Changelog

Live changes

PTR changes

  • Changes made on 2019/08/06
  • Item Changes
  • Scroll of Experience can no longer be used while having a pending Ability Draft.
  • General
  • Laughing Skull: Fixed orb shard events not spawning, they should now function.
  • Changes made on 2019/08/05
  • Talents and Abilities
  • Twin Disciplines should once again add the proper scaling to Power Word: Shield.
  • Iron Will should once again be working on Darkmoon.
  • Tactical Mastery should once again update properly when swapping stance and weapons.
  • Aspect of the Beast will not longer remain on tamed pets after dismissing and resummoning them if it is no longer your active Aspect.
  • Illumination mana refund will no longer be reduced by effects which reduce the mana cost of spells, like Divine Illumination.
  • Random Enchants
  • Twin Disciplines should once again add the proper scaling to Power Word: Shield.
  • Frenzyheart Fury now grants 1 crit rating at level 20 and below, and grants an additional 1 crit rating every 2 levels after that, up to 21 crit rating. From 21 flat crit rating.
  • Fixed a rare crash which could occur when using Assuaging Shadows.
  • General
  • Fixed the visual bug where Divine Shield would remove the Ironman aura. (Change active on next server restart).
  • Invisibility Potion will now break when interacting with battleground objectives. E.G. capping and carrying flags.
  • Fixed a bug where Defensive Stance wasn't reducing healing by 10%. (Change active on next server restart).
  • Ironmen with Criminal Intent active should no longer be able to attack others in Honorable Combat.
  • Seasonal: Temporarily disabled Hand of Fate quests while we resolve some issues with Hand of Fate
  • Item Changes
  • Swift Spectral Tiger no longer grants 100% bonus movespeed with Apprentice Riding.
  • Dungeons and Raids
  • You should no longer be able to use the checkpoint system to resurrect during a raid encounter.
  • Changes made on 2019/08/04
  • General
  • Laughing Skull: Naxxramas set piece tokens are no longer soulbound. (Change active on next server restart).
  • Talents and Abilities
  • Treasure Hunter auras will now persist through death. (effective after next restart)
  • Fixed a bug where blinking could cause dead pets to revive under some circumstances
  • Fixed a bug where blinking would deflag you from PvP within capital cities.
  • Changes made on 2019/08/03
  • General
  • Darkmoon: Fixed an issue where some Zul'Gurub gear had a reputation requirement which was not intended.
  • Dungeons and Raids
  • Portals in Naxxramas should now work for the entire raid. (Requires a restart)
  • System Changes
  • Karma: Implemented zone and world wide announcements for different Karma related action in the open world.
  • Ironman: Leaderboard will now display the correct URL to the website where the Leaderboard is located.
  • Changes made on 2019/08/02
  • Talents and Abilities
  • Fixed a bug where Pure of Heart wouldn't reduce the duration of Fear effects. (Change active on next server restart).
  • Legacy: Corrected the amount of spell damage Flametongue Weapon gives to the old amount.
  • Increased the base damage of Serpent Sting rank rank 1 to 3 by around 20%, rank 4-6 by around 15% and rank 7 by around 10%. (Change active on next server restart).
  • Random Enchants
  • Fixed a bug with Unyielding Faith where it gave 3% disorient duration reduction instead of the intended 5%.
  • General
  • Darkmoon: Fixed a bug where base health at level 60 was 500 too high. (Change active on next server restart).
  • Seasonal: Counting Cards quest for sealed packs now rewards 5 Sealed cards, up from 3.
  • Shadowsong has been updated to the latest branches in preparation for mass transfer to legacy.
  • Fixed an issue where players could not switch risk modes
  • Seasonal: Autoshot now can roll in the first card at level 1
  • Weekly Quests now give 25 Marks of Ascension
  • Changes made on 2019/08/01
  • Talents and Abilities
  • Fleet Footed and Relentless Strikes will now trigger properly from Meditate and Recuperate. (Change active on next server restart).
  • Dungeons and Raids
  • Naxxramas: Faerlina's Poison Volley will now properly generate poison pools (careful, they're dangerous.)
  • General
  • Seasonal: Added 9 Additional Hand of Fate: Shuffle the Deck quests. These are a quest chain, all new characters can do them all.
  • Changes made on 2019/07/31
  • Dungeons and Raids
  • Slime water will no longer kill vanity pets (like books of ascension)
  • Talents and Abilities
  • Penance will no longer trigger a cooldown if it was out of range to actually cast the version the target selected. (damage or heal)
  • General
  • Darkmoon: Added a mailbox to all starting areas.
