood required for 'Driftwood'.
Fixed high respawn timers for Atal'ai Artifacts required for 'Pool of Tears'.
Fixed irregular (and high) respawn timers for Draenethyst Crystals required for 'Draenethyst Crystal
Fixed irregular respawn timers for Draenethyst Mine Crystals required for 'Into the Draenethyst Mine
Fixed an issue where the Giant Softshell Clams needed for 'Clam Bait' had 2 hour respawn timers.
Fixed an issue where the Sentry Braziers needed for 'Set Them Ablaze!' had 2 hour respawn timers.
Changes made on 2017/09/18
Temporarily disabled Chimaera Shot due to a bug attached to the skill.
Material/Inventory Highrisk drop has been increased.
Fel Commutation cost scaling for level 50-59 items has been reduced.
A base value of 10 gold has been added to Fel Commutation at 60. This will allow more incremental scaling for people in the leveling process.
Fel Commutation cost scaling has been tweaked to accompany the decrease in items dropped per death.
High-Risk loot has been DECREASED to 1-2 equipment items per death, this is down from 4.
Changes made on 2017/09/17
Improved Judgements Random Enchant has been temporarily disabled due to it stacking with itself which isn't intended.
Damage Shield Random Enchant has been temporarily disabled due to it stacking with itself which isn't intended.
Changes made on 2017/08/29
Fixed the issue of the Emberstrife quest (part of Horde Onyxia pre-quest) that stopped you from progressing it.
Changes made on 2017/08/24
Dark Runes and Demonic Runes have had their spells effects disabled on Sargeras.
Changes made on 2017/08/21
Applied a damage increase to neutral guards.
Temporarily disabled Black arrow, it had weird interactions with other abilities.
Re-enabled Chimera shot
Changes made on 2017/08/18
Molten Core is now a 25 man instance on both Andorhal and Sargeras.
Corrected an issue where obtaining an Aqual Quintessence required you to have 1 reputation rank higher than what was intended.
The 'Bruising Blow' spell (castable by a mind controlled Gordok Reaver) now has a 1.5 second GCD.
Applied a temporary fix to address mapping issues in Fenris Castle.
Created new spawn points for Ragnaros' Sons of Flame to prevent clunky movement/pathing.
Golemagg the Incinerator can no longer cause a cave-in over players who are being affected by it already.
The runes in Molten Core now lose their ring of flame after being doused.
You will no longer gain the extra Feral Attack Power from weapons while in Moonkin Form (tooltips have not yet been updated however).
Changes made on 2017/08/17
Capped the password length to 16 characters to match the client cap
Polished Mobile display.
Fixed an issue preventing logging into the forums.
Connected twitter feed to the Breaking News outlet on the login screen.
Added Social Media buttons and twitter feed to homepage.
Added Cart Saving between Categories on the shop.
Changes made on 2017/08/16
Hot-fixed an issue where Core Ragers only triggered their heal/emote once.
Hot-fixed an issue where the Avatar of Hakkar could be summoned multiple times in a single run.
Hot-fixed an issue where Sulfuron Harbinger's adds did not stay leashed to him in combat.
Changes made on 2017/08/15
Daphne Stilwell no longer evades after completing her quest.