Hello, I've been playing project ascension since the start off sargeras, most of my time here I've spent on playing as a hunter. Few things I've really noticed here concerning the balance of hunter is that, we only get nerfs, nerfs after nerfs and small buffs here and there. Now i'm speaking mostly on my experience as a hunter in PVP, but even in PVE we can't really compare to other "meta" dps.
After the recent changes before bloodscalp and in bloodscalp. I feel like hunters have finally hit the rockbottom. These changes are reduced damage on players, but these numbers aren't just slight nerf instead its really big numbers like 20% 15% kinda thing. Yes I understand that these nerfs happened to PVP because of you guys buffing the damage and scaling to these hunter abilities and might think that the buffs makes up for it, let me say this. It doesn't.
By buffing the scaling does not make up for the huge damage reduce that we have on pvp. We hunters, we kinda lack the high amount of AP compared to other specs. Our AP mostly comes from buffs like rockbiter and blessing of might. We get 1 RAP from 1 agility, compared to wotlk where you get 2 rap per agility, yes I know that this is classless and cannot be compared to wotlk.
I know that hunters have been getting stealth nerfed here and there, with explosive shot not proccing 3 times anymore and instant poison proc chance is lowered, and these changes have also been huge for us hunters.
Now let's talk Chimera shot, which is super duper weak I feel as a 10 seconds cd. I have 60% damage increase on Chimera shot by using the random enchants 30% from that and 30% from talents. I have 1,5k RAP, and at most. My chimera shot crits for measly 500-700 and even less on tankier people. Yes we got quick damage with auto shot and other things. But these things just hits so low compared to other spells. I can pickup arcane barrage without any sp as a hunter and it hits almost better than most of my hunter abilities and arcane barrage has 3 seconds cd.
Yes, we also have 41 yards of range, but once you get to us it's literally gameover. We can't survive the burst a melee does in 1 charge. We don't have as much CC and sustain that a caster would have. We can't do any bursts without bestial wrath and this abomination called power word shield, i'm not gonna talk about that.
Hunters also have to stand still or stutterwalk to get the auto shot which makes kiting harder since melee has 3 gap closers and we have 2 escapes. Especially with warbringer removing movement impairment effects now.
Also with the random enchants changes that happened recently to Deadly brew and Pursuit of justice, this has further made hunter a weaker option especially when hunter is talent heavy.
Last but not least, Pet hunters were strong at some point which was the only viable hunter that had high amounts of burst but after the nerfs to most pet abilities doing 20% less damage to players and taking off 10% damage for pets in talents. This had also gone to the dumpster after these changes
Thanks for reading.