  • Changes made on 2019/07/29
  • General
  • Seasonal: Temporarily Disabling Hand of Fate to address a bug.
  • Seasonal: Fixed an issue where some quests were not rewarding 10 Marks of Ascension
  • The Conflicted debuff (that you get from changing your risk) now lasts 10 minutes and will continue to tick down while you're offline. (Change active on next server restart).
  • System Changes
  • Ironman: Implement Bloodiest Ironman Announcement. Starting from 29. July 19:30 ST. It will now announce the leading Ironman with the most kills done in World.
  • Ironman: Low-Risk Ironman can no longer be attacked by other players.
  • Ironman: High-Risk Ironmen are now always forced to Single Target PvP combat even if they somehow might lose their single target pvp aura.
  • Ironman: Survivalist can now use all Book of Ascension.
  • Ironman: Ironmen will no longer die when falling through the world. They will get teleported to the closest graveyard.
  • Dungeons and Raids
  • Globs of Viscidus are no longer susceptible to Disorient effects. (Active on server restart)
  • Changes made on 2019/07/28
  • General
  • Seasonal: 1v1 Honorable Combat should now work properly for regular characters.
  • Talents and Abilities
  • Iron Will should once again function as intended. (On next restart)
  • System Changes
  • Ironman: You can now convert your Ironman at Level 60 without a single death. Please visit Stony Tark.
  • Ironman: Fixed a bug where it would report Survivalist Death Announcement multiple times.
  • Changes made on 2019/07/27
  • Dungeons and Raids
  • Anub'Rekhan's Impale can no longer target non-player units.
  • You can no longer resurrect during an encounter in Naxxramas.
  • Anub'Rekhan's Shadow Traps have a slightly smaller radius to better reflect the spell animations. (next server restart)
  • Anub'Rekhan's Impale effect now only knocks targets up in a line. (next server restart)
  • Poisonous Skitterers should now despawn after they reset.
  • Talents and Abilities
  • Legacy - Fixed a bug where players had 115% base movement speed.
  • Fixed a bug where Searing Pain was castable while moving.
  • General
  • Laughing Skull - Fix for erroneous "Ironman Challenge" messages preventing world pvp in honorable combat zones.
  • Legacy - Epic PvP weapons are now available in Orgrimmar, Stormwind and Booty Bay. They currently require High Warlord or Grand Marshal to purchase.
  • Quest
  • A Delicate Situation: Arcanite Bars now requires 2 bars down from 3.
  • Changes made on 2019/07/26
  • Talents and Abilities
  • Empowered Imp buff will now longer be consumed by spell which are already traveling when the effect occurs.
  • Victory Rush will now work properly on Darkmoon. It will now never heal additional time on any other realm.
  • Darkmoon - Mana Shield now has a 6 second cooldown
  • Darkmoon - Arcane Flows now reduces the cooldown of Evocation by 30/60s, down from 60/120s.
  • Darkmoon - Fade now reduces the duration of Stun effects by 50%. Duration changed to 8 sec, down from 10.
  • Darkmoon - Brambles now additionally have a 33/66/100% chance to trigger a 3 second silence on your Entangling Roots. (Does not trigger from Nature's Grasp).
  • Darkmoon - Evocation now makes you immune to stuns while channeling. Cooldown reduced to 3 min, down from 4.
  • Darkmoon - Feral Spirit duration lowered to 20 seconds.
  • Darkmoon - Penance PvP mod lowered to 70%, from 72%.
  • Darkmoon - Guarded by the Light now increases the duration of Divine Shield by 2/4 sec, down from 3/6s.
  • Darkmoon - Psychic Scream now lasts 6 seconds, down from 8.
  • Darkmoon - Intimidating Shout now lasts 6 seconds, down from 8.
  • Darkmoon - Howl of Terror rank 2 now lasts 6 seconds, down from 8. Rank 1 lasts 5 seconds, down from 6s.
  • Darkmoon - Lay on Hands now heals for 50% of your max health, down from 100%. Cooldown changed to 15 min, down from 20.
  • Darkmoon - Life Tap cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
  • Darkmoon - Dark Pact cooldown changed to 8 sec, up from 6s. Spell power scaling reduced by 25%.
  • Darkmoon - Flametongue now grants 20% less passive bonus spell damage.
  • Darkmoon - Aimed Shot now lasts 6 seconds.
  • Darkmoon - Careful Aim now additionally increases the duration of Aimed Shot by 2/4/6s.
