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Treasure Goblin

Quality Assurance Team
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About Treasure Goblin

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  • Birthday 05/18/1995

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  1. A preliminary number of fragments has actually been mentioned. Dutch might be able to give a better estimation than I would. From what I understood in the design process, the intention is still not to have them freely accessible with infinitely gathered currencies, such as honor points. Even if they cost you honor cap every time, you would still have minor audiences speeding out of Wildcard into completely optimized specializations with the cutting edge. While I do agree that it is unfortunate Wildcard mode is not more polished as it is right now (plus the issue being players are still getting useless actives or active passives allocated is a big bummer). On the bright side, however, the rates, especially for high-risk, are quite accelerated if you dislike a Wildcard experience as you progress, but I do acknowledge that there is still adjustments to be done.
  2. I believe from what I understand, there is no intention to have Scrolls of Fortune anywhere else but from the upcoming turn-ins using Fragments of Fortune (And similar events like Nozdormu). To have them available from second or third sources would be detrimental to the wild purpose they serve.
  3. Missing maps issue, not entirely sure why this has not been addressed yet. The design philosophy has changed since AQ and below. There was no intention to bloat Naxxramas with custom mechanics as the go-to thinking was previously. Furthermore, the PTR is subject to change, and it is possible that some mechanics might not be working correctly or not at all.
  4. Noticed that one today. I made sure someone sent it (new coords) to Kale to get that fixed asap.
  5. Not entirely sure if to be honest with you. Those kind of changes just get worked on, documented, and finally, pushed. It may have just been a developer oversight if anything out of the ordinary was missing (especially custom enchants)
  6. Another solution is to change everything while logged onto a character session. For some reason, the application cannot handle video game changes in the title screen.
  7. Was meant to be fixed. Fix not work. Back to drawing board, yikers.
  8. This reminds me heavily of cursed items from games like Darkstone, where it would cause effects like old age, fast rising hunger, etc. Cool concept, and your initial suggestions are also lovely. Definitely something I would endorse on a drawing board here.
  9. I am not under the impression the balance team is in favor of making every single talent reactive or active in anyway. Some +% talents have slightly more flavor than others (+% damage vs +%attribute as an example) as the attribute modifiers sometimes with higher multipliers alter best item choices and heighten synergies with buffs or other sources of stat gain.
  10. Don't think cursor macros are possible in 3.3.5a. They were not allowed until way later.
  11. The Balance team sort of already did, especially with what was already mentioned, namely Survival of the Fittest tweaks, alongside with most %parameter talents being turned into 3-pointers with equally retained value per point (Which means smaller multipliers in general) It was also further devalued with the cap on stat allocation, making the talents even less desireable, especially at certain item compositions and at lower item level brackets.
  12. Last I checked, it was working on both the development server and Andorhal. Did you happen to have two of those equipped by any chance on accident?
  13. You appear to have made a typo. It should be "A Lesser Known Issue", no? My title says it all. Quality has been assured.
  14. Highly unfortunate! 🤔 Especially considering the refund policy does not cover graphical faults. My guess would be that only some models cover the attachment points the store items go by, and this causes an issues on models like Druid, Warlock and Shaman forms.

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