  • Darkmoon - Quick Recovery now increases your energy regeneration by 10/20% while Recuperate is active.
  • Darkmoon - Pursuit of Justice no longer grants movement speed. (Still grants mounted movement speed).
  • Darkmoon - Fleet Footed no longer grants movement speed. (Still grants mounted movement speed).
  • Darkmoon - Kindred Spirits no longer grants movement speed to you. (Still grants it to your pet).
  • Darkmoon - Blood Fury (Orc racial) now lasts 10 seconds, down from 15.
  • Darkmoon - All healing spells and effects including absorbs have had their spell power scaling reduced by 25%.
  • Darkmoon - Holy Shock, Renew, Rejuvenation and Penance have had their spell power scaling reduced by an additional 15%.
  • Item Changes
  • Darkmoon - Brilliant Wizard Oil spell power reduced to 24, from 36. Crit rating to 8, from 14.
  • Darkmoon - Wizard Oil spell power reduced to 16, from 24.
  • Darkmoon - Lesser Wizard Oil spell power reduced to 12, from 16.
  • General
  • Darkmoon - Base movement speed increased to 115%.
  • Quest
  • The Alliance Quest 'General Drakkisath's Demise' now casts 'Strength of the Alliance' on nearby Alliance players. This spell is an exact copy of the spell 'Warchief's Blessing.'
  • Changes made on 2019/07/24
  • Random Enchants
  • Sword Specialization - Lowered the cooldown by 1 sec, from 2 sec, and now also grants 1% melee hit chance.
  • Improved Fire Nova - Now reduces the cooldown of your Fire Nova by 0.33 sec, from 0.2 sec.
  • Time Warp - Now reduces the cooldown of your Blink by 0.33/0.4/0.5/0.6/0.67 sec, from 0.2/0.25/0.3/0.35/0.4 sec.
  • Improved Mangle - Now reduces the cooldown of your Mangle (Bear) by 0.4/0.5 sec, from 0.3/0.4 sec.
  • Legacy - Divine Purpose now increases the damage and healing of your Penance by 75%, from 100%.
  • Legacy - Spirit Dash - Now remove roots when used but no longer removes and grants immunity to slowing effects.
  • Body and Soul - Now increases the duration of your Body and Soul by 0.5/0.75/1 sec, replacing its previous effect.
  • Blooming Growth - is now capped at 5 targets per trigger.
  • Arcane Shielding - Both ranks now grant 1% reduced spell damage taken, from 16/20% increased resistances from Mage Armor.
  • Improved Fire Nova - Now reduces the cooldown of your Fire Nova by 0.33 sec, from 0.2 sec.
  • Poleaxe Specialization - Reduced the critical strike damage bonus from 2% to 1% and removed it from the Common rank of the random enchant.
  • Mace Specialization (Rogue) - Both ranks now grant 2% melee attack speed in addition to their current effects.
  • Vitality - Now grants 8/9/10% energy regeneration, from 4/5/6%.
  • Focused Fire - Now grants 11/12/13/14/15% bonus damage on your Flametongue Weapon, from 16/17/18/19/20%.
  • Searing Light - No longer affects Holy Nova.
  • Savage Defense - Now increases the amount absorbed by your Savage Defense by 3/4%, from 5/6%.
  • Fierce Mind - Now grants 3/4/5% of your spirit as healing power, from 4/5/6%.
  • Reaching Recovery - Reworked. Now reduces the amount healed on the primary target of your Chain Heal by 9/8/7/6/5%, but reduces the healing lost on subsequent bounces by 10%.
  • Critical Block - Now grants 8/9/10% increased chance to critically block, from 6/7/8% and 2/3/4% increased chance to critically strike with Shield Slam, from 3/4/5%.
  • Improved Tracking now properly indicates that the Random Enchant does not stack.
  • Storm, Earth and Fire - Now reduces the cooldown of your Chain Lightning by 0.5 sec, from 0.25 sec.
  • Talents and Abilities
  • Boar Gore - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
  • Carrion Bird Demoralizing Screech - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
  • Tallstrider Dust Cloud - Cooldown reduced to 30 sec, from 40 sec. (This change was already on Seasonal servers).
  • Turtle Shell Shield - Cooldown reduced to 40 sec, from 60 sec (This change was already on Seasonal servers).
  • Wind Serpent Lightning Breath - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
  • Desperate Prayer - Now has a 90 sec cooldown, from 2 min. (This change was already on Seasonal servers).
  • Bat Sonic Blast - Cost lowered to 60 focus, from 80 and cooldown lowered to 50 sec, from 60 sec. (This change was already on Seasonal servers).
  • Owl Snatch - Cooldown reduced to 40 sec, from 60 sec. (This change was already on Seasonal servers).
  • Crab Pin - Cooldown changed to 40 sec, from 60 sec. (This change was already on Seasonal servers).
  • Gorilla Pummel - Cooldown reduced to 20 sec, from 30 sec. (This change was already on Seasonal servers).
  • Hyena Tendon Rip - Cooldown reduced to 15 sec, from 20 sec. (This change was already on Seasonal servers).
  • Scorpid Poison - Cooldown reduced to 8 sec, from 10 sec. (This change was already on Seasonal servers).
  • Bear Swipe - Cooldown reduced to 4 sec, from 5 sec. (This change was already on Seasonal servers).
  • Crocolisk Bad Attitude - Cooldown reduced to 90 sec, from 120 sec. (This change was already on Seasonal servers).
  • Lock and Load - Now has a 5/10/15% chance to trigger its effect, from 2/4/6%. The cooldown of this effect has been lowered to 15 sec, from 22 sec.
  • Aimed Shot and Multi-Shot no longer share a cooldown.
  • Polymorph - Now has a 1.5 sec base cast time, from 2 sec. (This change was already on Seasonal servers).
  • Legacy - Inner Focus - Now has a 60 sec cooldown, from 90 sec. (This change was already on Seasonal servers).
  • Remove Curse (Mage) - Name changed to Dispel Curse.
  • Winter’’s Chill - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
  • Frostbite - No longer triggers from the slow effect on Frost Armor and Ice Armor. (This change was already on Seasonal servers).
  • Recuperate - Now heals for 2% maximum health per tick, from 3%.
  • Arcane Shielding - Now grants 1/2% reduced spell damage taken, from 25/50% increased resistances from Mage Armor.
  • Legacy - Track Dragonkin - Now costs 1 Ability Essence, from 2.
  • Legacy - Track Beasts - Now costs 1 Ability Essence, from 2.
  • Legacy - Track Undead - Now costs 1 Ability Essence, from 2.
  • Soothe Animal - Now lasts 30 sec and applies a 20% attack speed reduction effect. Does not stack with similar effects.
  • Master Tactician - Reduced to 3 points. Now gives your ranged attacks a 20% chance to grant 3/6/9% critical strike chance with all ranged and melee attacks, from a 15% chance to grant 2/4/6/8/10% critical strike chance with all ranged and melee attacks.
  • Thrill of the Hunt - In addition to its current effect, now also grants a 33/66/100% chance for your Explosive Shot and Arcane Shot criticals to refund 1 sec of their cooldown, and for your Chimaera Shot, Multi -Shot and Aimed Shot criticals to refund 2 sec of their cooldown. This effect can only occur once per use of each shot.
  • Sheath of Light - Reduced to 3 points. Now grants 4/7/10% of melee attack power and 5/10/15% of your direct critical healing as a heal over time, from 2/4/6/8/10% and 5/10/15/20/25%.
  • Beacon of Light - Now has a very short internal cooldown, preventing multiple procs on area of effect heals. Now heals for 40% of healing done, from 25%.
  • Fixed an issue with Beacon of Light keeping players in combat.
  • Curse of Elements - Now lasts for 30 seconds on players, from 2 min.
  • Magic Absorption - Now reduces the damage taken from spells by 3/6% instead of granting 0.25/0.5 resistances per level.
  • Mage Armor - Now reduces the damage taken from spells by 4% instead of granting 15 to all resistances.
  • Master of Subtlety - Now lasts 10 sec, from 6 sec.
  • Survival of the Fittest - Now increases the armor contribution from cloth and leather while in Bear Form and Dire Bear Form by 5/10/15%, from 10/20/30%.
  • Arcane Concentration - No longer triggers from non -damaging spell effects.
  • Earth Shock - Now deals 30% reduced damage to players, from 35%.
  • Improved Sprint - Fixed an issue wherein the players target would receive the slow immunity effect, rather than the player.
  • Stormstrike - Now deals 110% weapon damage, from 100%.
  • Empowered Stormstrike - Now deals 15% weapon damage as Fire or Frost depending on the applied Shaman imbue, from 10%.
  • Maelstrom Weapon - Now grants 3% bonus damage per stack to Lightning Bolt and Chain Lightning, from 4%. Now also reduces the damage dealt by Fireball by 2% per stack.
  • Fireball - Now deals 5% reduced damage to players.
  • Blizzard - Lowered base damage and scaling by 5%.
  • Fingers of Frost - No longer triggered by the damage dealt by Blizzard.
  • Rain of Fire - Now ticks every 1 sec, from every 2 sec and changed the base damage and scaling to compensate. New values should result in a net gain of 15% more damage per-cast than before.
  • Devouring Plague - Now deals 15% reduced damage to players.
  • Searing Light - No longer affects Holy Nova.
  • Thunderstorm - Cooldown lowered to 40 sec, from 45.
  • Ice Barrier - Now lasts 15 sec, from 60.
  • Power Word: Shield - Now lasts 15 sec, from 30.
  • Slow - Now reduces movement speed by 40%, from 60%.
  • Critical Block - Now grants a 24/47/70% chance to critically block, from 20/40/60%. Reduced critical strike chance of Shield Slam to 4/7/10%, from 5/10/15%.
  • Shield Slam - Now does 20% reduced damage to players, from 15%.
  • Shield Slam - Now does 15% higher threat.
  • Shield Specialization - Reduced to 3 points. Now grants 4/7/10% block chance, from 1/2/3/4/5% and 33/67/100% chance to trigger the rage generation, from 20/40/60/80/100%
  • Toughness (Protection Warrior) - Reduced to 3 ranks. Now increases stamina by 1/2/3%, armor by 2/4/6% and block value by 2/4/6%.
  • Gag Order - Shattering Throw now triggers the silence instead of Shield Bash.
  • Vitality - Now grants 13/26/40% energy regeneration, from 8/16/25%.
  • Relentless Strikes - May now trigger from Druid finishers.
  • Mutilate - Now deals 45% increased damage while a Rogue poison is applied to the target, from 40%. Tooltip has been corrected to display the accurate value.
  • Instant Poison - Now benefits from 7% of your melee attack power, from 6%.
  • Pummel - Now usable while shapeshifted.
  • Sword Specialization - Now grants 1/2/3/4/5% melee hit chance, increased the proc chance of the extra attacks effect to 3/6/9/12/15% from 2/4/6/8/10% and lowered the cooldown to 1 sec from 2 sec.
  • Mace Specialization (Rogue) - Now grants 2/4/6/8/10% melee attack speed in addition to its current effect.
  • Bladestorm - Now does 120% weapon damage, from 100% and now deals 5% reduced damage while Titans Grip is learned.
  • Titans Grip - Now reduces damage dealt by 13%, from 15%.
  • Strength of Arms - Now grants 2/4% bonus strength, from 1/2%.
  • Improved Berserker Stance - Strength bonus no longer has a stance requirement.
  • Tactical Mastery - Now grants 2/4/6% damage reduction, from 1/2/3%.
  • Fixed an issue where Tactical Mastery was not being cancelled while Titans Grip is learned.
  • Shield Block - Now increases block chance by 25%, from 100% and increases block value by 50%, from 100%.
  • Item Changes
  • Reworked the set bonuses of the Tier 3 raid armor sets.
  • Reworked the stats on the Earthshatterer Tier 3 raid armor set, as well as made some minor tweaks to the Dreamwalker, Dreadnaught, Redemption and Faith Tier 3 sets.
  • Necro -Knight Garb now grants 35% less armor.
  • The Fire Strike effect granted by Blazefury Medallion and Fiery Retributor will no longer proc effects intended to trigger from spells.
  • Fixed an issue with the AQ40 Enigma 5 set Arcane Power bonus granting many more additional missiles than intended.
  • Idol of Longevity - No longer refunds 25 mana on casting Healing Touch, now grants 12 spell power for 15 sec after casting Healing Touch, stacking up to 3 times.
  • Digested Hand of Power - Now grants 20 haste rating in addition to its current stats.
  • Misplaced Servo Arm - Lowered the PPM and scaling on the Chance On Hit effect, and the effect may now trigger from all melee attacks and abilities rather than only auto -attacks.
  • Ring of Spiritual Fervor - Now grants 14 spirit, 24 spell power and 10 haste rating in place of 11 stamina and 13 mana per 5.
  • Pendant of Forgotten Names - Now grants 20 spell power and 10 haste rating in place of 9 mana per 5.
  • Eye of Diminution - Name changed to Eye of the Scourge and replaced the threat reduction effect. New effect - Your ranged and melee attacks grant you 5 ranged and melee attack power for 10 sec, stacking up to 10 times.